mirror of
https://github.com/libretro/scenewalker-libretro.git
synced 2024-11-27 10:00:50 +00:00
338 lines
8.0 KiB
C++
338 lines
8.0 KiB
C++
#include "libretro.h"
|
|
#include "gl.hpp"
|
|
#include "mesh.hpp"
|
|
#include "object.hpp"
|
|
#include "util.hpp"
|
|
#include <cstring>
|
|
#include <string>
|
|
#include <stdint.h>
|
|
#include "shared.hpp"
|
|
|
|
using namespace GL;
|
|
using namespace glm;
|
|
using namespace std;
|
|
using namespace std::tr1;
|
|
|
|
#define BASE_WIDTH 320
|
|
#define BASE_HEIGHT 240
|
|
#define MAX_WIDTH (BASE_WIDTH * 6)
|
|
#define MAX_HEIGHT (BASE_HEIGHT * 6)
|
|
static unsigned width = BASE_WIDTH;
|
|
static unsigned height = BASE_HEIGHT;
|
|
|
|
static struct retro_hw_render_callback hw_render;
|
|
static string mesh_path;
|
|
|
|
static vector<std::tr1::shared_ptr<Mesh> > meshes;
|
|
|
|
void retro_init(void)
|
|
{}
|
|
|
|
void retro_deinit(void)
|
|
{}
|
|
|
|
unsigned retro_api_version(void)
|
|
{
|
|
return RETRO_API_VERSION;
|
|
}
|
|
|
|
void retro_set_controller_port_device(unsigned, unsigned)
|
|
{}
|
|
|
|
void retro_get_system_info(struct retro_system_info *info)
|
|
{
|
|
memset(info, 0, sizeof(*info));
|
|
info->library_name = "ModelViewer";
|
|
info->library_version = "v1";
|
|
info->need_fullpath = true;
|
|
info->valid_extensions = "obj";
|
|
}
|
|
|
|
void retro_get_system_av_info(struct retro_system_av_info *info)
|
|
{
|
|
memset(info, 0, sizeof(*info));
|
|
info->timing.fps = 60.0;
|
|
info->timing.sample_rate = 30000.0;
|
|
|
|
info->geometry.base_width = BASE_WIDTH;
|
|
info->geometry.base_height = BASE_HEIGHT;
|
|
info->geometry.max_width = MAX_WIDTH;
|
|
info->geometry.max_height = MAX_HEIGHT;
|
|
}
|
|
|
|
static retro_video_refresh_t video_cb;
|
|
static retro_audio_sample_t audio_cb;
|
|
static retro_audio_sample_batch_t audio_batch_cb;
|
|
static retro_environment_t environ_cb;
|
|
static retro_input_poll_t input_poll_cb;
|
|
static retro_input_state_t input_state_cb;
|
|
|
|
void retro_stderr(const char *str)
|
|
{
|
|
#ifdef _WIN32
|
|
OutputDebugStringA(str);
|
|
#else
|
|
fprintf(stderr, str);
|
|
#endif
|
|
}
|
|
|
|
void retro_set_environment(retro_environment_t cb)
|
|
{
|
|
environ_cb = cb;
|
|
|
|
retro_variable variables[] = {
|
|
{ "modelviewer_resolution",
|
|
"Internal resolution; 320x240|360x480|480x272|512x384|512x512|640x240|640x448|640x480|720x576|800x600|960x720|1024x768|1280x720|1280x960|1600x1200|1920x1080|1920x1440|1920x1600" },
|
|
{ NULL, NULL },
|
|
};
|
|
|
|
cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
|
|
}
|
|
|
|
void retro_set_audio_sample(retro_audio_sample_t cb)
|
|
{
|
|
audio_cb = cb;
|
|
}
|
|
|
|
