2012-04-29 23:27:12 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2012-05-14 05:43:50 +00:00
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/*
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* This code is based on original Tony Tough source code
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*
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* Copyright (c) 1997-2003 Nayma Software
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*/
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2012-04-29 23:27:12 +00:00
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2012-05-03 11:43:00 +00:00
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#include "common/textconsole.h"
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2012-04-29 23:27:12 +00:00
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#include "tony/game.h"
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2012-05-03 11:43:00 +00:00
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#include "tony/tony.h"
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2012-04-29 23:27:12 +00:00
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namespace Tony {
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2012-05-03 11:43:00 +00:00
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/****************************************************************************\
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* Defines
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\****************************************************************************/
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#define RELEASE(x) {if ((x) != NULL) { (x)->Release(); x = NULL; }}
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/****************************************************************************\
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* Metodi per FPSOUND
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\****************************************************************************/
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/****************************************************************************\
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*
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* Function: FPSOUND::FPSOUND();
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*
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* Description: Costruttore di default. Inizializza gli attributi.
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*
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\****************************************************************************/
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FPSOUND::FPSOUND() {
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lpDS = NULL;
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lpDSBPrimary = NULL;
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2012-05-12 23:42:09 +00:00
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hwnd = 0;
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bSoundSupported = false;
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2012-05-03 11:43:00 +00:00
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}
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/****************************************************************************\
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*
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* Function: bool FPSOUND::Init(HWND hWnd);
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*
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* Description: Inizializza l'oggetto, e prepara tutto il necessario per
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* creare stream e effetti sonori.
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*
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* Input: HWND hWnd Handle della finestra principale
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*
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* Return: True se tutto OK, false in caso di errore.
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*
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\****************************************************************************/
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bool FPSOUND::Init(/*HWND hWnd*/) {
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#ifdef REFACTOR_ME
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HRESULT err;
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static DSBUFFERDESC dsbdesc;
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static PCMWAVEFORMAT pcmwf;
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static char errbuf[128];
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/* Salva l'handle della finestra nella variabile globale. DirectSound ha
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2012-05-21 21:53:13 +00:00
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bisogno dell'handle per effetuare il multitasking sonoro. */
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2012-05-03 11:43:00 +00:00
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hwnd = hWnd;
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/* Di default, disabilita il sonoro. Se non troveremo problemi, lo
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2012-05-21 21:53:13 +00:00
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riabiliteremo alla fine della routine */
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2012-05-03 11:43:00 +00:00
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bSoundSupported = false;
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/* Crea un oggetto DirectSound. Usiamo il driver sonoro settato di default.
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2012-05-21 21:53:13 +00:00
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In realta' sarebbe possibile richiedere una lista delle schede sonore
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presenti, e lasciare scegliere all'utente quale utilizzare, ma mi sembra
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una perdita di tempo. */
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2012-05-03 11:43:00 +00:00
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if ((err = DirectSoundCreate(NULL, &lpDS, NULL)) != DS_OK) {
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return false;
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}
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/* Richiede le caratteristiche del driver sonoro */
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dscaps.dwSize = sizeof(dscaps);
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lpDS->GetCaps(&dscaps);
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/* Controlla se siamo in emulazione, e in caso affermativo avverte l'utente */
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if ((dscaps.dwFlags & DSCAPS_EMULDRIVER))
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error("The current sound driver is not directly supported by DirectSound. This will slow down sound performance of the game.");
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/* Setta il livello di cooperazione a esclusivo. In questo modo il gioco
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2012-05-21 21:53:13 +00:00
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sara' il solo ad accedere alla scheda sonora mentre e' in escuzione, ed
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eventuali player in background saranno automaticamente stoppati.
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Inoltre in questo modo e' possibile settare il formato di output sonoro
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del primary buffer */
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2012-05-03 11:43:00 +00:00
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if ((err = lpDS->SetCooperativeLevel(hWnd, DSSCL_PRIORITY)) != DS_OK) {
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2012-05-21 21:53:13 +00:00
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MessageBox(hwnd, "Cannot set exclusive mode!", "soundInit()", MB_OK);
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2012-05-03 11:43:00 +00:00
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return false;
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}
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/* Crea il primary buffer. In realta' DirectSound la farebbe automaticamente,
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2012-05-21 21:53:13 +00:00
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ma noi vogliamo il pointer al primary perche' dobbiamo settare il
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formato di output */
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ZeroMemory(&dsbdesc, sizeof(dsbdesc));
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dsbdesc.dwSize = sizeof(dsbdesc);
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dsbdesc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_PRIMARYBUFFER;
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2012-05-03 11:43:00 +00:00
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if (lpDS->CreateSoundBuffer(&dsbdesc, &lpDSBPrimary, NULL) != DS_OK) {
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2012-05-21 21:53:13 +00:00
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MessageBox(hwnd, "Cannot create primary buffer!", "soundInit()", MB_OK);
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2012-05-03 11:43:00 +00:00
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return false;
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}
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/* Settiamo il formato del buffer primario. L'ideale sarebbe 16bit 44khz
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2012-05-21 21:53:13 +00:00
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stereo, ma dobbiamo anche controllare che cio' sia permesso dalla scheda
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sonora, guardando nelle caratteristiche che abbiamo richiesto sopra.
