2013-05-10 16:59:30 +00:00
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#ifndef GL_HPP__
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#define GL_HPP__
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2013-05-11 17:03:51 +00:00
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#if defined(_WIN32) && !defined(_XBOX)
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#include <windows.h>
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#endif
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2013-05-10 16:59:30 +00:00
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#define GL_GLEXT_PROTOTYPES
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#if defined(GLES)
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#include <GLES2/gl2.h>
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2013-05-10 20:33:22 +00:00
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#include <GLES2/gl2ext.h>
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2013-05-10 16:59:30 +00:00
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#else
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#include <GL/gl.h>
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#include <GL/glext.h>
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#endif
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#include <map>
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2013-05-11 17:58:05 +00:00
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#include <stdio.h>
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2013-05-11 18:31:37 +00:00
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#include <string>
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2013-05-10 16:59:30 +00:00
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#include "libretro.h"
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2013-05-11 17:53:10 +00:00
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#include "shared.hpp"
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2013-05-10 16:59:30 +00:00
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2013-05-11 16:30:41 +00:00
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#ifdef __GNUC__
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#define decltype(type) typeof(type)
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#endif
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2013-05-12 11:27:04 +00:00
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#ifdef GLES
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#define SYM(sym) sym
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#else
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2013-05-10 16:59:30 +00:00
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#define SYM(sym) (::GL::symbol<decltype(&sym)>(#sym))
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2013-05-12 11:27:04 +00:00
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#endif
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2013-05-10 16:59:30 +00:00
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namespace GL
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{
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2013-05-10 20:33:22 +00:00
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// If true, GL context has been reset and all
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// objects are invalid. Do not free their resources
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// in destructors.
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extern bool dead_state;
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2013-05-10 16:59:30 +00:00
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typedef std::map<std::string, retro_proc_address_t> SymMap;
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SymMap& symbol_map();
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void init_symbol_map();
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2013-05-10 20:33:22 +00:00
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// Discover and cache GL symbols on-the-fly.
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// Avoids things like GLEW, and avoids typing out a billion symbol declarations.
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2013-05-10 16:59:30 +00:00
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void set_function_cb(retro_hw_get_proc_address_t);
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retro_proc_address_t get_symbol(const std::string& str);
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template<typename Func>
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inline Func symbol(const std::string& sym)
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{
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2013-05-11 16:30:41 +00:00
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std::map<std::string, retro_proc_address_t>& map = symbol_map();
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2013-05-10 16:59:30 +00:00
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2013-05-11 16:30:41 +00:00
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retro_proc_address_t func = map[sym];
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2013-05-10 16:59:30 +00:00
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if (!func)
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{
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func = get_symbol(sym);
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if (!func)
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2013-05-12 11:27:04 +00:00
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retro_stderr_print("Didn't find GL symbol: %s\n", sym.c_str());
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2013-05-10 16:59:30 +00:00
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}
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return reinterpret_cast<Func>(func);
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}
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}
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#endif
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