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
|
|
{
|
|
audio_batch_cb = cb;
|
|
}
|
|
|
|
void retro_set_input_poll(retro_input_poll_t cb)
|
|
{
|
|
input_poll_cb = cb;
|
|
}
|
|
|
|
void retro_set_input_state(retro_input_state_t cb)
|
|
{
|
|
input_state_cb = cb;
|
|
}
|
|
|
|
void retro_set_video_refresh(retro_video_refresh_t cb)
|
|
{
|
|
video_cb = cb;
|
|
}
|
|
|
|
static void handle_input()
|
|
{
|
|
static float model_rotate_y;
|
|
static float model_rotate_x;
|
|
static float model_scale = 1.0f;
|
|
|
|
input_poll_cb();
|
|
|
|
int analog_x = input_state_cb(0, RETRO_DEVICE_ANALOG,
|
|
RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X);
|
|
|
|
int analog_y = input_state_cb(0, RETRO_DEVICE_ANALOG,
|
|
RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y);
|
|
|
|
int analog_ry = input_state_cb(0, RETRO_DEVICE_ANALOG,
|
|
RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y);
|
|
|
|
if (abs(analog_x) < 10000)
|
|
analog_x = 0;
|
|
if (abs(analog_y) < 10000)
|
|
analog_y = 0;
|
|
|
|
if (abs(analog_ry) < 10000)
|
|
analog_ry = 0;
|
|
|
|
model_scale *= 1.0f - analog_ry * 0.000001f;
|
|
model_scale = clamp(model_scale, 0.1f, 100.0f);
|
|
model_rotate_x += analog_y * 0.0001f;
|
|
model_rotate_x = clamp(model_rotate_x, -80.0f, 80.0f);
|
|
model_rotate_y += analog_x * 0.00015f;
|
|
|
|
mat4 translation = translate(mat4(1.0), vec3(0, 0, -40));
|
|
mat4 scaler = scale(mat4(1.0), vec3(model_scale, model_scale, model_scale));
|
|
mat4 rotate_x = rotate(mat4(1.0), model_rotate_x, vec3(1, 0, 0));
|
|
mat4 rotate_y = rotate(mat4(1.0), model_rotate_y, vec3(0, 1, 0));
|
|
|
|
mat4 model = translation * scaler * rotate_x * rotate_y;
|
|
|
|
for (unsigned i = 0; i < meshes.size(); i++)
|
|
meshes[i]->set_model(model);
|
|
}
|
|
|
|
static void update_variables()
|
|
{
|
|
retro_variable var;
|
|
var.key = "modelviewer_resolution";
|
|
var.value = NULL;
|
|
|
|
if (!environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || !var.value)
|
|
return;
|
|
|
|
std::vector<std::string> list = String::split(var.value, "x");
|
|
if (list.size() != 2)
|
|
return;
|
|
|
|
width = String::stoi(list[0]);
|
|
height = String::stoi(list[1]);
|
|
}
|
|
|
|
void retro_run(void)
|
|
{
|
|
handle_input();
|
|
|
|
bool updated = false;
|
|
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
|
|
update_variables();
|
|
|
|
SYM(glBindFramebuffer)(GL_FRAMEBUFFER, hw_render.get_current_framebuffer());
|
|
SYM(glClearColor)(0.2f, 0.2f, 0.2f, 1.0f);
|
|
SYM(glClear)(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
SYM(glEnable)(GL_DEPTH_TEST);
|
|
SYM(glFrontFace)(GL_CW); // When we flip vertically, orientation changes.
