scummvm/saga/script.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
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// Scripting module: Script resource handling functions
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#include "saga/saga.h"
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#include "saga/gfx.h"
#include "saga/rscfile_mod.h"
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#include "saga/console.h"
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#include "saga/script.h"
#include "saga/stream.h"
#include "saga/interface.h"
#include "saga/actordata.h"
#include "saga/scene.h"
#include "saga/events.h"
#include "saga/actor.h"
#include "saga/objectdata.h"
#include "saga/objectmap.h"
namespace Saga {
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// Initializes the scripting module.
// Loads script resource look-up table, initializes script data system
Script::Script() {
RSCFILE_CONTEXT *s_lut_ctxt;
RSCFILE_CONTEXT *resourceContext;
byte *rsc_ptr;
size_t rsc_len;
int prevTell;
int result;
int i, j;
byte *stringsPointer;
size_t stringsLength;
//initialize member variables
_dbg_thread = 0;
_dbg_singlestep = 0;
_scriptContext = 0;
_voiceLUTPresent = false;
_scriptLUTEntryLen = 0;
_currentScript = 0;
_abortEnabled = true;
_skipSpeeches = false;
_conversingThread = NULL;
_firstObjectSet = false;
_secondObjectNeeded = false;
_pendingVerb = kVerbNone;
_currentVerb = kVerbNone;
_stickyVerb = kVerbWalkTo;
_leftButtonVerb = kVerbNone;
_rightButtonVerb = kVerbNone;
_pointerObject = 0;
_dataBuf[0].data = _dataBuf[1].data = (ScriptDataWord *)calloc(SCRIPT_DATABUF_LEN, sizeof(ScriptDataWord));;
_dataBuf[0].length = _dataBuf[1].length = SCRIPT_DATABUF_LEN;
for (i = 2; i < SCRIPT_DATABUF_NUM; i++) {
_dataBuf[i].length = 0;
_dataBuf[i].data = NULL;
}
debug(0, "Initializing scripting subsystem");
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// Load script resource file context
_scriptContext = _vm->getFileContext(GAME_SCRIPTFILE, 0);
if (_scriptContext == NULL) {
error("Couldn't get script file context");
}
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// Load script LUT resource
s_lut_ctxt = _vm->getFileContext(GAME_RESOURCEFILE, 0);
if (s_lut_ctxt == NULL) {
error("Couldn't get resource file context");
}
debug(0, "Loading script LUT from resource %u.", _vm->getResourceDescription()->script_lut_rn);
result = RSC_LoadResource(s_lut_ctxt, _vm->getResourceDescription()->script_lut_rn, &rsc_ptr, &rsc_len);
if (result != SUCCESS) {
error("Error: Couldn't load script resource look-up table");
}
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// Create logical script LUT from resource
if (rsc_len % S_LUT_ENTRYLEN_ITECD == 0) {
_scriptLUTEntryLen = S_LUT_ENTRYLEN_ITECD;
} else if (rsc_len % S_LUT_ENTRYLEN_ITEDISK == 0) {
_scriptLUTEntryLen = S_LUT_ENTRYLEN_ITEDISK;
} else {
error("Error: Invalid script lookup table length (%d)", rsc_len);
}
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// Calculate number of entries
_scriptLUTMax = rsc_len / _scriptLUTEntryLen;
debug(0, "LUT has %d entries.", _scriptLUTMax);
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// Allocate space for logical LUT
_scriptLUT = (SCRIPT_LUT_ENTRY *)malloc(_scriptLUTMax * sizeof(SCRIPT_LUT_ENTRY));
if (_scriptLUT == NULL) {
error("Error: Couldn't allocate memory for script resource look-up table");
}
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// Convert LUT resource to logical LUT
MemoryReadStreamEndian scriptS(rsc_ptr, rsc_len, IS_BIG_ENDIAN);
for (i = 0; i < _scriptLUTMax; i++) {
prevTell = scriptS.pos();
_scriptLUT[i].script_rn = scriptS.readUint16();
_scriptLUT[i].diag_list_rn = scriptS.readUint16();
_scriptLUT[i].voice_lut_rn = scriptS.readUint16();
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// Skip the unused portion of the structure
for (j = scriptS.pos(); j < prevTell + _scriptLUTEntryLen; j++) {
if (scriptS.readByte() != 0)
warning("Unused scriptLUT part isn't really unused for LUT %d (pos: %d)", i, j);
}
}
RSC_FreeResource(rsc_ptr);
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// Any voice lookup table resources present?
