mirror of
https://github.com/libretro/scenewalker-libretro.git
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283 lines
9.0 KiB
C++
283 lines
9.0 KiB
C++
/*
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* Scenewalker Tech demo
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* Copyright (C) 2013 - Hans-Kristian Arntzen
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* Copyright (C) 2013 - Daniel De Matteis
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*
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* InstancingViewer is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* InstancingViewer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with InstancingViewer.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "object.hpp"
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#include "util.hpp"
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#include <fstream>
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#include <string>
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#include <map>
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using namespace GL;
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using namespace glm;
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using namespace std;
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using namespace std1;
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namespace OBJ
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{
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template<typename T>
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inline T parse_line(const string& data);
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template<>
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inline vec2 parse_line(const string& data)
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{
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float x = 0, y = 0;
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vector<string> split = String::split(data, " ");
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if (split.size() >= 2)
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{
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x = String::stof(split[0]);
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y = String::stof(split[1]);
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}
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return vec2(x, y);
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}
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template<>
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inline vec3 parse_line(const string& data)
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{
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float x = 0, y = 0, z = 0;
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vector<string> split = String::split(data, " ");
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if (split.size() >= 3)
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{
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x = String::stof(split[0]);
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y = String::stof(split[1]);
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z = String::stof(split[2]);
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}
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return vec3(x, y, z);
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}
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inline size_t translate_index(int index, size_t size)
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{
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return index < 0 ? size + index + 1 : index;
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}
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static void parse_vertex(const string& data,
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vector<Vertex>& vertices_buffer,
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const vector<vec3>& vertex,
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const vector<vec3>& normal,
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const vector<vec2>& tex)
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{
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vector<string> vertices = String::split(data, " ");
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if (vertices.size() > 3)
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vertices.resize(3);
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vector<vector<string> > verts;
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for (unsigned i = 0; i < vertices.size(); i++)
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{
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Vertex out_vertex;
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vector<string> coords = String::split(vertices[i], "/", true);
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if (coords.size() == 1) // Vertex only
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{
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size_t coord = translate_index(String::stoi(coords[0]), vertex.size());
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if (coord && vertex.size() >= coord)
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out_vertex.vert = vertex[coord - 1];
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}
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else if (coords.size() == 2) // Vertex/Texcoord
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{
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size_t coord_vert = translate_index(String::stoi(coords[0]), vertex.size());
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size_t coord_tex = translate_index(String::stoi(coords[1]), tex.size());
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if (coord_vert && vertex.size() >= coord_vert)
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out_vertex.vert = vertex[coord_vert - 1];
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if (coord_tex && tex.size() >= coord_tex)
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out_vertex.tex = tex[coord_tex - 1];
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}
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else if (coords.size() == 3 && coords[1].size()) // Vertex/Texcoord/Normal
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{
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size_t coord_vert = translate_index(String::stoi(coords[0]), vertex.size());
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size_t coord_tex = translate_index(String::stoi(coords[1]), tex.size());
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size_t coord_normal = translate_index(String::stoi(coords[2]), normal.size());
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if (coord_vert && vertex.size() >= coord_vert)
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out_vertex.vert = vertex[coord_vert - 1];
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if (coord_tex && tex.size() >= coord_tex)
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out_vertex.tex = tex[coord_tex - 1];
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if (coord_normal && normal.size() >= coord_normal)
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out_vertex.normal = normal[coord_normal - 1];
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}
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else if (coords.size() == 3 && !coords[1].size()) // Vertex//Normal
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{
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size_t coord_vert = translate_index(String::stoi(coords[0]), vertex.size());
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size_t coord_normal = translate_index(String::stoi(coords[2]), normal.size());
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if (coord_vert && vertex.size() >= coord_vert)
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out_vertex.vert = vertex[coord_vert - 1];
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if (coord_normal && normal.size() >= coord_normal)
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out_vertex.normal = normal[coord_normal - 1];
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}
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vertices_buffer.push_back(out_vertex);
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}
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}
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static map<string, Material> parse_mtllib(const string& path, map<string, std1::shared_ptr<Texture> >& textures)
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{
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map<string, Material> materials;
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ifstream file(path.c_str(), ios::in);
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if (!file.is_open())
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return materials;
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Material current;
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string current_mtl;
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for (string line; getline(file, line); )
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{
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line = String::strip(line);