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Inoltre in seguito sara' possibile lasciare scegliere all'utente il
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formato da utilizzare */
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pcmwf.wBitsPerSample = ((dscaps.dwFlags & DSCAPS_PRIMARY16BIT) != 0 ? 16 : 8);
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2012-05-03 11:43:00 +00:00
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pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
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2012-05-21 21:53:13 +00:00
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pcmwf.wf.nChannels = ((dscaps.dwFlags & DSCAPS_PRIMARYSTEREO) != 0 ? 2 : 1);
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2012-05-03 11:43:00 +00:00
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pcmwf.wf.nSamplesPerSec = 44100;
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pcmwf.wf.nBlockAlign = (pcmwf.wBitsPerSample / 8) * pcmwf.wf.nChannels;
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pcmwf.wf.nAvgBytesPerSec = (uint32)pcmwf.wf.nBlockAlign * (uint32)pcmwf.wf.nSamplesPerSec;
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if ((err = lpDSBPrimary->SetFormat((LPWAVEFORMATEX) & pcmwf)) != DS_OK) {
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2012-05-21 21:53:13 +00:00
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wsprintf(errbuf, "Error setting the output format (%lx)", err);
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MessageBox(hwnd, errbuf, "soundInit()", MB_OK);
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2012-05-03 11:43:00 +00:00
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return false;
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}
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/* Controlla che il driver DirectSound supporti buffer secondari con
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2012-05-21 21:53:13 +00:00
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play di stream 16bit, 44khz stereo */
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2012-05-03 11:43:00 +00:00
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if (dscaps.dwMaxSecondarySampleRate != 0 && dscaps.dwMaxSecondarySampleRate < 44100) {
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2012-05-21 21:53:13 +00:00
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wsprintf(errbuf, "Driver does not support 16bit 44khz stereo mixing! (%lu)", dscaps.dwMaxSecondarySampleRate);
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MessageBox(hwnd, errbuf, "soundInit()", MB_OK);
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2012-05-03 11:43:00 +00:00
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return false;
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}
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/* Tutto OK. */
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bSoundSupported = true;
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#endif
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return true;
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}
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/****************************************************************************\
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*
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* Function: FPSOUND::~FPSOUND();
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*
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* Description: Deinizializza l'oggetto, disallocando la memoria.
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*
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\****************************************************************************/
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FPSOUND::~FPSOUND() {
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#ifdef REFACTOR_ME
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RELEASE(lpDSBPrimary);
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RELEASE(lpDS);
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#endif
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}
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/****************************************************************************\
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*
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* Function: bool CreateStream(FPSTREAM** lplpStream);
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*
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* Description: Alloca un oggetti di tipo FPSTREAM, e ritorna il suo
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* puntatore dopo averlo inizializzato.
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*
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* Input: FPSTREAM** lplpStream Conterra' il pointer all'oggetto
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* appena creato.
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*
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* Return: true se tutto OK, false in caso di errore
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*
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* Note: L'utilizzo di funzioni del tipo CreateStream(), CreateSfx(),
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* sono dovute al fatto che i costruttori delle classi FPSTREAM
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* e FPSFX richiedono che DirectSound sia gia' stato
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* inzializzato. In questo modo quindi si evitano dei bugs
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* che si verrebbero a creare se venisse dichiarata un oggetto
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* di tipo FPSTREAM o FPSFX globale (o cmq prima della
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* inizializzazione di DirectSound).
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*
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\****************************************************************************/
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bool FPSOUND::CreateStream(FPSTREAM **lplpStream) {
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(*lplpStream) = new FPSTREAM(lpDS, hwnd, bSoundSupported);
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return (*lplpStream != NULL);
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}
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/****************************************************************************\
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*
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* Function: bool CreateSfx(FPSFX** lplpSfx);
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*
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* Description: Alloca un oggetti di tipo FPSFX e ritorna il suo
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* puntatore dopo averlo inizializzato.
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*
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* Input: FPSFX** lplpSfx Conterra' il pointer all'oggetto
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* appena creato.
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*
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* Return: true se tutto OK, false in caso di errore
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*
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2012-05-21 21:53:13 +00:00
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* Note: Vedi le note di CreateStream()
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2012-05-03 11:43:00 +00:00
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*
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\****************************************************************************/