for (i = 0; i < _scriptLUTMax; i++) {
if (_scriptLUT[i].voice_lut_rn) {
_voiceLUTPresent = true;
break;
}
}
setupScriptFuncList();
resourceContext = _vm->getFileContext(GAME_RESOURCEFILE, 0);
result = RSC_LoadResource(resourceContext, RID_ITE_MAIN_STRINGS, &stringsPointer, &stringsLength); // fixme: IHNM
if ((result != SUCCESS) || (stringsLength == 0)) {
error("Error loading strings list resource");
}
_vm->loadStrings(_mainStrings, stringsPointer, stringsLength);
RSC_FreeResource(stringsPointer);
_initialized = true;
}
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// Shut down script module gracefully; free all allocated module resources
Script::~Script() {
if (!_initialized) {
error("Script not initialized");
}
debug(0, "Shutting down scripting subsystem.");
_mainStrings.freeMem();
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// Free script lookup table
free(_scriptLUT);
free(_dataBuf[0].data);
_initialized = false;
}
int Script::getWord(int bufNumber, int wordNumber, ScriptDataWord *data) {
if ((bufNumber < 0) || (bufNumber >= SCRIPT_DATABUF_NUM)) {
return FAILURE;
}
if ((wordNumber < 0) || (wordNumber >= _dataBuf[bufNumber].length)) {
return FAILURE;
}
if (data == NULL) {
return FAILURE;
}
*data = _dataBuf[bufNumber].data[wordNumber];
return SUCCESS;
}
int Script::putWord(int bufNumber, int wordNumber, ScriptDataWord data) {
if ((bufNumber < 0) || (bufNumber >= SCRIPT_DATABUF_NUM)) {
return FAILURE;
}
if ((wordNumber < 0) || (wordNumber >= _dataBuf[bufNumber].length)) {
return FAILURE;
}
_dataBuf[bufNumber].data[wordNumber] = data;
return SUCCESS;
}
int Script::setBit(int bufNumber, ScriptDataWord bitNumber, int bitState) {
int wordNumber;
int bitPos;
ScriptDataWord bitPattern = 0x01;
if ((bufNumber < 0) || (bufNumber >= SCRIPT_DATABUF_NUM)) {
return FAILURE;
}
if (bitNumber >= (unsigned long)_dataBuf[bufNumber].length * (sizeof(ScriptDataWord) * CHAR_BIT)) {
return FAILURE;
}
wordNumber = bitNumber / (sizeof(ScriptDataWord) * CHAR_BIT);
bitPos = bitNumber % (sizeof(ScriptDataWord) * CHAR_BIT);
bitPattern <<= ((sizeof(ScriptDataWord) * CHAR_BIT) - (bitPos + 1));
if (bitState) {
_dataBuf[bufNumber].data[wordNumber] |= bitPattern;
} else {
_dataBuf[bufNumber].data[wordNumber] &= ~bitPattern;
}
return SUCCESS;
}
int Script::getBit(int bufNumber, ScriptDataWord bitNumber, int *bitState) {
int wordNumber;
int bitPos;
ScriptDataWord bitPattern = 0x01;
if ((bufNumber < 0) || (bufNumber >= SCRIPT_DATABUF_NUM)) {
return FAILURE;
}
if (bitNumber >= (unsigned long)_dataBuf[bufNumber].length * (sizeof(ScriptDataWord) * CHAR_BIT)) {
return FAILURE;
}
wordNumber = bitNumber / (sizeof(ScriptDataWord) * CHAR_BIT);
bitPos = bitNumber % (sizeof(ScriptDataWord) * CHAR_BIT);
bitPattern <<= ((sizeof(ScriptDataWord) * CHAR_BIT) - (bitPos + 1));
*bitState = (_dataBuf[bufNumber].data[wordNumber] & bitPattern) ? 1 : 0;
return SUCCESS;
}
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// Loads a script; including script bytecode and dialogue list
int Script::loadScript(int scriptModuleNumber) {
ScriptData *script_data;
byte *bytecode_p;
size_t bytecode_len;
uint32 scriptl_rn;
byte *stringsPointer;
size_t stringsLength;
uint32 stringsResourceId;
byte *voicelut_p;
size_t voicelut_len;
uint32 voicelut_rn;
int result;
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// Validate script number
