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https://github.com/libretro/sameduck.git
synced 2024-11-27 11:10:40 +00:00
commit
6ad8e30f88
@ -69,7 +69,9 @@ static void update_sample(GB_gameboy_t *gb, unsigned index, int8_t value, unsign
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static void render(GB_gameboy_t *gb, bool no_downsampling, GB_sample_t *dest)
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{
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GB_sample_t output = {0,0};
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#ifdef __clang__
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#pragma unroll
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#endif
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for (unsigned i = GB_N_CHANNELS; i--;) {
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double multiplier = CH_STEP;
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if (!is_DAC_enabled(gb, i)) {
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@ -126,7 +128,9 @@ static void render(GB_gameboy_t *gb, bool no_downsampling, GB_sample_t *dest)
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unsigned mask = gb->io_registers[GB_IO_NR51];
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unsigned left_volume = 0;
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unsigned right_volume = 0;
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#ifdef __clang__
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#pragma unroll
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#endif
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for (unsigned i = GB_N_CHANNELS; i--;) {
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if (gb->apu.is_active[i]) {
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if (mask & 1) {
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@ -374,7 +378,9 @@ void GB_apu_run(GB_gameboy_t *gb)
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}
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}
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#ifdef __clang__
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#pragma unroll
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#endif
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for (unsigned i = GB_SQUARE_2 + 1; i--;) {
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if (gb->apu.is_active[i]) {
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uint8_t cycles_left = cycles;
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@ -27,7 +27,9 @@ static GB_fifo_item_t *fifo_pop(GB_fifo_t *fifo)
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static void fifo_push_bg_row(GB_fifo_t *fifo, uint8_t lower, uint8_t upper, uint8_t palette, bool bg_priority, bool flip_x)
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{
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if (!flip_x) {
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#ifdef __clang__
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#pragma unroll
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#endif
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for (unsigned i = 8; i--;) {
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fifo->fifo[fifo->write_end] = (GB_fifo_item_t) {
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(lower >> 7) | ((upper >> 7) << 1),
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@ -43,7 +45,9 @@ static void fifo_push_bg_row(GB_fifo_t *fifo, uint8_t lower, uint8_t upper, uint
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}
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}
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else {
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#ifdef __clang__
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#pragma unroll
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#endif
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for (unsigned i = 8; i--;) {
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fifo->fifo[fifo->write_end] = (GB_fifo_item_t) {
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(lower & 1) | ((upper & 1) << 1),
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@ -70,7 +74,9 @@ static void fifo_overlay_object_row(GB_fifo_t *fifo, uint8_t lower, uint8_t uppe
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uint8_t flip_xor = flip_x? 0: 0x7;
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#ifdef __clang__
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#pragma unroll
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#endif
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for (unsigned i = 8; i--;) {
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uint8_t pixel = (lower >> 7) | ((upper >> 7) << 1);
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GB_fifo_item_t *target = &fifo->fifo[(fifo->read_end + (i ^ flip_xor)) & (GB_FIFO_LENGTH - 1)];
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@ -1117,7 +1123,9 @@ uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest, uint8_t *sprite_h
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}
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for (unsigned y = 0; y < *sprite_height; y++) {
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#ifdef __clang__
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#pragma unroll
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#endif
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for (unsigned x = 0; x < 8; x++) {
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uint8_t color = (((gb->vram[vram_address ] >> ((~x)&7)) & 1 ) |
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((gb->vram[vram_address + 1] >> ((~x)&7)) & 1) << 1 );
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