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bool FPSOUND::CreateSfx(FPSFX **lplpSfx) {
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(*lplpSfx) = new FPSFX(lpDS, hwnd, bSoundSupported);
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return (*lplpSfx != NULL);
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}
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/****************************************************************************\
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*
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* Function: void SetMasterVolume(int dwVolume);
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*
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* Description: Setta il volume generale
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*
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* Input: int dwVolume Volume da settare (0-63)
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*
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\****************************************************************************/
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void FPSOUND::SetMasterVolume(int dwVolume) {
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#ifdef REFACTOR_ME
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if (!bSoundSupported)
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return;
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if (dwVolume > 63) dwVolume = 63;
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2012-05-21 21:53:13 +00:00
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if (dwVolume < 0) dwVolume = 0;
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2012-05-03 11:43:00 +00:00
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lpDSBPrimary->SetVolume(dwVolume * (DSBVOLUME_MAX - DSBVOLUME_MIN) / 64 + DSBVOLUME_MIN);
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#endif
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}
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/****************************************************************************\
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*
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* Function: void GetMasterVolume(int *lpdwVolume);
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*
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* Description: Richiede il volume generale
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*
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* Input: int *lpdwVolume Variabile che conterra' il volume (0-63)
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*
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\****************************************************************************/
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void FPSOUND::GetMasterVolume(int *lpdwVolume) {
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#ifdef REFACTOR_ME
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if (!bSoundSupported)
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return;
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2012-05-21 21:53:13 +00:00
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2012-05-03 11:43:00 +00:00
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lpDSBPrimary->GetVolume((uint32 *)lpdwVolume);
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*lpdwVolume -= (DSBVOLUME_MIN);
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*lpdwVolume *= 64;
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*lpdwVolume /= (DSBVOLUME_MAX - DSBVOLUME_MIN);
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#endif
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}
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/****************************************************************************\
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* Metodi di FPSFX
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\****************************************************************************/
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/****************************************************************************\
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*
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* Function: FPSFX(LPDIRECTSOUND lpDS, bool bSoundOn);
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*
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* Description: Costruttore di default. *NON* bisogna dichiarare direttamente
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* un oggetto, ma crearlo piuttosto tramite FPSOUND::CreateSfx()
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*
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\****************************************************************************/
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FPSFX::FPSFX(LPDIRECTSOUND lpds, HWND hWnd, bool bSoundOn) {
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#ifdef REFACTOR_ME
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static char errbuf[128];
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//hwnd=hWnd;
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bSoundSupported = bSoundOn;
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bFileLoaded = false;
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bIsPlaying = false;
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bPaused = false;
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lpDSBuffer = NULL;
|
|
|
|
|
lpDSNotify = NULL;
|
|
|
|
|
lpDS = lpds;
|
|
|
|
|
lastVolume = 63;
|
2012-05-11 13:15:59 +00:00
|
|
|
|
hEndOfBuffer = CORO_INVALID_PID_VALUE;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
bIsVoice = false;
|
|
|
|
|
|
|
|
|
|
if (bSoundSupported == false)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
/* Poich<63> non abbiamo ancora nessun dato sull'effetto sonoro, non possiamo fare nulla */
|
2012-05-12 23:42:09 +00:00
|
|
|
|
#else
|
|
|
|
|
bIsVoice = false;
|
|
|
|
|
lastVolume = 0;
|
|
|
|
|
dwFreq = 0;
|
|
|
|
|
hEndOfBuffer = CORO_INVALID_PID_VALUE;
|
|
|
|
|
bFileLoaded = false;
|
|
|
|
|
bSoundSupported = false;
|
|
|
|
|
bLoop = false;
|
|
|
|
|
bPaused = false;
|
|
|
|
|
bStereo = false;
|
|
|
|
|
b16bit = false;
|
|
|
|
|
bIsPlaying = false;
|
|
|
|
|
bIsVoice = false;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: ~FPSFX();
|
|
|
|
|
*
|
|
|
|
|
* Description: Distruttore di default. Si preoccupa anche di fermare il sound
|
2012-05-21 21:53:13 +00:00
|
|
|
|
* effect eventualmente in esecuzione, e disallocare la memoria
|
|
|
|
|
* da esso occupata.
|
2012-05-03 11:43:00 +00:00
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
|
|
|
|
FPSFX::~FPSFX() {
|
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
|
|
|
|
|
if (!bSoundSupported)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (bIsPlaying)
|
|
|
|
|
Stop();
|
|
|
|
|
|
|
|
|
|
RELEASE(lpDSNotify);
|
|
|
|
|
|
2012-05-11 13:15:59 +00:00
|
|
|
|
if (hEndOfBuffer != CORO_INVALID_PID_VALUE)
|
2012-05-03 11:43:00 +00:00
|
|
|
|
CloseHandle(hEndOfBuffer);
|
|
|
|
|
|
|
|
|
|
RELEASE(lpDSBuffer);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: Release();
|
|
|
|
|
*
|
|
|
|
|
* Description: Rilascia la memoria dell'oggetto. Deve essere richiamata quando
|
|
|
|
|
* l'oggetto non serve piu' e **SOLO SE** l'oggetto e' stato
|
|
|
|
|
* creato con la FPSOUND::CreateStream().
|
|
|
|
|
*
|
|
|
|
|
* Note: Eventuali puntatori all'oggetto non sono piu' validi dopo
|
|
|
|
|
* questa chiamata.
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
|
|
|
|
void FPSFX::Release() {
|
|
|
|
|
delete this;
|
|
|
|
|
// return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
2012-06-09 22:09:54 +00:00
|
|
|
|
* Function: bool loadWave(Common::SeekableReadStream *stream);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
*
|
|
|
|
|
* Description: Apre un file di effetto sonoro e lo carica.
