## Introduction This is an attempt to have an open source reimplementation of PICO-8 fantasy console to be used on Desktop platforms but especially wherever you want to compile it. It was born as an attempt to make PICO-8 games playable on OpenDingux devices (GCW0, RG350, ..). It has now been extended to be compiled as a RetroArch core too. ## Implementation The emulator is written in C++11 and embeds Lua source code (to allow extensions to the language that PICO-8 has). It has a SDL2.0 back-end but a SDL1.2 back-end wouldn't be hard to implement. ## Status Currently much of the API is already working with good performance, even basic sound and music are working. Many demos already work and even some full games. - All graphics functions have been implemented but not all their subfeatures, - All math functions have been implemented, - Sound functions have been implemented together with an audio renderer stack but many effects still missing - Common platform functions have been implemented - Some Lua language extensions have been implemented - Many quirks of the Lua extensions are implemented but some of most obscure things are still missing Fixed arithmetic support is still missing. ## Screenshots ![](projects/screenshots/screenshot1.png) ![](projects/screenshots/screenshot2.png) ![](projects/screenshots/screenshot3.png)