scummvm/engines/tony/tony.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/algorithm.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "common/file.h"
#include "common/installshield_cab.h"
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#include "tony/tony.h"
#include "tony/custom.h"
#include "tony/debugger.h"
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#include "tony/game.h"
#include "tony/mpal/mpal.h"
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namespace Tony {
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TonyEngine *g_vm;
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TonyEngine::TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc) : Engine(syst),
_gameDescription(gameDesc), _randomSource("tony") {
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g_vm = this;
_loadSlotNumber = -1;
// Set the up the debugger
_debugger = new Debugger();
DebugMan.addDebugChannel(kTonyDebugAnimations, "animations", "Animations debugging");
DebugMan.addDebugChannel(kTonyDebugActions, "actions", "Actions debugging");
DebugMan.addDebugChannel(kTonyDebugSound, "sound", "Sound debugging");
DebugMan.addDebugChannel(kTonyDebugMusic, "music", "Music debugging");
// Add folders to the search directory list
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "Voices");
SearchMan.addSubDirectoryMatching(gameDataDir, "Roasted");
SearchMan.addSubDirectoryMatching(gameDataDir, "Music");
// Set up load slot number
_initialLoadSlotNumber = -1;
if (ConfMan.hasKey("save_slot")) {
int slotNumber = ConfMan.getInt("save_slot");
if (slotNumber >= 0 && slotNumber <= 99)
_initialLoadSlotNumber = slotNumber;
}
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// Load the ScummVM sound settings
syncSoundSettings();
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_hEndOfFrame = 0;
for (int i = 0; i < 6; i++)
_stream[i] = NULL;
for (int i = 0; i < MAX_SFX_CHANNELS; i++) {
_sfx[i] = NULL;
_utilSfx[i] = NULL;
}
_bPaused = false;
_bDrawLocation = false;
_startTime = 0;
_curThumbnail = NULL;
_bQuitNow = false;
_bTimeFreezed = false;
_nTimeFreezed = 0;
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}
TonyEngine::~TonyEngine() {
// Close the voice database
closeVoiceDatabase();
// Reset the coroutine scheduler
CoroScheduler.reset();
delete _debugger;
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}
/**
* Run the game
*/
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Common::Error TonyEngine::run() {
Common::ErrorCode result = init();
if (result != Common::kNoError)
return result;
play();
close();
return Common::kNoError;
}
/**
* Initialize the game
*/
Common::ErrorCode TonyEngine::init() {
if (isCompressed()) {
Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember("data1.cab");
if (!stream)
error("Failed to open data1.cab");
Common::Archive *cabinet = Common::makeInstallShieldArchive(stream);
if (!cabinet)
error("Failed to parse data1.cab");
SearchMan.add("data1.cab", cabinet);
}
_hEndOfFrame = CoroScheduler.createEvent(false, false);
_bPaused = false;
_bDrawLocation = true;
_startTime = g_system->getMillis();
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// Init static class fields
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RMText::initStatics();
RMTony::initStatics();
// Reset the scheduler
CoroScheduler.reset();
// Initialize the graphics window
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_window.init();
// Initialize the function list
Common::fill(_funcList, _funcList + 300, (LPCUSTOMFUNCTION)NULL);