|
|
|
|
|
*
|
2012-05-21 21:53:13 +00:00
|
|
|
|
* Input: byte *lpBuf Buffer dove si trova l'sfx
|
2012-05-03 11:43:00 +00:00
|
|
|
|
* uint32 dwCoded CODEC da utilizzare per decomprimere
|
|
|
|
|
* i campioni sonori
|
|
|
|
|
*
|
|
|
|
|
* Return: true se tutto OK, false in caso di errore
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
2012-06-09 22:09:54 +00:00
|
|
|
|
bool FPSFX::loadWave(Common::SeekableReadStream *stream) {
|
2012-05-03 11:43:00 +00:00
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
static PCMWAVEFORMAT pcmwf;
|
|
|
|
|
static DSBUFFERDESC dsbdesc;
|
|
|
|
|
static HRESULT err;
|
|
|
|
|
static char errbuf[128];
|
|
|
|
|
uint32 dwHi;
|
|
|
|
|
struct WAVH {
|
|
|
|
|
int nChunckSize;
|
|
|
|
|
uint16 wFormatTag;
|
|
|
|
|
uint16 nChannels;
|
|
|
|
|
int nSamplesPerSec;
|
|
|
|
|
int nAvgBytesPerSec;
|
|
|
|
|
uint16 nBlockAlign;
|
|
|
|
|
uint16 nBitsPerSample;
|
|
|
|
|
} *WAVHeader;
|
|
|
|
|
uint32 dwSize;
|
|
|
|
|
void *lpLock;
|
|
|
|
|
|
|
|
|
|
if (!bSoundSupported)
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
if (lpBuf[0] != 'W' || lpBuf[1] != 'A' || lpBuf[2] != 'V' || lpBuf[3] != 'E')
|
|
|
|
|
return false;
|
|
|
|
|
if (lpBuf[4] != 'f' || lpBuf[5] != 'm' || lpBuf[6] != 't' || lpBuf[7] != ' ')
|
|
|
|
|
return false;
|
|
|
|
|
|
2012-05-21 21:53:13 +00:00
|
|
|
|
WAVHeader = (WAVH *)(lpBuf + 8);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
lpBuf += 8 + sizeof(WAVH);
|
|
|
|
|
|
|
|
|
|
if (lpBuf[0] != 'd' || lpBuf[1] != 'a' || lpBuf[2] != 't' || lpBuf[3] != 'a')
|
|
|
|
|
return false;
|
|
|
|
|
lpBuf += 4;
|
|
|
|
|
|
2012-05-14 10:21:54 +00:00
|
|
|
|
dwSize = READ_LE_UINT32(lpBuf);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
lpBuf += 4;
|
|
|
|
|
|
|
|
|
|
b16bit = (WAVHeader->nBitsPerSample == 16);
|
|
|
|
|
bStereo = (WAVHeader->nChannels == 2);
|
|
|
|
|
dwFreq = WAVHeader->nSamplesPerSec;
|
|
|
|
|
|
|
|
|
|
/* Setta le strutture necessarie per la creazione di un secondary buffer
|
2012-05-21 21:53:13 +00:00
|
|
|
|
Attiviamo inoltre il controllo del volume, in modo da poter abbassare
|
|
|
|
|
e alzare il volume della musica indipendentemente da quello generale.
|
2012-05-03 11:43:00 +00:00
|
|
|
|
Proviamo a buttarlo in sound ram. */
|
|
|
|
|
pcmwf.wBitsPerSample = (b16bit ? 16 : 8);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
pcmwf.wf.nChannels = (bStereo ? 2 : 1);
|
|
|
|
|
pcmwf.wf.nSamplesPerSec = dwFreq;
|
|
|
|
|
pcmwf.wf.nBlockAlign = (pcmwf.wBitsPerSample / 8) * pcmwf.wf.nChannels;
|
|
|
|
|
pcmwf.wf.nAvgBytesPerSec = (uint32)pcmwf.wf.nBlockAlign * (uint32)pcmwf.wf.nSamplesPerSec;
|
|
|
|
|
|
|
|
|
|
dsbdesc.dwSize = sizeof(dsbdesc);
|
|
|
|
|
dsbdesc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY;
|
|
|
|
|
dsbdesc.dwBufferBytes = dwSize;
|
|
|
|
|
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX)&pcmwf;
|
|
|
|
|
|
|
|
|
|
if ((err = lpDS->CreateSoundBuffer(&dsbdesc, &lpDSBuffer, NULL)) != DS_OK) {
|
2012-05-21 21:53:13 +00:00
|
|
|
|
wsprintf(errbuf, "Error creating the secondary buffer (%lx)", err);
|
|
|
|
|
MessageBox(hwnd, errbuf, "FPSFX::FPSFX()", MB_OK);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Riempie il buffer
|
2012-05-21 21:53:13 +00:00
|
|
|
|
if ((err = lpDSBuffer->Lock(0, dwSize, &lpLock, (uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
|
|
|
|
|
MessageBox(hwnd, "Cannot lock sfx buffer!", "FPSFX::LoadFile()", MB_OK);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Decomprime i dati dello stream direttamente dentro il buffer lockato */
|
2012-06-07 19:14:59 +00:00
|
|
|
|
copyMemory(lpLock, lpBuf, dwSize);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
|
|
|
|
|
/* Unlocka il buffer */
|
|
|
|
|
lpDSBuffer->Unlock(lpLock, dwSize, NULL, NULL);
|
|
|
|
|
|
|
|
|
|
/* Setta volume iniziale */
|
|
|
|
|
SetVolume(lastVolume);
|
|
|
|
|
|
|
|
|
|
bFileLoaded = true;
|
|
|
|
|
#endif
|
2012-06-09 22:09:54 +00:00
|
|
|
|
|
|
|
|
|
delete stream; // Just so we don't leak it
|
2012-05-03 11:43:00 +00:00
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: bool LoadFile(LPSTR lpszFileName, uint32 dwCodec=FPCODEC_RAW);
|
|
|
|
|
*
|
|
|
|
|
* Description: Apre un file di effetto sonoro e lo carica.