if ((scriptModuleNumber < 0) || (scriptModuleNumber > _scriptLUTMax)) {
warning("Script::loadScript(): Invalid script module number");
return FAILURE;
}
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// Release old script data if present
freeScript();
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// Initialize script data structure
debug(0, "Loading script data for script module #%d", scriptModuleNumber);
script_data = (ScriptData *)malloc(sizeof(*script_data));
if (script_data == NULL) {
error("Memory allocation failed");
}
script_data->loaded = 0;
// Initialize script pointers
script_data->bytecode = NULL;
script_data->voice = NULL;
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// Load script bytecode
scriptl_rn = _scriptLUT[scriptModuleNumber].script_rn;
result = RSC_LoadResource(_scriptContext, scriptl_rn, &bytecode_p, &bytecode_len);
if (result != SUCCESS) {
warning("Error loading script bytecode resource");
free(script_data);
return FAILURE;
}
script_data->bytecode = loadBytecode(bytecode_p, bytecode_len);
if (script_data->bytecode == NULL) {
error("Error interpreting script bytecode resource");
}
// Load script strings list
stringsResourceId = _scriptLUT[scriptModuleNumber].diag_list_rn;
// Load strings list resource
result = RSC_LoadResource(_scriptContext, stringsResourceId, &stringsPointer, &stringsLength);
if ((result != SUCCESS) || (stringsLength == 0)) {
error("Error loading strings list resource");
}
// Convert strings list resource to logical strings list
_vm->loadStrings(script_data->strings, stringsPointer, stringsLength);
RSC_FreeResource(stringsPointer);
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// Load voice resource lookup table
if (_voiceLUTPresent) {
voicelut_rn = _scriptLUT[scriptModuleNumber].voice_lut_rn;
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// Load voice LUT resource
result = RSC_LoadResource(_scriptContext, voicelut_rn, &voicelut_p, &voicelut_len);
if (result != SUCCESS) {
error("Error loading voice LUT resource");
}
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// Convert voice LUT resource to logical voice LUT
script_data->voice = loadVoiceLUT(voicelut_p, voicelut_len, script_data);
if (script_data->voice == NULL) {
error("Error interpreting voice LUT resource");
}
}
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// Finish initialization
script_data->loaded = 1;
_currentScript = script_data;
return SUCCESS;
}
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// Frees all resources associated with current script.
int Script::freeScript() {
if (_currentScript == NULL) {
return FAILURE;
}
if (!_currentScript->loaded) {
return FAILURE;
}
debug(0, "Releasing script data.");
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// Finish initialization
_currentScript->strings.freeMem();
if (_currentScript->bytecode != NULL) {
free(_currentScript->bytecode->entrypoints);
RSC_FreeResource(_currentScript->bytecode->bytecode_p);
}
free(_currentScript->bytecode);
if (_voiceLUTPresent) {
free(_currentScript->voice->voices);
free(_currentScript->voice);
}
free(_currentScript);
_currentScript = NULL;
return SUCCESS;
}
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// Reads the entrypoint table from a script bytecode resource in memory.