initCustomFunctionMap();
// Initializes MPAL system, passing the custom functions list
Common::File f;
if (!f.open("ROASTED.MPC"))
return Common::kReadingFailed;
f.close();
if (!mpalInit("ROASTED.MPC", "ROASTED.MPR", _funcList, _funcListStrings))
return Common::kUnknownError;
// Initialize the update resources
_resUpdate.init("ROASTED.MPU");
// Initialize the music
initMusic();
// Initialize the voices database
if (!openVoiceDatabase())
return Common::kReadingFailed;
// Initialize the boxes
_theBoxes.init();
// Link to the custom graphics engine
_theEngine.initCustomDll();
_theEngine.init();
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// Allocate space for thumbnails when saving the game
_curThumbnail = new uint16[160 * 120];
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_bQuitNow = false;
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return Common::kNoError;
}
void TonyEngine::initCustomFunctionMap() {
INIT_CUSTOM_FUNCTION(_funcList, _funcListStrings);
}
/**
* Display an error message
*/
void TonyEngine::GUIError(const Common::String &msg) {
GUIErrorMessage(msg);
}
void TonyEngine::playMusic(int nChannel, const Common::String &fname, int nFX, bool bLoop, int nSync) {
if (nChannel < 4)
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if (GLOBALS._flipflop)
nChannel = nChannel + 1;
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switch (nFX) {
case 0:
case 1:
case 2:
_stream[nChannel]->stop();
_stream[nChannel]->unloadFile();
break;
case 22:
break;
}
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if (nFX == 22) { // Sync a tempo
GLOBALS._curChannel = nChannel;
GLOBALS._nextLoop = bLoop;
GLOBALS._nextSync = nSync;
GLOBALS._nextMusic = fname;
if (GLOBALS._flipflop)
GLOBALS._nextChannel = nChannel - 1;
else
GLOBALS._nextChannel = nChannel + 1;
uint32 hThread = CoroScheduler.createProcess(doNextMusic, NULL, 0);
assert(hThread != CORO_INVALID_PID_VALUE);
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} else if (nFX == 44) { // Cambia canale e lascia finire il primo
if (GLOBALS._flipflop)
GLOBALS._nextChannel = nChannel - 1;
else
GLOBALS._nextChannel = nChannel + 1;
_stream[GLOBALS._nextChannel]->stop();
_stream[GLOBALS._nextChannel]->unloadFile();
if (!getIsDemo()) {
if (!_stream[GLOBALS._nextChannel]->loadFile(fname, FPCODEC_ADPCM, nSync))
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g_vm->abortGame();
} else {
_stream[GLOBALS._nextChannel]->loadFile(fname, FPCODEC_ADPCM, nSync);
}
_stream[GLOBALS._nextChannel]->setLoop(bLoop);
_stream[GLOBALS._nextChannel]->play();
GLOBALS._flipflop = 1 - GLOBALS._flipflop;
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} else {
if (!getIsDemo()) {
if (!_stream[nChannel]->loadFile(fname, FPCODEC_ADPCM, nSync))
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g_vm->abortGame();
} else {
_stream[nChannel]->loadFile(fname, FPCODEC_ADPCM, nSync);
}
_stream[nChannel]->setLoop(bLoop);
_stream[nChannel]->play();
}
}
void TonyEngine::doNextMusic(CORO_PARAM, const void *param) {
CORO_BEGIN_CONTEXT;
Common::String fn;
CORO_END_CONTEXT(_ctx);
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FPStream **streams = g_vm->_stream;
CORO_BEGIN_CODE(_ctx);
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if (!g_vm->getIsDemo()) {
if (!streams[GLOBALS._nextChannel]->loadFile(GLOBALS._nextMusic, FPCODEC_ADPCM, GLOBALS._nextSync))
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g_vm->abortGame();
} else {