|
|
|
|
|
*
|
|
|
|
|
* Input: LPSTR lpszFile Nome del file di sfx da aprire
|
|
|
|
|
* uint32 dwCodec CODEC da utilizzare per decomprimere
|
|
|
|
|
* i campioni sonori
|
|
|
|
|
*
|
|
|
|
|
* Return: true se tutto OK, false in caso di errore
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
|
|
|
|
bool FPSFX::LoadVoiceFromVDB(Common::File &vdbFP) {
|
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
uint32 dwSize;
|
|
|
|
|
static PCMWAVEFORMAT pcmwf;
|
|
|
|
|
static DSBUFFERDESC dsbdesc;
|
|
|
|
|
byte *lpTempBuffer;
|
|
|
|
|
static HRESULT err;
|
|
|
|
|
uint32 dwHi;
|
|
|
|
|
void *lpBuf;
|
|
|
|
|
static char errbuf[128];
|
|
|
|
|
|
|
|
|
|
if (!bSoundSupported)
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
b16bit = true;
|
|
|
|
|
bStereo = false;
|
|
|
|
|
bIsVoice = true;
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
// fread(&dwSize,1,4,vdbFP);
|
|
|
|
|
// fread(&dwFreq,1,4,vdbFP);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
ReadFile(vdbFP, &dwSize, 4, &dwHi, NULL);
|
|
|
|
|
ReadFile(vdbFP, &dwFreq, 4, &dwHi, NULL);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
|
|
|
|
|
dwSize *= 4;
|
|
|
|
|
|
|
|
|
|
/* Setta le strutture necessarie per la creazione di un secondary buffer
|
2012-05-21 21:53:13 +00:00
|
|
|
|
Attiviamo inoltre il controllo del volume, in modo da poter abbassare
|
|
|
|
|
e alzare il volume della musica indipendentemente da quello generale.
|
2012-05-03 11:43:00 +00:00
|
|
|
|
Proviamo a buttarlo in sound ram. */
|
|
|
|
|
pcmwf.wBitsPerSample = (b16bit ? 16 : 8);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
pcmwf.wf.nChannels = (bStereo ? 2 : 1);
|
|
|
|
|
pcmwf.wf.nSamplesPerSec = dwFreq;
|
|
|
|
|
pcmwf.wf.nBlockAlign = (pcmwf.wBitsPerSample / 8) * pcmwf.wf.nChannels;
|
|
|
|
|
pcmwf.wf.nAvgBytesPerSec = (uint32)pcmwf.wf.nBlockAlign * (uint32)pcmwf.wf.nSamplesPerSec;
|
|
|
|
|
|
|
|
|
|
dsbdesc.dwSize = sizeof(dsbdesc);
|
|
|
|
|
dsbdesc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY;
|
|
|
|
|
dsbdesc.dwBufferBytes = dwSize;
|
|
|
|
|
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX)&pcmwf;
|
|
|
|
|
|
|
|
|
|
if ((err = lpDS->CreateSoundBuffer(&dsbdesc, &lpDSBuffer, NULL)) != DS_OK) {
|
2012-05-21 21:53:13 +00:00
|
|
|
|
wsprintf(errbuf, "Error creating the secondary buffer (%lx)", err);
|
|
|
|
|
MessageBox(hwnd, errbuf, "FPSFX::FPSFX()", MB_OK);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Alloca un buffer temporaneo */
|
|
|
|
|
lpTempBuffer = (byte *)GlobalAlloc(GMEM_FIXED | GMEM_ZEROINIT, dwSize);
|
|
|
|
|
if (lpTempBuffer == NULL)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
lpCodec = new CODECADPCMMONO(bLoop, lpTempBuffer);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
/* Riempie il buffer */
|
2012-05-21 21:53:13 +00:00
|
|
|
|
if ((err = lpDSBuffer->Lock(0, dwSize, &lpBuf, (uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
|
|
|
|
|
MessageBox(hwnd, "Cannot lock sfx buffer!", "FPSFX::LoadFile()", MB_OK);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Decomprime i dati dello stream direttamente dentro il buffer lockato */
|
|
|
|
|
lpCodec->Decompress(vdbFP, lpBuf, dwSize);
|
|
|
|
|
|
|
|
|
|
/* Unlocka il buffer */
|
|
|
|
|
lpDSBuffer->Unlock(lpBuf, dwSize, NULL, NULL);
|
|
|
|
|
|
|
|
|
|
delete lpCodec;
|
|
|
|
|
|
|
|
|
|
/* Crea il notify per avvertire quando raggiungiamo la fine della voce */
|
2012-05-21 21:53:13 +00:00
|
|
|
|
err = lpDSBuffer->QueryInterface(IID_IDirectSoundNotify, (void **)&lpDSNotify);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
if (FAILED(err)) {
|
2012-05-21 21:53:13 +00:00
|
|
|
|
wsprintf(errbuf, "Error creating notify object! (%lx)", err);
|
|
|
|
|
MessageBox(hwnd, errbuf, "FPSFX::LoadVoiceFromVDB()", MB_OK);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
hEndOfBuffer = CreateEvent(NULL, false, false, NULL);
|
|
|
|
|
|
|
|
|
|
dspnHot[0].dwOffset = DSBPN_OFFSETSTOP;
|
|
|
|
|
dspnHot[0].hEventNotify = hEndOfBuffer;
|
|
|
|
|
|
|
|
|
|
lpDSNotify->SetNotificationPositions(1, dspnHot);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
/* Tutto a posto, possiamo uscire */
|
|
|
|
|
bFileLoaded = true;
|
|
|
|
|
SetVolume(62);
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2012-05-04 12:28:51 +00:00
|
|
|
|
bool FPSFX::LoadFile(const char *lpszFileName, uint32 dwCodec) {
|
2012-05-03 11:43:00 +00:00
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
