scummvm/dists/msvc9/lure.vcproj

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<?xml version="1.0" encoding="windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="lure"
ProjectGUID="{1A1CA028-61B5-4A6C-A918-F5D8721AB1AC}"
RootNamespace="lure"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="lure_Debug"
IntermediateDirectory="lure_Debug"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996"
Optimization="0"
AdditionalIncludeDirectories="../..;../../engines"
PreprocessorDefinitions="WIN32;_DEBUG;USE_ZLIB;USE_MAD;USE_VORBIS"
MinimalRebuild="true"
ExceptionHandling="1"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="true"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
UsePrecompiledHeader="0"
WarningLevel="4"
WarnAsError="true"
SuppressStartupBanner="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/lure.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="lure_Release"
IntermediateDirectory="lure_Release"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="../..;../../engines"
PreprocessorDefinitions="WIN32;NDEBUG;USE_ZLIB;USE_MAD;USE_VORBIS"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="false"
ForceConformanceInForLoopScope="true"
UsePrecompiledHeader="0"
WarningLevel="4"
WarnAsError="true"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/lure.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\engines\lure\animseq.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\animseq.h"
>
</File>
<File
RelativePath="..\..\engines\lure\debugger.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\debugger.h"
>
</File>
<File
RelativePath="..\..\engines\lure\decode.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\decode.h"
>
</File>
<File
RelativePath="..\..\engines\lure\detection.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\disk.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\disk.h"
>
</File>
<File
RelativePath="..\..\engines\lure\events.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\events.h"
>
</File>
<File
RelativePath="..\..\engines\lure\fights.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\fights.h"
>
</File>
<File
RelativePath="..\..\engines\lure\game.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\game.h"
>
</File>
<File
RelativePath="..\..\engines\lure\hotspots.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\hotspots.h"
>
</File>
<File
RelativePath="..\..\engines\lure\intro.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\intro.h"
>
</File>
<File
RelativePath="..\..\engines\lure\lure.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\lure.h"
>
</File>
<File
RelativePath="..\..\engines\lure\luredefs.h"
>
</File>
<File
RelativePath="..\..\engines\lure\memory.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\memory.h"
>
</File>
<File
RelativePath="..\..\engines\lure\menu.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\menu.h"
>
</File>
<File
RelativePath="..\..\engines\lure\palette.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\palette.h"
>
</File>
<File
RelativePath="..\..\engines\lure\res.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\res.h"
>
</File>
<File
RelativePath="..\..\engines\lure\res_struct.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\res_struct.h"
>
</File>
<File
RelativePath="..\..\engines\lure\room.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\room.h"
>
</File>
<File
RelativePath="..\..\engines\lure\screen.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\screen.h"
>
</File>
<File
RelativePath="..\..\engines\lure\scripts.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\scripts.h"
>
</File>
<File
RelativePath="..\..\engines\lure\sound.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\sound.h"
>
</File>
<File
RelativePath="..\..\engines\lure\strings.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\strings.h"
>
</File>
<File
RelativePath="..\..\engines\lure\surface.cpp"
>
</File>
<File
RelativePath="..\..\engines\lure\surface.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>