streams[GLOBALS._nextChannel]->loadFile(GLOBALS._nextMusic, FPCODEC_ADPCM, GLOBALS._nextSync);
}
streams[GLOBALS._nextChannel]->setLoop(GLOBALS._nextLoop);
//streams[GLOBALS._nextChannel]->prefetch();
streams[GLOBALS._curChannel]->stop(true);
streams[GLOBALS._curChannel]->waitForSync(streams[GLOBALS._nextChannel]);
streams[GLOBALS._curChannel]->unloadFile();
GLOBALS._flipflop = 1 - GLOBALS._flipflop;
CORO_END_CODE;
}
void TonyEngine::playSFX(int nChannel, int nFX) {
if (_sfx[nChannel] == NULL)
return;
switch (nFX) {
case 0:
_sfx[nChannel]->setLoop(false);
break;
case 1:
_sfx[nChannel]->setLoop(true);
break;
}
_sfx[nChannel]->play();
}
void TonyEngine::stopMusic(int nChannel) {
// g_system->lockMutex(csMusic);
if (nChannel < 4)
_stream[nChannel + GLOBALS._flipflop]->stop();
else
_stream[nChannel]->stop();
// g_system->unlockMutex(csMusic);
}
void TonyEngine::stopSFX(int nChannel) {
_sfx[nChannel]->stop();
}
void TonyEngine::playUtilSFX(int nChannel, int nFX) {
if (_utilSfx[nChannel] == NULL)
return;
switch (nFX) {
case 0:
_utilSfx[nChannel]->setLoop(false);
break;
case 1:
_utilSfx[nChannel]->setLoop(true);
break;
}
_utilSfx[nChannel]->setVolume(52);
_utilSfx[nChannel]->play();
}
void TonyEngine::stopUtilSFX(int nChannel) {
_utilSfx[nChannel]->stop();
}
void TonyEngine::preloadSFX(int nChannel, const char *fn) {
if (_sfx[nChannel] != NULL) {
_sfx[nChannel]->stop();
_sfx[nChannel]->release();
_sfx[nChannel] = NULL;
}
_theSound.createSfx(&_sfx[nChannel]);
_sfx[nChannel]->loadFile(fn, FPCODEC_ADPCM);
}
FPSfx *TonyEngine::createSFX(Common::SeekableReadStream *stream) {
FPSfx *sfx;
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_theSound.createSfx(&sfx);
sfx->loadWave(stream);
return sfx;
}
void TonyEngine::preloadUtilSFX(int nChannel, const char *fn) {
// No preloading is needed in ScummVM
}
void TonyEngine::unloadAllSFX() {
// No preloading is needed in ScummVM
}
void TonyEngine::unloadAllUtilSFX() {
// No preloading is needed in ScummVM
}
void TonyEngine::initMusic() {
int i;
_theSound.init(/*_window*/);
_theSound.setMasterVolume(63);
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for (i = 0; i < 6; i++)
_theSound.createStream(&_stream[i]);
for (i = 0; i < MAX_SFX_CHANNELS; i++) {
_sfx[i] = _utilSfx[i] = NULL;
}
// Create the mutex for controlling music access
// csMusic = g_system->createMutex();
// Preload sound effects
preloadUtilSFX(0, "U01.ADP"); // Reversed!!
preloadUtilSFX(1, "U02.ADP");
// Start check processes for sound
CoroScheduler.createProcess(FPSfx::soundCheckProcess, NULL);
}
void TonyEngine::closeMusic() {
for (int i = 0; i < 6; i++) {
_stream[i]->stop();
_stream[i]->unloadFile();
_stream[i]->release();
}
// g_system->deleteMutex(csMusic);
unloadAllSFX();
unloadAllUtilSFX();
}
void TonyEngine::pauseSound(bool bPause) {
}
void TonyEngine::setMusicVolume(int nChannel, int volume) {
}
int TonyEngine::getMusicVolume(int nChannel) {
return 255;
}
Common::String TonyEngine::getSaveStateFileName(int n) {
return Common::String::format("tony.%03d", n);
}
void TonyEngine::autoSave(CORO_PARAM) {
CORO_BEGIN_CONTEXT;
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Common::String buf;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
grabThumbnail();
CORO_INVOKE_0(mainWaitFrame);
CORO_INVOKE_0(mainWaitFrame);
mainFreeze();
_ctx->buf = getSaveStateFileName(0);
_theEngine.saveState(_ctx->buf, (byte *)_curThumbnail, "Autosave");
mainUnfreeze();
CORO_END_CODE;
}
void TonyEngine::saveState(int n, const char *name) {
