scummvm/engines/agi/sound.h

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/* ScummVM - Graphic Adventure Engine
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*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGI_SOUND_H
#define AGI_SOUND_H
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#include "sound/audiostream.h"
#include "sound/mixer.h"
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namespace Agi {
#define BUFFER_SIZE 410
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#define SOUND_EMU_NONE 0
#define SOUND_EMU_PC 1
#define SOUND_EMU_TANDY 2
#define SOUND_EMU_MAC 3
#define SOUND_EMU_AMIGA 4
#define SOUND_EMU_APPLE2GS 5
#define SOUND_EMU_COCO3 6
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#define WAVEFORM_SIZE 64
#define ENV_ATTACK 10000 /**< envelope attack rate */
#define ENV_DECAY 1000 /**< envelope decay rate */
#define ENV_SUSTAIN 100 /**< envelope sustain level */
#define ENV_RELEASE 7500 /**< envelope release rate */
#define NUM_CHANNELS 7 /**< number of sound channels */
/**
* AGI sound note structure.
*/
struct AgiNote {
uint16 duration; ///< Note duration
uint16 freqDiv; ///< Note frequency divisor (10-bit)
uint8 attenuation; ///< Note volume attenuation (4-bit)
/** Reads an AgiNote through the given pointer. */
void read(const uint8 *ptr) {
duration = READ_LE_UINT16(ptr);
uint16 freqByte0 = *(ptr + 2); // Bits 4-9 of the frequency divisor
uint16 freqByte1 = *(ptr + 3); // Bits 0-3 of the frequency divisor
// Merge the frequency divisor's bits together into a single variable
freqDiv = ((freqByte0 & 0x3F) << 4) | (freqByte1 & 0x0F);
attenuation = *(ptr + 4) & 0x0F;
}
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};
struct CoCoNote {
uint8 freq;
uint8 volume;
uint16 duration; ///< Note duration
/** Reads a CoCoNote through the given pointer. */
void read(const uint8 *ptr) {
freq = *ptr;
volume = *(ptr + 1);
duration = READ_LE_UINT16(ptr + 2);
}
};
/**
* AGI sound resource types.
* It's probably coincidence that all the values here are powers of two
* as they're simply the different used values in AGI sound resources'
* starts (The first 16-bit little endian word, to be precise).
*/
enum AgiSoundType {
AGI_SOUND_SAMPLE = 0x0001,
AGI_SOUND_MIDI = 0x0002,
AGI_SOUND_4CHN = 0x0008
};
enum AgiSoundFlags {
AGI_SOUND_LOOP = 0x0001,
AGI_SOUND_ENVELOPE = 0x0002
};
enum AgiSoundEnv {
AGI_SOUND_ENV_ATTACK = 3,
AGI_SOUND_ENV_DECAY = 2,
AGI_SOUND_ENV_SUSTAIN = 1,
AGI_SOUND_ENV_RELEASE = 0
};
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/**
* AGI engine sound channel structure.
*/
struct ChannelInfo {
AgiSoundType type;
const uint8 *ptr; // Pointer to the AgiNote data
const int16 *ins;
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int32 size;
uint32 phase;
uint32 flags; // ORs values from AgiSoundFlags
AgiSoundEnv adsr;
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int32 timer;
uint32 end;
uint32 freq;
uint32 vol;
uint32 env;
};
class SoundMgr;
/**
* AGI sound resource structure.
*/
class AgiSound {
public:
AgiSound(SoundMgr &manager) : _manager(manager), _isPlaying(false), _isValid(false) {}
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virtual ~AgiSound() {}
virtual void play() { _isPlaying = true; }
virtual void stop() { _isPlaying = false; }
virtual bool isPlaying() { return _isPlaying; }
virtual uint16 type() = 0;
/**
* A named constructor for creating different types of AgiSound objects
* from a raw sound resource.
*
* NOTE: This function should take responsibility for freeing the raw resource
* from memory using free() or delegate the responsibility onwards to some other
* function!
*/
static AgiSound *createFromRawResource(uint8 *data, uint32 len, int resnum, SoundMgr &manager);
protected:
SoundMgr &_manager; ///< AGI sound manager object
bool _isPlaying; ///< Is the sound playing?
bool _isValid; ///< Is this a valid sound object?
};
class PCjrSound : public AgiSound {
public:
PCjrSound(uint8 *data, uint32 len, int resnum, SoundMgr &manager);
~PCjrSound() { if (_data != NULL) free(_data); }
virtual uint16 type() { return _type; }
const uint8 *getVoicePointer(uint voiceNum);
protected:
uint8 *_data; ///< Raw sound resource data
uint32 _len; ///< Length of the raw sound resource
uint16 _type; ///< Sound resource type
};
class AgiEngine;
class AgiBase;
class IIgsSoundMgr;
struct IIgsExeInfo;
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class SoundMgr : public Audio::AudioStream {
AgiBase *_vm;
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public:
SoundMgr(AgiBase *agi, Audio::Mixer *pMixer);
~SoundMgr();
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virtual void setVolume(uint8 volume);
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples) {
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premixerCall(buffer, numSamples / 2);
return numSamples;
}
bool isStereo() const {
return false;
}
bool endOfData() const {
return false;
}
int getRate() const {
// FIXME: Ideally, we should use _sampleRate.
return 22050;
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}
private:
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
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uint32 _sampleRate;
bool _playing;
ChannelInfo _chn[NUM_CHANNELS];
IIgsSoundMgr *_gsSound;
int _endflag;
int _playingSound;
uint8 _env;
bool _disabledMidi;
int16 *_sndBuffer;
const int16 *_waveform;
bool _useChorus;
void premixerCall(int16 *buf, uint len);
void fillAudio(void *udata, int16 *stream, uint len);
public:
void unloadSound(int);
void playSound();
int initSound();
void deinitSound();
void startSound(int, int);
void stopSound();
void stopNote(int i);
void playNote(int i, int freq, int vol);
void playAgiSound();
void playCoCoSound();
uint32 mixSound();
bool loadInstruments();
void playMidiSound();
void playSampleSound();
const IIgsExeInfo *getIIgsExeInfo(enum AgiGameID gameid) const;
static bool convertWave(Common::SeekableReadStream &source, int8 *dest, uint length);
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};
} // End of namespace Agi
#endif /* AGI_SOUND_H */