// Returns NULL on failure.
SCRIPT_BYTECODE *Script::loadBytecode(byte *bytecode_p, size_t bytecode_len) {
PROC_TBLENTRY *bc_ep_tbl = NULL;
SCRIPT_BYTECODE *bc_new_data = NULL;
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unsigned long n_entrypoints; // Number of entrypoints
size_t ep_tbl_offset; // Offset of bytecode entrypoint table
unsigned long i;
debug(0, "Loading script bytecode...");
MemoryReadStreamEndian scriptS(bytecode_p, bytecode_len, IS_BIG_ENDIAN);
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// The first two uint32 values are the number of entrypoints, and the
// offset to the entrypoint table, respectively.
n_entrypoints = scriptS.readUint16();
scriptS.readUint16(); //skip
ep_tbl_offset = scriptS.readUint16();
scriptS.readUint16(); //skip
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// Check that the entrypoint table offset is valid.
if ((bytecode_len - ep_tbl_offset) < (n_entrypoints * SCRIPT_TBLENTRY_LEN)) {
warning("Invalid table offset");
return NULL;
}
if (n_entrypoints > SCRIPT_MAX) {
warning("Script limit exceeded");
return NULL;
}
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// Allocate a new bytecode resource information structure and table of
// entrypoints
bc_new_data = (SCRIPT_BYTECODE *)malloc(sizeof(*bc_new_data));
if (bc_new_data == NULL) {
warning("Memory allocation failure loading script bytecode");
return NULL;
}
bc_ep_tbl = (PROC_TBLENTRY *)malloc(n_entrypoints * sizeof(*bc_ep_tbl));
if (bc_ep_tbl == NULL) {
warning("Memory allocation failure creating script entrypoint table");
free(bc_new_data);
return NULL;
}
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// Read in the entrypoint table
while (scriptS.pos() < ep_tbl_offset)
scriptS.readByte();
for (i = 0; i < n_entrypoints; i++) {
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// First uint16 is the offset of the entrypoint name from the start
// of the bytecode resource, second uint16 is the offset of the
// bytecode itself for said entrypoint
bc_ep_tbl[i].name_offset = scriptS.readUint16();
bc_ep_tbl[i].offset = scriptS.readUint16();
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// Perform a simple range check on offset values
if ((bc_ep_tbl[i].name_offset > bytecode_len) || (bc_ep_tbl[i].offset > bytecode_len)) {
warning("Invalid offset encountered in script entrypoint table");
free(bc_new_data);
free(bc_ep_tbl);
return NULL;
}
}
bc_new_data->bytecode_p = (byte *) bytecode_p;
bc_new_data->bytecode_len = bytecode_len;
bc_new_data->n_entrypoints = n_entrypoints;
bc_new_data->entrypoints = bc_ep_tbl;
bc_new_data->ep_tbl_offset = ep_tbl_offset;
return bc_new_data;
}
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// Reads a logical voice LUT from a voice LUT resource in memory.
// Returns NULL on failure.
