Use 320x240 base size.

This commit is contained in:
Themaister 2013-05-11 13:08:39 +02:00
parent ab23fc6474
commit cec2430e8e

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@ -11,10 +11,10 @@ using namespace GL;
using namespace glm;
using namespace std;
#define BASE_WIDTH 640
#define BASE_HEIGHT 480
#define MAX_WIDTH (BASE_WIDTH * 3)
#define MAX_HEIGHT (BASE_HEIGHT * 3)
#define BASE_WIDTH 320
#define BASE_HEIGHT 240
#define MAX_WIDTH (BASE_WIDTH * 6)
#define MAX_HEIGHT (BASE_HEIGHT * 6)
static struct retro_hw_render_callback hw_render;
static string mesh_path;