Common::String buf = getSaveStateFileName(n);
_theEngine.saveState(buf.c_str(), (byte *)_curThumbnail, name);
}
void TonyEngine::loadState(CORO_PARAM, int n) {
CORO_BEGIN_CONTEXT;
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Common::String buf;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
_ctx->buf = getSaveStateFileName(n);
CORO_INVOKE_1(_theEngine.loadState, _ctx->buf.c_str());
CORO_END_CODE;
}
bool TonyEngine::openVoiceDatabase() {
char id[4];
uint32 numfiles;
// Open the voices database
if (!_vdbFP.open("voices.vdb"))
return false;
_vdbFP.seek(-8, SEEK_END);
numfiles = _vdbFP.readUint32LE();
_vdbFP.read(id, 4);
if (id[0] != 'V' || id[1] != 'D' || id[2] != 'B' || id[3] != '1') {
_vdbFP.close();
return false;
}
// Read in the index
_vdbFP.seek(-8 - (numfiles * VOICE_HEADER_SIZE), SEEK_END);
for (uint32 i = 0; i < numfiles; ++i) {
VoiceHeader vh;
vh._offset = _vdbFP.readUint32LE();
vh._code = _vdbFP.readUint32LE();
vh._parts = _vdbFP.readUint32LE();
_voices.push_back(vh);
}
return true;
}
void TonyEngine::closeVoiceDatabase() {
if (_vdbFP.isOpen())
_vdbFP.close();
if (_voices.size() > 0)
_voices.clear();
}
void TonyEngine::grabThumbnail() {
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_window.grabThumbnail(_curThumbnail);
}
void TonyEngine::optionScreen() {
}
void TonyEngine::openInitLoadMenu(CORO_PARAM) {
_theEngine.openOptionScreen(coroParam, 1);
}
void TonyEngine::openInitOptions(CORO_PARAM) {
_theEngine.openOptionScreen(coroParam, 2);
}
void TonyEngine::abortGame() {
_bQuitNow = true;
}
/**
* Main process for playing the game.
*
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* @remarks This needs to be in a separate process, since there are some things that can briefly
* block the execution of process. For now, all ScummVm event handling is dispatched to within the context of this
* process. If it ever proves a problem, we may have to look into whether it's feasible to have it still remain
* in the outer 'main' process.
*/
void TonyEngine::playProcess(CORO_PARAM, const void *param) {
CORO_BEGIN_CONTEXT;
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Common::String fn;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
// Game loop. We rely on the outer main process to detect if a shutdown is required,
// and kill the scheudler and all the processes, including this one
for (;;) {
// If a savegame needs to be loaded, then do so
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if (g_vm->_loadSlotNumber != -1 && GLOBALS._gfxEngine != NULL) {
_ctx->fn = getSaveStateFileName(g_vm->_loadSlotNumber);
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CORO_INVOKE_1(GLOBALS._gfxEngine->loadState, _ctx->fn);
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g_vm->_loadSlotNumber = -1;
}
// Wait for the next frame
CORO_INVOKE_1(CoroScheduler.sleep, 50);
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// Call the engine to handle the next frame
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CORO_INVOKE_1(g_vm->_theEngine.doFrame, g_vm->_bDrawLocation);
// Warns that a frame is finished
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CoroScheduler.pulseEvent(g_vm->_hEndOfFrame);
// Handle drawing the frame
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if (!g_vm->_bPaused) {
if (!g_vm->_theEngine._bWiping)
g_vm->_window.getNewFrame(g_vm->_theEngine, NULL);
else
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g_vm->_window.getNewFrame(g_vm->_theEngine, &g_vm->_theEngine._rcWipeEllipse);
}
