scummvm/engines/cine/cine.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_H
#define CINE_H
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/util.h"
#include "common/advancedDetector.h"
#include "engines/engine.h"
#include "cine/texte.h"
#include "cine/rel.h"
#include "cine/script.h"
#include "cine/part.h"
#include "cine/prc.h"
#include "cine/resource.h"
#include "cine/msg.h"
#include "cine/bg.h"
#include "cine/pal.h"
#include "cine/gfx.h"
#include "cine/anim.h"
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//#define DUMP_SCRIPTS
namespace Cine {
enum CineGameType {
GType_FW = 1,
GType_OS
};
enum CineGameFeatures {
GF_CD = 1 << 0,
GF_DEMO = 1 << 1,
GF_ALT_FONT = 1 << 2
};
struct CINEGameDescription {
Common::ADGameDescription desc;
int gameType;
uint32 features;
};
class CineEngine : public Engine {
protected:
int init();
int go();
void shutdown();
bool initGame();
public:
CineEngine(OSystem *syst);
virtual ~CineEngine();
int getGameType() const { return _gameDescription->gameType; }
uint32 getFeatures() const { return _gameDescription->features; }
Common::Language getLanguage() const { return _gameDescription->desc.language; }
Common::Platform getPlatform() const { return _gameDescription->desc.platform; }
bool loadSaveDirectory(void);
void makeSystemMenu(void);
const CINEGameDescription *_gameDescription;
private:
void initialize(void);
bool makeLoad(char *saveName);
void mainLoop(int bootScriptIdx);
bool _preLoad;
};
extern CineEngine *g_cine;
#define BOOT_PRC_NAME "AUTO00.PRC"
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enum {
VAR_MOUSE_X_MODE = 253,
VAR_MOUSE_X_POS = 249,
VAR_MOUSE_Y_MODE = 251,
VAR_MOUSE_Y_POS = 250
};
enum {
MOUSE_CURSOR_NORMAL = 0,
MOUSE_CURSOR_DISK,
MOUSE_CURSOR_CROSS
};
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enum {
kCineDebugScript = 1 << 0
};
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enum {
kCmpEQ = (1 << 0),
kCmpGT = (1 << 1),
kCmpLT = (1 << 2)
};
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extern Common::SaveFileManager *g_saveFileMan; // TEMP
} // End of namespace Cine
#endif