scenewalker-libretro/object.cpp
2013-05-11 21:03:59 +02:00

178 lines
5.6 KiB
C++

#include "object.hpp"
#include "util.hpp"
#include <fstream>
#include <string>
#include <map>
using namespace GL;
using namespace glm;
using namespace std;
using namespace std::tr1;
namespace OBJ
{
template<typename T>
inline T parse_line(const string& data);
template<>
inline vec2 parse_line(const string& data)
{
float x = 0, y = 0;
std::vector<std::string> split = String::split(data, " ");
if (split.size() >= 2)
{
x = String::stof(split[0]);
y = String::stof(split[1]);
}
return vec2(x, y);
}
template<>
inline vec3 parse_line(const string& data)
{
float x = 0, y = 0, z = 0;
std::vector<std::string> split = String::split(data, " ");
if (split.size() >= 3)
{
x = String::stof(split[0]);
y = String::stof(split[1]);
z = String::stof(split[2]);
}
return vec3(x, y, z);
}
inline size_t translate_index(int index, size_t size)
{
return index < 0 ? size + index + 1 : index;
}
static void parse_vertex(const string& data,
vector<Vertex>& vertices_buffer,
const vector<vec3>& vertex,
const vector<vec3>& normal,
const vector<vec2>& tex)
{
std::vector<std::string> vertices = String::split(data, " ");
if (vertices.size() > 3)
vertices.resize(3);
vector<vector<string> > verts;
for (unsigned i = 0; i < vertices.size(); i++)
{
Vertex out_vertex;
std::vector<std::string> coords = String::split(vertices[i], "/", true);
if (coords.size() == 1) // Vertex only
{
size_t coord = translate_index(String::stoi(coords[0]), vertex.size());
if (coord && vertex.size() >= coord)
out_vertex.vert = vertex[coord - 1];
}
else if (coords.size() == 2) // Vertex/Texcoord
{
size_t coord_vert = translate_index(String::stoi(coords[0]), vertex.size());
size_t coord_tex = translate_index(String::stoi(coords[1]), tex.size());
if (coord_vert && vertex.size() >= coord_vert)
out_vertex.vert = vertex[coord_vert - 1];
if (coord_tex && tex.size() >= coord_tex)
out_vertex.tex = tex[coord_tex - 1];
}
else if (coords.size() == 3 && coords[1].size()) // Vertex/Texcoord/Normal
{
size_t coord_vert = translate_index(String::stoi(coords[0]), vertex.size());
size_t coord_tex = translate_index(String::stoi(coords[1]), tex.size());
size_t coord_normal = translate_index(String::stoi(coords[2]), normal.size());
if (coord_vert && vertex.size() >= coord_vert)
out_vertex.vert = vertex[coord_vert - 1];
if (coord_tex && tex.size() >= coord_tex)
out_vertex.tex = tex[coord_tex - 1];
if (coord_normal && normal.size() >= coord_normal)
out_vertex.normal = normal[coord_normal - 1];
}
else if (coords.size() == 3 && !coords[1].size()) // Vertex//Normal
{
size_t coord_vert = translate_index(String::stoi(coords[0]), vertex.size());
size_t coord_normal = translate_index(String::stoi(coords[2]), normal.size());
if (coord_vert && vertex.size() >= coord_vert)
out_vertex.vert = vertex[coord_vert - 1];
if (coord_normal && normal.size() >= coord_normal)
out_vertex.normal = normal[coord_normal - 1];
}
vertices_buffer.push_back(out_vertex);
}
}
vector<shared_ptr<Mesh> > load_from_file(const string& path)
{
ifstream file(path.c_str(), ios::in);
vector<shared_ptr<Mesh> > meshes;
if (!file.is_open())
return meshes;
vector<vec3> vertex;
vector<vec3> normal;
vector<vec2> tex;
vector<Vertex> vertices;
// Texture cache.
map<string, shared_ptr<Texture> > textures;
shared_ptr<Texture> current_texture;
for (string line; getline(file, line); )
{
line = line.substr(0, line.find_first_of('\r'));
size_t split_point = line.find_first_of(' ');
std::string type = line.substr(0, split_point);
std::string data = split_point != string::npos ? line.substr(split_point + 1) : string();
if (type == "v")
vertex.push_back(parse_line<vec3>(data));
else if (type == "vn")
normal.push_back(parse_line<vec3>(data));
else if (type == "vt")
tex.push_back(parse_line<vec2>(data));
else if (type == "f")
parse_vertex(data, vertices, vertex, normal, tex);
else if (type == "texture") // Not standard OBJ, but do it like this for simplicity ...
{
if (vertices.size()) // Different texture, new mesh.
{
std::tr1::shared_ptr<Mesh> mesh(new Mesh());
mesh->set_vertices(vertices);
vertices.clear();
mesh->set_texture(current_texture);
meshes.push_back(mesh);
}
if (!textures[data])
{
std::string texture_path = Path::join(Path::basedir(path), data + ".png");
textures[data] = shared_ptr<Texture>(new Texture(texture_path));
}
current_texture = textures[data];
}
}
if (vertices.size())
{
std::tr1::shared_ptr<Mesh> mesh(new Mesh());
mesh->set_vertices(vertices);
vertices.clear();
mesh->set_texture(current_texture);
meshes.push_back(mesh);
}
return meshes;
}
}