// Paint the frame onto the screen
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g_vm->_window.repaint();
// Signal the ScummVM debugger
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g_vm->_debugger->onFrame();
}
CORO_END_CODE;
}
/**
* Play the game
*/
void TonyEngine::play() {
// Create the game player process
CoroScheduler.createProcess(playProcess, NULL);
// Loop through calling the scheduler until it's time for the game to quit
while (!shouldQuit() && !_bQuitNow) {
// Delay for a brief amount
g_system->delayMillis(10);
// Call any scheduled processes
CoroScheduler.schedule();
}
}
void TonyEngine::close() {
closeMusic();
CoroScheduler.closeEvent(_hEndOfFrame);
_theBoxes.close();
_theEngine.close();
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_window.close();
mpalFree();
FreeMpc();
delete[] _curThumbnail;
}
void TonyEngine::switchFullscreen(bool bFull) {
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_window.switchFullscreen(bFull);
_theEngine.switchFullscreen(bFull);
}
void TonyEngine::GDIControl(bool bCon) {
_theEngine.GDIControl(bCon);
}
void TonyEngine::freezeTime() {
_bTimeFreezed = true;
_nTimeFreezed = getTime() - _startTime;
}
void TonyEngine::unfreezeTime() {
_bTimeFreezed = false;
}
/**
* Returns the millisecond timer
*/
uint32 TonyEngine::getTime() {
return g_system->getMillis();
}
bool TonyEngine::canLoadGameStateCurrently() {
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return GLOBALS._gfxEngine != NULL && GLOBALS._gfxEngine->canLoadSave();
}
bool TonyEngine::canSaveGameStateCurrently() {
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return GLOBALS._gfxEngine != NULL && GLOBALS._gfxEngine->canLoadSave();
}
Common::Error TonyEngine::loadGameState(int slot) {
_loadSlotNumber = slot;
return Common::kNoError;
}
Common::Error TonyEngine::saveGameState(int slot, const Common::String &desc) {
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if (!GLOBALS._gfxEngine)
return Common::kUnknownError;
RMGfxTargetBuffer &bigBuf = *GLOBALS._gfxEngine;
RMSnapshot s;
s.grabScreenshot(bigBuf, 4, _curThumbnail);
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GLOBALS._gfxEngine->saveState(getSaveStateFileName(slot), (byte *)_curThumbnail, desc);
return Common::kNoError;
}
void TonyEngine::syncSoundSettings() {
Engine::syncSoundSettings();
GLOBALS._bCfgDubbing = !ConfMan.getBool("mute") && !ConfMan.getBool("speech_mute");
GLOBALS._bCfgSFX = !ConfMan.getBool("mute") && !ConfMan.getBool("sfx_mute");
GLOBALS._bCfgMusic = !ConfMan.getBool("mute") && !ConfMan.getBool("music_mute");
GLOBALS._nCfgDubbingVolume = ConfMan.getInt("speech_volume") * 10 / 256;
GLOBALS._nCfgSFXVolume = ConfMan.getInt("sfx_volume") * 10 / 256;
GLOBALS._nCfgMusicVolume = ConfMan.getInt("music_volume") * 10 / 256;
GLOBALS._bShowSubtitles = ConfMan.getBool("subtitles");
GLOBALS._nCfgTextSpeed = ConfMan.getInt("talkspeed") * 10 / 256;
}
void TonyEngine::saveSoundSettings() {
ConfMan.setBool("speech_mute", GLOBALS._bCfgDubbing);
ConfMan.setBool("sfx_mute", GLOBALS._bCfgSFX);
ConfMan.setBool("music_mute", GLOBALS._bCfgMusic);
ConfMan.setInt("speech_volume", GLOBALS._nCfgDubbingVolume * 256 / 10);
ConfMan.setInt("sfx_volume", GLOBALS._nCfgSFXVolume * 256 / 10);
ConfMan.setInt("music_volume", GLOBALS._nCfgMusicVolume * 256 / 10);
ConfMan.setBool("subtitles", GLOBALS._bShowSubtitles);
ConfMan.setInt("talkspeed", GLOBALS._nCfgTextSpeed * 256 / 10);
}
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} // End of namespace Tony