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Take out std::1 namespace references in .cpp files
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6e08b34d37
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43d6116455
@ -23,7 +23,7 @@ static unsigned height = BASE_HEIGHT;
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static struct retro_hw_render_callback hw_render;
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static string mesh_path;
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static vector<std1::shared_ptr<Mesh> > meshes;
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static vector<shared_ptr<Mesh> > meshes;
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void retro_init(void)
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{}
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@ -244,7 +244,7 @@ static void init_mesh(const string& path)
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" gl_FragColor = vec4(diffuse, colorDiffuse.a);\n"
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"}";
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std1::shared_ptr<Shader> shader(new Shader(vertex_shader, fragment_shader));
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shared_ptr<Shader> shader(new Shader(vertex_shader, fragment_shader));
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meshes = OBJ::load_from_file(path);
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mat4 projection = scale(mat4(1.0), vec3(1, -1, 1)) * perspective(45.0f, 640.0f / 480.0f, 1.0f, 100.0f);
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6
mesh.cpp
6
mesh.cpp
@ -28,7 +28,7 @@ namespace GL
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void Mesh::set_vertices(vector<Vertex> vertex)
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{
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set_vertices(std1::shared_ptr<vector<Vertex> >(new vector<Vertex>(vertex)));
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set_vertices(shared_ptr<vector<Vertex> >(new vector<Vertex>(vertex)));
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}
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void Mesh::set_vertex_type(GLenum type)
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@ -36,7 +36,7 @@ namespace GL
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vertex_type = type;
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}
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void Mesh::set_vertices(const std1::shared_ptr<vector<Vertex> >& vertex)
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void Mesh::set_vertices(const shared_ptr<vector<Vertex> >& vertex)
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{
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this->vertex = vertex;
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@ -51,7 +51,7 @@ namespace GL
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this->material = material;
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}
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void Mesh::set_shader(const std1::shared_ptr<Shader>& shader)
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void Mesh::set_shader(const shared_ptr<Shader>& shader)
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{
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this->shader = shader;
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}
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