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size_t split_point = line.find_first_of(' ');
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string type = line.substr(0, split_point);
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string data = split_point != string::npos ? line.substr(split_point + 1) : string();
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if (type == "newmtl")
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{
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if (current_mtl.size())
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materials[current_mtl] = current;
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current = Material();
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current_mtl = data;
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}
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else if (type == "Ka")
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current.ambient = parse_line<vec3>(data);
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else if (type == "Kd")
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current.diffuse = parse_line<vec3>(data);
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else if (type == "Ks")
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current.specular = parse_line<vec3>(data);
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else if (type == "Ns")
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current.specular_power = String::stof(data);
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else if (type == "d")
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current.alpha_mod = String::stof(data);
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else if (type == "Tr")
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current.alpha_mod = 1.0f - String::stof(data);
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else if (type == "map_Kd")
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{
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if (!textures[data])
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{
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string diffuse_path = Path::join(Path::basedir(path), data);
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textures[data] = std1::shared_ptr<Texture>(new Texture(diffuse_path));
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}
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current.diffuse_map = textures[data];
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}
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else if (type == "map_Ka")
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{
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if (!textures[data])
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{
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string ambient_path = Path::join(Path::basedir(path), data);
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textures[data] = std1::shared_ptr<Texture>(new Texture(ambient_path));
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}
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current.ambient_map = textures[data];
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}
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}
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materials[current_mtl] = current;
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return materials;
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}
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vector<std1::shared_ptr<Mesh> > load_from_file(const string& path)
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{
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ifstream file(path.c_str(), ios::in);
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vector<std1::shared_ptr<Mesh> > meshes;
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if (!file.is_open())
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return meshes;
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vector<vec3> vertex;
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vector<vec3> normal;
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vector<vec2> tex;
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vector<Vertex> vertices;
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// Texture cache.
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map<string, std1::shared_ptr<Texture> > textures;
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Material current_material;
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map<string, Material> materials;
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for (string line; getline(file, line); )
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{
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line = String::strip(line);
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size_t split_point = line.find_first_of(' ');
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string type = line.substr(0, split_point);
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string data = split_point != string::npos ? line.substr(split_point + 1) : string();
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if (type == "v")
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vertex.push_back(parse_line<vec3>(data));
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else if (type == "vn")
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normal.push_back(parse_line<vec3>(data));
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else if (type == "vt")
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tex.push_back(parse_line<vec2>(data));
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else if (type == "f")
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parse_vertex(data, vertices, vertex, normal, tex);
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else if (type == "texture") // Not standard OBJ, but do it like this for simplicity ...
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{
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if (vertices.size()) // Different texture, new mesh.
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{
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std1::shared_ptr<Mesh> mesh(new Mesh());
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mesh->set_vertices(vertices);
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vertices.clear();
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mesh->set_material(current_material);
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meshes.push_back(mesh);
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}
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if (!textures[data])
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{
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string texture_path = Path::join(Path::basedir(path), data + ".png");
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textures[data] = std1::shared_ptr<Texture>(new Texture(texture_path));
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}
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current_material = Material();
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current_material.diffuse_map = textures[data];
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current_material.ambient_map = textures[data];
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}
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else if (type == "usemtl")
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{
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if (vertices.size()) // Different texture, new mesh.
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{
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std1::shared_ptr<Mesh> mesh(new Mesh());
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mesh->set_vertices(vertices);
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vertices.clear();
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mesh->set_material(current_material);
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meshes.push_back(mesh);
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}
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current_material = materials[data];
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}
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else if (type == "mtllib")
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materials = parse_mtllib(Path::join(Path::basedir(path), data), textures);
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}
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if (vertices.size())
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{
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std1::shared_ptr<Mesh> mesh(new Mesh());
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mesh->set_vertices(vertices);
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vertices.clear();
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mesh->set_material(current_material);
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meshes.push_back(mesh);
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}
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return meshes;
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}
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}
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