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Libetro GL only. Walk around in a scene environment in first person view mode. Has basic gravity and collision detection implemented from scratch.
glm | ||
jni | ||
msvc | ||
.gitignore | ||
blockDiamond.png | ||
gl.hpp | ||
glsym.cpp | ||
libretro.cpp | ||
libretro.h | ||
link.T | ||
Makefile | ||
mesh.cpp | ||
mesh.hpp | ||
object.cpp | ||
object.hpp | ||
README.md | ||
rpng.cpp | ||
rpng.h | ||
shader.cpp | ||
shader.hpp | ||
shared.hpp | ||
simple.obj | ||
texture.cpp | ||
texture.hpp | ||
util.hpp |
ModelViewer libretro
This is a simple modelviewer for libretro using the OpenGL interface. It displays basic objects in .obj format. Objects are loaded as ROMs in RetroArch.
retroarch -L libretro-modelviewer.so cool_thing.obj
Controls
Models are rotated using left RetroPad analog axis. The object is scaled with right analog.
Textures/materials
This implementation does not support MTL materials. Instead, a simple texture
extension is used.
texture Foo
sets the current texture to Foo.png
relative to where the obj was loaded from.
All faces declared after will refer to this texture.
Changing resolution
The implementation exposes a libretro core option to change internal resolution. Resolutions can be set to a scale factor of 320x240 (up to 1920x1440).
Example OBJ
This declares a simple textured triangle:
texture blockDiamond
v -1.0 -1.0 0.0
v 1.0 -1.0 0.0
v 0.0 1.0 0.0
vn 0.0 0.0 -1.0
vt 0.0 0.0
vt 1.0 0.0
vt 0.5 1.0
f 1/1/1 2/2/1 3/3/1