VOICE_LUT *Script::loadVoiceLUT(const byte *voicelut_p, size_t voicelut_len, ScriptData *script) {
VOICE_LUT *voice_lut;
uint16 i;
voice_lut = (VOICE_LUT *)malloc(sizeof(*voice_lut));
if (voice_lut == NULL) {
return NULL;
}
voice_lut->n_voices = voicelut_len / 2;
if (voice_lut->n_voices != script->strings.stringsCount) {
warning("Error: Voice LUT entries do not match dialogue entries");
return NULL;
}
voice_lut->voices = (int *)malloc(voice_lut->n_voices * sizeof(*voice_lut->voices));
if (voice_lut->voices == NULL) {
return NULL;
}
MemoryReadStreamEndian scriptS(voicelut_p, voicelut_len, IS_BIG_ENDIAN);
for (i = 0; i < voice_lut->n_voices; i++) {
voice_lut->voices[i] = scriptS.readUint16();
}
return voice_lut;
}
void Script::scriptError(ScriptThread *thread, const char *format, ...) {
char buf[STRINGBUFLEN];
va_list argptr;
va_start(argptr, format);
vsprintf(buf, format, argptr);
va_end (argptr);
thread->flags |= kTFlagAborted;
debug(0, "Script::scriptError %X: %s", thread->instructionOffset, buf);
_vm->_console->DebugPrintf("Script::scriptError %X: %s", thread->instructionOffset, buf);
}
void Script::scriptInfo() {
uint32 n_entrypoints;
uint32 i;
char *name_ptr;
if (currentScript() == NULL) {
return;
}
if (!currentScript()->loaded) {
return;
}
n_entrypoints = currentScript()->bytecode->n_entrypoints;
_vm->_console->DebugPrintf("Current script contains %d entrypoints:\n", n_entrypoints);
for (i = 0; i < n_entrypoints; i++) {
name_ptr = (char *)currentScript()->bytecode->bytecode_p +
currentScript()->bytecode->entrypoints[i].name_offset;
_vm->_console->DebugPrintf("%lu: %s\n", i, name_ptr);
}
}
void Script::scriptExec(int argc, const char **argv) {
uint16 ep_num;
ep_num = atoi(argv[1]);
if (_dbg_thread == NULL) {
_vm->_console->DebugPrintf("Creating debug thread...\n");
_dbg_thread = createThread();
if (_dbg_thread == NULL) {
_vm->_console->DebugPrintf("Thread creation failed.\n");
return;
}
}
if (ep_num >= currentScript()->bytecode->n_entrypoints) {
_vm->_console->DebugPrintf("Invalid entrypoint.\n");
return;
}
executeThread(_dbg_thread, ep_num);
}
// verb
void Script::showVerb(int statuscolor) {
const char *verbName;
const char *object1Name;
const char *object2Name;
char statusString[STATUS_TEXT_LEN];
if (_leftButtonVerb == kVerbNone) {
_vm->_interface->setStatusText("");
return;
}
verbName = _mainStrings.getString(_leftButtonVerb - 1);
if (objectTypeId(_currentObject[0]) == kGameObjectNone) {
_vm->_interface->setStatusText(verbName);
return;
}
object1Name = _vm->getObjectName(_currentObject[0]);
if (!_secondObjectNeeded) {
snprintf(statusString, STATUS_TEXT_LEN, "%s %s", verbName, object1Name);
_vm->_interface->setStatusText(statusString);
return;
}
if (objectTypeId(_currentObject[1]) != kGameObjectNone) {
object2Name = _vm->getObjectName(_currentObject[1]);
} else {
object2Name = "";
}
if (_leftButtonVerb == kVerbGive) {
snprintf(statusString, STATUS_TEXT_LEN, "Give %s to %s", object1Name, object2Name);
_vm->_interface->setStatusText(statusString);
} else {
if (_leftButtonVerb == kVerbUse) {
snprintf(statusString, STATUS_TEXT_LEN, "Use %s with %s", object1Name, object2Name);