|
|
SYM(glEnable)(GL_CULL_FACE);
|
|
SYM(glEnable)(GL_BLEND);
|
|
|
|
SYM(glViewport)(0, 0, width, height);
|
|
|
|
for (unsigned i = 0; i < meshes.size(); i++)
|
|
meshes[i]->render();
|
|
|
|
SYM(glDisable)(GL_BLEND);
|
|
SYM(glDisable)(GL_DEPTH_TEST);
|
|
SYM(glDisable)(GL_CULL_FACE);
|
|
SYM(glBindFramebuffer)(GL_FRAMEBUFFER, 0);
|
|
video_cb(RETRO_HW_FRAME_BUFFER_VALID, width, height, 0);
|
|
}
|
|
|
|
static void init_mesh(const string& path)
|
|
{
|
|
static const string vertex_shader =
|
|
"uniform mat4 uModel;\n"
|
|
"uniform mat4 uMVP;\n"
|
|
"attribute vec4 aVertex;\n"
|
|
"attribute vec3 aNormal;\n"
|
|
"attribute vec2 aTex;\n"
|
|
"varying vec4 vNormal;\n"
|
|
"varying vec2 vTex;\n"
|
|
"varying vec4 vPos;\n"
|
|
"void main() {\n"
|
|
" gl_Position = uMVP * aVertex;\n"
|
|
" vTex = vec2(aTex.x, 1.0 - aTex.y);\n"
|
|
" vPos = uModel * aVertex;\n"
|
|
" vNormal = uModel * vec4(aNormal, 0.0);\n"
|
|
"}";
|
|
|
|
static const string fragment_shader =
|
|
"#ifdef GL_ES\n"
|
|
"precision mediump float;\n"
|
|
"#endif\n"
|
|
"varying vec2 vTex;\n"
|
|
"varying vec4 vNormal;\n"
|
|
"varying vec4 vPos;\n"
|
|
"uniform sampler2D sTexture;\n"
|
|
"void main() {\n"
|
|
" vec4 color = texture2D(sTexture, vTex);\n"
|
|
" vec3 normal = normalize(vNormal.xyz);\n"
|
|
" vec3 dist = vPos.xyz - vec3(20.0, 40.0, -30.0);\n"
|
|
" float directivity = dot(normalize(dist), -normal);\n"
|
|
" float diffuse = clamp(directivity, 0.0, 1.0) + 0.4;\n"
|
|
" gl_FragColor = vec4(diffuse * color.rgb, color.a);\n"
|
|
"}";
|
|
|
|
std::tr1::shared_ptr<Shader> shader(new Shader(vertex_shader, fragment_shader));
|
|
meshes = OBJ::load_from_file(path);
|
|
|
|
mat4 projection = scale(mat4(1.0), vec3(1, -1, 1)) * perspective(45.0f, 640.0f / 480.0f, 1.0f, 100.0f);
|
|
|
|
for (unsigned i = 0; i < meshes.size(); i++)
|
|
{
|
|
meshes[i]->set_projection(projection);
|
|
meshes[i]->set_shader(shader);
|
|
}
|
|
}
|
|
|
|
static void context_reset(void)
|
|
{
|
|
dead_state = true;
|
|
meshes.clear();
|
|
dead_state = false;
|
|
|
|
GL::set_function_cb(hw_render.get_proc_address);
|
|
GL::init_symbol_map();
|
|
|
|
init_mesh(mesh_path);
|
|
}
|
|
|
|
bool retro_load_game(const struct retro_game_info *info)
|
|
{
|
|
enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
|
|
if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
|
|
{
|
|
retro_stderr("XRGB8888 is not supported.");
|
|
return false;
|
|
}
|
|
|
|
#ifdef GLES
|
|
hw_render.context_type = RETRO_HW_CONTEXT_OPENGLES2;
|
|
#else
|
|
hw_render.context_type = RETRO_HW_CONTEXT_OPENGL;
|
|
#endif
|
|
|
|
hw_render.context_reset = context_reset;
|
|
hw_render.depth = true;
|
|
if (!environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER, &hw_render))
|
|
return false;
|
|
|
|
mesh_path = info->path;
|
|
update_variables();
|
|
return true;
|
|
}
|
|
|
|
void retro_unload_game(void)
|
|
{
|
|
dead_state = true;
|
|
}
|
|
|
|
unsigned retro_get_region(void)
|
|
{
|
|
return RETRO_REGION_NTSC;
|
|
}
|
|
|
|
bool retro_load_game_special(unsigned, const struct retro_game_info *, size_t)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
size_t retro_serialize_size(void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
bool retro_serialize(void *, size_t)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool retro_unserialize(const void *, size_t)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void *retro_get_memory_data(unsigned)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
size_t retro_get_memory_size(unsigned)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void retro_reset(void)
|
|
{}
|
|
|
|
void retro_cheat_reset(void)
|
|
{}
|
|
|
|
void retro_cheat_set(unsigned, bool, const char *)
|
|
{
|
|
}
|
|
|