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Use 320x240 base size.
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@ -11,10 +11,10 @@ using namespace GL;
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using namespace glm;
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using namespace std;
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#define BASE_WIDTH 640
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#define BASE_HEIGHT 480
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#define MAX_WIDTH (BASE_WIDTH * 3)
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#define MAX_HEIGHT (BASE_HEIGHT * 3)
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#define BASE_WIDTH 320
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#define BASE_HEIGHT 240
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#define MAX_WIDTH (BASE_WIDTH * 6)
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#define MAX_HEIGHT (BASE_HEIGHT * 6)
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static struct retro_hw_render_callback hw_render;
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static string mesh_path;
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