_vm->_interface->setStatusText(statusString);
} else {
snprintf(statusString, STATUS_TEXT_LEN, "%s %s", verbName, object1Name);
_vm->_interface->setStatusText(statusString);
}
}
if (statuscolor != -1)
_vm->_interface->setStatusOnceColor(statuscolor);
}
void Script::setVerb(int verb) {
_pendingObject[0] = ID_NOTHING;
_currentObject[0] = ID_NOTHING;
_pendingObject[1] = ID_NOTHING;
_currentObject[1] = ID_NOTHING;
_firstObjectSet = false;
_secondObjectNeeded = false;
setLeftButtonVerb( verb );
showVerb();
}
void Script::setLeftButtonVerb(int verb) {
int oldVerb = _currentVerb;
_currentVerb = _leftButtonVerb = verb;
if ((_currentVerb != oldVerb) && (_vm->_interface->getMode() == kPanelMain)){
if (oldVerb > kVerbNone)
_vm->_interface->drawVerb(oldVerb, 2);
if (_currentVerb > kVerbNone)
_vm->_interface->drawVerb(_currentVerb, 2);
}
}
void Script::setRightButtonVerb(int verb) {
int oldVerb = _rightButtonVerb;
_rightButtonVerb = verb;
if ((_rightButtonVerb != oldVerb) && (_vm->_interface->getMode() == kPanelMain)){
if (oldVerb > kVerbNone)
_vm->_interface->drawVerb(oldVerb, 2);
if (_rightButtonVerb > kVerbNone)
_vm->_interface->drawVerb(_rightButtonVerb, 2);
}
}
void Script::doVerb() {
int scriptEntrypointNumber = 0;
int scriptModuleNumber = 0;
int objectType;
EVENT event;
const char *excuseText;
int excuseSampleResourceId;
const HitZone *hitZone;
objectType = objectTypeId(_pendingObject[0]);
if (_pendingVerb == kVerbGive) {
scriptEntrypointNumber = _vm->_actor->getObjectScriptEntrypointNumber(_pendingObject[1]);
if (_vm->_actor->getObjectFlags(_pendingObject[1]) & (kFollower|kProtagonist|kExtended)) {
scriptModuleNumber = 0;
} else {
scriptModuleNumber = _vm->_scene->getScriptModuleNumber();
}
} else {
if (_pendingVerb == kVerbUse) {
if ((objectTypeId(_pendingObject[1]) > kGameObjectNone) && (objectType < objectTypeId(_pendingObject[1]))) {
SWAP(_pendingObject[0], _pendingObject[1]);
objectType = objectTypeId(_pendingObject[0]);
}
}
if (objectType == kGameObjectHitZone) {
scriptModuleNumber = _vm->_scene->getScriptModuleNumber();
hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(_pendingObject[0]));
if ((hitZone->getFlags() & kHitZoneExit) == 0) {
scriptEntrypointNumber = hitZone->getScriptNumber();
}
} else {
if (objectType & (kGameObjectActor | kGameObjectObject)) {
scriptEntrypointNumber = _vm->_actor->getObjectScriptEntrypointNumber(_pendingObject[0]);
if ((objectType == kGameObjectActor) && !(_vm->_actor->getObjectFlags(_pendingObject[0]) & (kFollower|kProtagonist|kExtended))) {
scriptModuleNumber = _vm->_scene->getScriptModuleNumber();
} else {
scriptModuleNumber = 0;
}
}
}
}
if (scriptEntrypointNumber > 0) {
if (scriptModuleNumber != _vm->_scene->getScriptModuleNumber()) {
warning("scriptModuleNumber != _vm->_scene->getScriptModuleNumber()");
}
event.type = ONESHOT_EVENT;
event.code = SCRIPT_EVENT;
event.op = EVENT_EXEC_NONBLOCKING;
event.time = 0;
event.param = scriptEntrypointNumber;
event.param2 = _pendingVerb; // Action
event.param3 = _pendingObject[0]; // Object
event.param4 = _pendingObject[1]; // With Object