static PCMWAVEFORMAT pcmwf;
|
|
|
|
|
static DSBUFFERDESC dsbdesc;
|
|
|
|
|
static HRESULT err;
|
|
|
|
|
static char errbuf[128];
|
|
|
|
|
Common::File file;
|
|
|
|
|
uint32 dwSize;
|
|
|
|
|
byte *lpTempBuffer;
|
|
|
|
|
void *lpBuf;
|
|
|
|
|
uint32 dwHi;
|
|
|
|
|
struct {
|
|
|
|
|
char id[4];
|
|
|
|
|
int freq;
|
|
|
|
|
int nChan;
|
|
|
|
|
} ADPHead;
|
|
|
|
|
|
|
|
|
|
if (!bSoundSupported)
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
/* Apre il file di stream in lettura */
|
|
|
|
|
if (!file.open(lpszFileName)) {
|
|
|
|
|
warning("FPSFX::LoadFile() : Cannot open sfx file!");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Leggiamo l'header */
|
|
|
|
|
file.read(ADPHead.id, 4);
|
|
|
|
|
ADPHead.freq = file.readUint32LE();
|
|
|
|
|
ADPHead.nChan = file.readUint32LE();
|
|
|
|
|
|
|
|
|
|
if (ADPHead.id[0] != 'A' || ADPHead.id[1] != 'D' || ADPHead.id[2] != 'P' || ADPHead.id[3] != 0x10) {
|
|
|
|
|
warning("FPSFX::LoadFile() : Invalid ADP header!");
|
|
|
|
|
file.close();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
b16bit = true;
|
|
|
|
|
bStereo = (ADPHead.nChan == 2);
|
|
|
|
|
dwFreq = ADPHead.freq;
|
|
|
|
|
|
|
|
|
|
/* Si salva la lunghezza dello stream */
|
|
|
|
|
dwSize = file.size() - 12 /*sizeof(ADPHead)*/;
|
|
|
|
|
file.seek(0);
|
|
|
|
|
|
|
|
|
|
if (dwCodec == FPCODEC_ADPCM)
|
|
|
|
|
dwSize *= 4;
|
|
|
|
|
|
|
|
|
|
/* Setta le strutture necessarie per la creazione di un secondary buffer
|
2012-05-21 21:53:13 +00:00
|
|
|
|
Attiviamo inoltre il controllo del volume, in modo da poter abbassare
|
|
|
|
|
e alzare il volume della musica indipendentemente da quello generale.
|
2012-05-03 11:43:00 +00:00
|
|
|
|
Proviamo a buttarlo in sound ram. */
|
|
|
|
|
pcmwf.wBitsPerSample = (b16bit ? 16 : 8);
|
|
|
|
|
pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
|
|
|
|
|
pcmwf.wf.nChannels = (bStereo ? 2 : 1);
|
|
|
|
|
pcmwf.wf.nSamplesPerSec = dwFreq;
|
|
|
|
|
pcmwf.wf.nBlockAlign = (pcmwf.wBitsPerSample / 8) * pcmwf.wf.nChannels;
|
|
|
|
|
pcmwf.wf.nAvgBytesPerSec = (uint32)pcmwf.wf.nBlockAlign * (uint32)pcmwf.wf.nSamplesPerSec;
|
|
|
|
|
|
2012-05-21 21:53:13 +00:00
|
|
|
|
dsbdesc.dwSize = sizeof(dsbdesc);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
dsbdesc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY;
|
|
|
|
|
dsbdesc.dwBufferBytes = dwSize;
|
|
|
|
|
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX) & pcmwf;
|
|
|
|
|
|
|
|
|
|
if ((err = lpDS->CreateSoundBuffer(&dsbdesc, &lpDSBuffer, NULL)) != DS_OK) {
|
2012-05-21 21:53:13 +00:00
|
|
|
|
wsprintf(errbuf, "Error creating the secondary buffer (%lx)", err);
|
|
|
|
|
MessageBox(hwnd, errbuf, "FPSFX::FPSFX()", MB_OK);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Alloca un buffer temporaneo */
|
|
|
|
|
lpTempBuffer = (byte *)GlobalAlloc(GMEM_FIXED | GMEM_ZEROINIT, dwSize);
|
|
|
|
|
if (lpTempBuffer == NULL)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
switch (dwCodec) {
|
|
|
|
|
case FPCODEC_RAW:
|
|
|
|
|
lpCodec = new CODECRAW(bLoop);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case FPCODEC_ADPCM:
|
|
|
|
|
if (bStereo)
|
2012-05-21 21:53:13 +00:00
|
|
|
|
lpCodec = new CODECADPCMSTEREO(bLoop, lpTempBuffer);
|
|
|
|
|
else
|
|
|
|
|
lpCodec = new CODECADPCMMONO(bLoop, lpTempBuffer);
|
|
|
|
|
break;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
|
|
|
|
|
default:
|
2012-05-21 21:53:13 +00:00
|
|
|
|
return false;
|
|
|
|
|
G
|
2012-05-03 11:43:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Riempie il buffer */
|
|
|
|
|
if ((err = lpDSBuffer->Lock(0, dwSize, &lpBuf, (uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
|
2012-05-21 21:53:13 +00:00
|
|
|
|
MessageBox(hwnd, "Cannot lock sfx buffer!", "FPSFX::LoadFile()", MB_OK);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Decomprime i dati dello stream direttamente dentro il buffer lockato */
|
|
|
|
|
lpCodec->Decompress(file, lpBuf, dwSize);
|
|
|
|
|
|
|
|
|
|
/* Unlocka il buffer */
|
|
|
|
|
lpDSBuffer->Unlock(lpBuf, dwSize, NULL, NULL);
|
|
|
|
|
|
|
|
|
|
delete lpCodec;
|
|
|
|
|
file.close();
|
|
|
|
|
|
|
|
|
|
/* Tutto a posto, possiamo uscire */
|
|
|
|
|
bFileLoaded = true;
|
|
|
|
|
#endif
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: bool Play();
|
|
|
|
|
*
|
|
|
|
|
* Description: Suona lo sfx caricato.
|
|
|
|
|
*
|
|
|
|
|
* Return: true se tutto OK, false in caso di errore.
