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Scale line width with the internal upscaling
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@ -4,6 +4,9 @@ This is an implementation of the [libretro](http://www.libretro.com/)
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API for the [Rustation PlayStation
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emulator](https://github.com/simias/rustation).
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If you want to submit an issue please do so in the main Rustation
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repository. I'm going to try to gather everything there.
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## Build
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You'll need [Rust and its package manager
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@ -1 +1 @@
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Subproject commit 2aa7799e5bb5b486004b8b711de26cae15e8071a
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Subproject commit 1daf4faaade3c0fd1e9deace8e309e91303f1b46
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@ -2,7 +2,7 @@ use std::rc::Rc;
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use std::default::Default;
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use gl;
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use gl::types::{GLuint, GLint, GLsizei, GLenum};
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use gl::types::{GLuint, GLint, GLsizei, GLenum, GLfloat};
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use arrayvec::ArrayVec;
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use libc::c_uint;
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use rustation::gpu::renderer::{Renderer, Vertex, PrimitiveAttributes};
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@ -289,6 +289,12 @@ impl State for GlState {
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self.apply_scissor();
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// In case we're upscaling we need to increase the line width
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// proportionally
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unsafe {
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gl::LineWidth(self.internal_upscaling as GLfloat);
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}
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// Bind `fb_texture` to texture unit 0
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self.fb_texture.bind(gl::TEXTURE0);
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}
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@ -347,6 +353,10 @@ impl State for GlState {
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self.command_buffer.program()
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.uniform1ui("dither_scaling", dither_scaling).unwrap();
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unsafe {
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gl::LineWidth(upscaling as GLfloat);
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}
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// If the scaling factor has changed the frontend should be
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// reconfigured. We can't do that here because it could
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// destroy the OpenGL context which would destroy `self`
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@ -420,6 +430,7 @@ impl State for GlState {
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gl::UseProgram(0);
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gl::BindVertexArray(0);
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gl::BindFramebuffer(gl::DRAW_FRAMEBUFFER, 0);
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gl::LineWidth(1.);
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}
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libretro::gl_frame_done(self.frontend_resolution.0,
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