event.param5 = (objectType == kGameObjectActor) ? _pendingObject[0] : ID_PROTAG; // Actor
_vm->_events->queue(&event);
} else {
_vm->getExcuseInfo(_pendingVerb, excuseText, excuseSampleResourceId);
if (excuseText)
_vm->_actor->actorSpeech(ID_PROTAG, &excuseText, 1, excuseSampleResourceId, 0);
}
if ((_currentVerb == kVerbWalkTo) || (_currentVerb == kVerbLookAt)) {
_stickyVerb = _currentVerb;
}
_pendingVerb = kVerbNone;
_currentObject[0] = _currentObject[1] = ID_NOTHING;
setLeftButtonVerb(_stickyVerb);
setPointerVerb();
}
void Script::setPointerVerb() {
Point mousePoint;
mousePoint = _vm->getMousePos();
if (_vm->_interface->isActive()) {
_pointerObject = ID_PROTAG;
whichObject(mousePoint);
}
}
void Script::hitObject(bool leftButton) {
int verb;
verb = leftButton ? _leftButtonVerb : _rightButtonVerb;
if (verb > kVerbNone) {
if (_firstObjectSet) {
if (_secondObjectNeeded) {
_pendingObject[0] = _currentObject[0];
_pendingObject[1] = _currentObject[1];
_pendingVerb = verb;
_leftButtonVerb = verb;
if (_pendingVerb > kVerbNone)
showVerb(kITEColorBrightWhite);
else
showVerb();
_secondObjectNeeded = false;
_firstObjectSet = false;
return;
}
} else {
if (verb == kVerbGive) {
_secondObjectNeeded = true;
} else {
if (verb == kVerbUse) {
if (_currentObjectFlags[0] & kObjUseWith) {
_secondObjectNeeded = true;
}
}
}
if (!_secondObjectNeeded) {
_pendingObject[0] = _currentObject[0];
_pendingObject[1] = ID_NOTHING;
_pendingVerb = verb;
_secondObjectNeeded = false;
_firstObjectSet = false;
} else {
_firstObjectSet = true;
}
}
_leftButtonVerb = verb;
if (_pendingVerb > kVerbNone)
showVerb(kITEColorBrightWhite);
else
showVerb();
}
}
void Script::playfieldClick(const Point& mousePoint, bool leftButton) {
Location pickLocation;
const HitZone *hitZone;
Point specialPoint;
_vm->_actor->abortSpeech();
if ((_vm->_actor->_protagonist->currentAction != kActionWait) &&
(_vm->_actor->_protagonist->currentAction != kActionFreeze) &&
(_vm->_actor->_protagonist->currentAction != kActionWalkToLink) &&
(_vm->_actor->_protagonist->currentAction != kActionWalkToPoint)) {
return;
}
if (_pendingVerb > kVerbNone) {
setLeftButtonVerb(kVerbWalkTo);
}
if (_pointerObject != ID_NOTHING) {
hitObject( leftButton );
} else {
_pendingObject[0] = ID_NOTHING;
_pendingObject[1] = ID_NOTHING;
_pendingVerb = kVerbWalkTo;
}
// tiled stuff
if (_vm->_scene->getFlags() & kSceneFlagISO) {
//todo: it
} else {
pickLocation.fromScreenPoint(mousePoint);
}
hitZone = NULL;
if (objectTypeId(_pendingObject[0]) == kGameObjectHitZone) {
hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(_pendingObject[0]));
} else {
if ((_pendingVerb == kVerbUse) && (objectTypeId(_pendingObject[1]) == kGameObjectHitZone)) {
hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(_pendingObject[1]));
}
}
if (hitZone != NULL) {
if (hitZone->getFlags() & kHitZoneNoWalk) {
_vm->_actor->actorFaceTowardsPoint(ID_PROTAG, pickLocation);
doVerb();
return;
}
if (hitZone->getFlags() & kHitZoneProject) {
if (!hitZone->getSpecialPoint(specialPoint)) {
error("Script::playfieldClick SpecialPoint not found");
}
// tiled stuff
if (_vm->_scene->getFlags() & kSceneFlagISO) {