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
|
|
|
|
bool FPSFX::Play() {
|
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
if (bFileLoaded) {
|
2012-05-11 13:15:59 +00:00
|
|
|
|
if (hEndOfBuffer != CORO_INVALID_PID_VALUE)
|
2012-05-03 11:43:00 +00:00
|
|
|
|
ResetEvent(hEndOfBuffer);
|
|
|
|
|
|
|
|
|
|
lpDSBuffer->SetCurrentPosition(0);
|
|
|
|
|
bIsPlaying = true;
|
|
|
|
|
|
|
|
|
|
if (!bPaused) {
|
|
|
|
|
lpDSBuffer->Play(0, 0, (bLoop ? DSBPLAY_LOOPING : 0));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: bool Stop(void);
|
|
|
|
|
*
|
|
|
|
|
* Description: Ferma il play dello sfx.
|
|
|
|
|
*
|
|
|
|
|
* Return: true se tutto OK, false in caso di errore.
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
|
|
|
|
bool FPSFX::Stop(void) {
|
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
if (bFileLoaded) {
|
|
|
|
|
if (bPaused || bIsPlaying) {
|
|
|
|
|
lpDSBuffer->Stop();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bIsPlaying = false;
|
|
|
|
|
bPaused = false;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: bool SetLoop(bool bLoop);
|
|
|
|
|
*
|
|
|
|
|
* Description: Attiva o disattiva il loop dello sfx.
|
|
|
|
|
*
|
|
|
|
|
* Input: bool bLoop true per attivare il loop, false per
|
|
|
|
|
* disattivarlo
|
|
|
|
|
*
|
|
|
|
|
* Note: Il loop deve essere attivato PRIMA di eseguire il play
|
|
|
|
|
* dello sfx. Qualsiasi modifica effettuata durante il play
|
|
|
|
|
* non avra' effetto fino a che lo sfx non viene fermato,
|
|
|
|
|
* e poi rimesso in play.
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
|
|
|
|
void FPSFX::SetLoop(bool bLop) {
|
|
|
|
|
bLoop = bLop;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FPSFX::Pause(bool bPause) {
|
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
if (bFileLoaded) {
|
|
|
|
|
if (bPause && bIsPlaying) {
|
|
|
|
|
lpDSBuffer->Stop();
|
|
|
|
|
} else if (!bPause && bPaused) {
|
|
|
|
|
if (bIsPlaying && bLoop)
|
|
|
|
|
lpDSBuffer->Play(0, 0, (bLoop ? DSBPLAY_LOOPING : 0));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Trucchetto per risettare il volume secondo le
|
|
|
|
|
// possibili nuove configurazioni sonore
|
|
|
|
|
SetVolume(lastVolume);
|
|
|
|
|
bPaused = bPause;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: void SetVolume(int dwVolume);
|
|
|
|
|
*
|
|
|
|
|
* Description: Cambia il volume dello sfx
|
|
|
|
|
*
|
|
|
|
|
* Input: int dwVolume Volume da settare (0-63)
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
|
|
|
|
void FPSFX::SetVolume(int dwVolume) {
|
|
|
|
|
if (dwVolume > 63) dwVolume = 63;
|
|
|
|
|
if (dwVolume < 0) dwVolume = 0;
|
|
|
|
|
|
|
|
|
|
lastVolume = dwVolume;
|
|
|
|
|
|
|
|
|
|
if (bIsVoice) {
|
2012-06-08 22:52:38 +00:00
|
|
|
|
if (!GLOBALS._bCfgDubbing) dwVolume = 0;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
else {
|
2012-06-08 22:52:38 +00:00
|
|
|
|
dwVolume -= (10 - GLOBALS._nCfgDubbingVolume) * 2;
|
2012-05-21 21:53:13 +00:00
|
|
|
|
if (dwVolume < 0) dwVolume = 0;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
}
|
|
|
|
|
} else {
|
2012-06-08 22:52:38 +00:00
|
|
|
|
if (!GLOBALS._bCfgSFX) dwVolume = 0;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
else {
|
2012-06-08 22:52:38 +00:00
|
|
|
|
dwVolume -= (10 - GLOBALS._nCfgSFXVolume) * 2;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
if (dwVolume < 0) dwVolume = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
if (bFileLoaded)
|
2012-05-21 21:53:13 +00:00
|
|
|
|
lpDSBuffer->SetVolume(dwVolume * (DSBVOLUME_MAX - DSBVOLUME_MIN) / 64 + DSBVOLUME_MIN);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: void GetVolume(int *lpdwVolume);
|
|
|
|
|
*
|
|
|
|
|
* Description: Chiede il volume dello sfx
|
|
|
|
|
*
|
|
|
|
|
* Input: int *lpdwVolume Variabile in cui verra' inserito
|
|
|
|
|
* il volume corrente
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
|
|
|
|
void FPSFX::GetVolume(int *lpdwVolume) {
|
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
if (bFileLoaded)
|
|
|
|
|
lpDSBuffer->GetVolume((uint32 *)lpdwVolume);
|
|
|
|
|
|
|
|
|
|
*lpdwVolume -= (DSBVOLUME_MIN);
|
|
|
|
|
*lpdwVolume *= 64;
|
|
|
|
|
*lpdwVolume /= (DSBVOLUME_MAX - DSBVOLUME_MIN);