//todo: it
} else {
pickLocation.fromScreenPoint(specialPoint);
}
}
}
switch (_pendingVerb) {
case kVerbWalkTo:
case kVerbPickUp:
case kVerbOpen:
case kVerbClose:
case kVerbUse:
_vm->_actor->actorWalkTo(ID_PROTAG, pickLocation);
break;
case kVerbLookAt:
if (objectTypeId(_pendingObject[0]) != kGameObjectActor ) {
_vm->_actor->actorWalkTo(ID_PROTAG, pickLocation);
} else {
doVerb();
}
break;
case kVerbTalkTo:
case kVerbGive:
doVerb();
break;
}
}
void Script::whichObject(const Point& mousePoint) {
uint16 objectId;
int16 objectFlags;
int newRightButtonVerb;
uint16 newObjectId;
ActorData *actor;
Location pickLocation;
int hitZoneIndex;
const HitZone * hitZone;
objectId = ID_NOTHING;
objectFlags = 0;
_leftButtonVerb = _currentVerb;
newRightButtonVerb = kVerbNone;
if (_vm->_actor->_protagonist->currentAction == kActionWalkDir) {
} else {
newObjectId = _vm->_actor->hitTest(mousePoint);
if (newObjectId != ID_NOTHING) {
if (objectTypeId(newObjectId) == kGameObjectObject) {
objectId = newObjectId;
objectFlags = 0;
newRightButtonVerb = kVerbLookAt;
if ((_currentVerb == kVerbTalkTo) || ((_currentVerb == kVerbGive) && _firstObjectSet)) {
objectId = ID_NOTHING;
newObjectId = ID_NOTHING;
}
} else {
actor = _vm->_actor->getActor(newObjectId);
objectId = newObjectId;
objectFlags = kObjUseWith;
newRightButtonVerb = kVerbTalkTo;
if ((_currentVerb == kVerbPickUp) ||
(_currentVerb == kVerbOpen) ||
(_currentVerb == kVerbClose) ||
((_currentVerb == kVerbGive) && !_firstObjectSet) ||
((_currentVerb == kVerbUse) && !(actor->flags & kFollower))) {
objectId = ID_NOTHING;
newObjectId = ID_NOTHING;
}
}
}
if (newObjectId == ID_NOTHING) {
if (_vm->_scene->getFlags() & kSceneFlagISO) {
//todo: it
} else {
pickLocation.x = mousePoint.x;
pickLocation.y = mousePoint.y;
pickLocation.z = 0;
}
hitZoneIndex = _vm->_scene->_objectMap->hitTest(mousePoint);
if ((hitZoneIndex != -1)) {
hitZone = _vm->_scene->_objectMap->getHitZone(hitZoneIndex);
objectId = hitZone->getHitZoneId();
objectFlags = 0;
newRightButtonVerb = hitZone->getRightButtonVerb() & 0x7f;
if (newRightButtonVerb == kVerbWalkOnly) {
if (_firstObjectSet) {
objectId = ID_NOTHING;
} else {
newRightButtonVerb = _leftButtonVerb = kVerbWalkTo;
}
} else {
if (_firstObjectSet) {
objectId = ID_NOTHING;
} else {
newRightButtonVerb = _leftButtonVerb = kVerbLookAt;
}
}
if (newRightButtonVerb >= kVerbOptions) {
newRightButtonVerb = kVerbNone;
}
if ((_currentVerb == kVerbTalkTo) || ((_currentVerb == kVerbGive) && !_firstObjectSet)) {
objectId = ID_NOTHING;
newObjectId = ID_NOTHING;
}
if ((_leftButtonVerb == kVerbUse) && (hitZone->getRightButtonVerb() & 0x80)) {
objectFlags = kObjUseWith;
}
}
}
}
if (objectId != _pointerObject) {
_pointerObject = objectId;
_currentObject[_firstObjectSet ? 1 : 0] = objectId;
_currentObjectFlags[_firstObjectSet ? 1 : 0] = objectFlags;
if (_pendingVerb == kVerbNone) {
showVerb();
}
}
if (newRightButtonVerb != _rightButtonVerb) {
setRightButtonVerb(newRightButtonVerb);
}
}
// console wrappers
void Script::CF_script_togglestep() {
_dbg_singlestep = !_dbg_singlestep;
}
} // End of namespace Saga