|
2012-05-03 12:49:30 +00:00
|
|
|
|
#endif
|
2012-05-03 11:43:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
* Metodi di FPSTREAM
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: FPSTREAM(LPDIRECTSOUND lpDS, bool bSoundOn);
|
|
|
|
|
*
|
|
|
|
|
* Description: Costruttore di default. *NON* bisogna dichiarare direttamente
|
|
|
|
|
* un oggetto, ma crearlo piuttosto tramite FPSOUND::CreateStream()
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
|
|
|
|
FPSTREAM::FPSTREAM(LPDIRECTSOUND LPDS, HWND hWnd, bool bSoundOn) {
|
2012-05-03 12:49:30 +00:00
|
|
|
|
#ifdef REFACTOR_ME
|
2012-05-03 11:43:00 +00:00
|
|
|
|
//hwnd=hWnd;
|
2012-05-21 21:53:13 +00:00
|
|
|
|
lpDS = LPDS;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
bSoundSupported = bSoundOn;
|
|
|
|
|
bFileLoaded = false;
|
|
|
|
|
bIsPlaying = false;
|
|
|
|
|
bPaused = false;
|
|
|
|
|
bSyncExit = false;
|
|
|
|
|
lpDSBuffer = NULL;
|
|
|
|
|
lpDSNotify = NULL;
|
|
|
|
|
hHot1 = hHot2 = hHot3 = hPlayThread_PlayFast = hPlayThread_PlayNormal = NULL;
|
2012-05-03 12:49:30 +00:00
|
|
|
|
#endif
|
2012-05-03 11:43:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool FPSTREAM::CreateBuffer(int nBufSize) {
|
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
static PCMWAVEFORMAT pcmwf;
|
|
|
|
|
static DSBUFFERDESC dsbdesc;
|
|
|
|
|
static HRESULT err;
|
|
|
|
|
static char errbuf[128];
|
|
|
|
|
|
|
|
|
|
if (bSoundSupported == false)
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
/* Setta le strutture necessarie per la creazione di un secondary buffer
|
2012-05-21 21:53:13 +00:00
|
|
|
|
per lo stream lungo esattamente 1 secondo di musica. Attiviamo inoltre
|
|
|
|
|
il controllo del volume, in modo da poter abbassare e alzare il volume
|
|
|
|
|
della musica indipendentemente da quello generale. Ovviamente si tratta
|
|
|
|
|
di un buffer in RAM */
|
2012-05-03 11:43:00 +00:00
|
|
|
|
pcmwf.wBitsPerSample = 16;
|
2012-05-21 21:53:13 +00:00
|
|
|
|
pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
pcmwf.wf.nChannels = 2;
|
|
|
|
|
pcmwf.wf.nSamplesPerSec = 44100;
|
|
|
|
|
pcmwf.wf.nBlockAlign = (pcmwf.wBitsPerSample / 8) * pcmwf.wf.nChannels;
|
|
|
|
|
pcmwf.wf.nAvgBytesPerSec = (uint32)pcmwf.wf.nBlockAlign * (uint32)pcmwf.wf.nSamplesPerSec;
|
|
|
|
|
|
|
|
|
|
dsbdesc.dwSize = sizeof(dsbdesc);
|
|
|
|
|
dsbdesc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY;
|
2012-05-21 21:53:13 +00:00
|
|
|
|
dwBufferSize = dsbdesc.dwBufferBytes = (((uint32)(pcmwf.wf.nAvgBytesPerSec * nBufSize) / 1000 + 31) / 32) * 32;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX) & pcmwf;
|
|
|
|
|
|
|
|
|
|
if ((err = lpDS->CreateSoundBuffer(&dsbdesc, &lpDSBuffer, NULL)) != DS_OK) {
|
2012-05-21 21:53:13 +00:00
|
|
|
|
wsprintf(errbuf, "Error creating the secondary buffer (%lx)", err);
|
|
|
|
|
MessageBox(hwnd, errbuf, "FPSTREAM::FPSTREAM()", MB_OK);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
bSoundSupported = false;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
SetVolume(63);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Crea il notify per avvertire quando vengono raggiunte le posizioni chiave
|
2012-05-21 21:53:13 +00:00
|
|
|
|
all'interno dello stream. Le posizioni chiave si trovano rispettivamente
|
|
|
|
|
subito dopo l'inizio e subito dopo la meta' del buffer */
|
|
|
|
|
err = lpDSBuffer->QueryInterface(IID_IDirectSoundNotify, (void **)&lpDSNotify);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
|
|
|
|
|
if (FAILED(err)) {
|
2012-05-21 21:53:13 +00:00
|
|
|
|
wsprintf(errbuf, "Error creating notify object! (%lx)", err);
|
|
|
|
|
MessageBox(hwnd, errbuf, "FPSTREAM::FPSTREAM()", MB_OK);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
bSoundSupported = false;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2012-05-21 21:53:13 +00:00
|
|
|
|
hHot1 = CreateEvent(NULL, false, false, NULL);
|
|
|
|
|
hHot2 = CreateEvent(NULL, false, false, NULL);
|
|
|
|
|
hHot3 = CreateEvent(NULL, false, false, NULL);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
hPlayThread_PlayFast = CreateEvent(NULL, false, false, NULL);
|
|
|
|
|
|
|
|
|
|
dspnHot[0].dwOffset = 32;
|
|
|
|
|
dspnHot[0].hEventNotify = hHot1;
|
|
|
|
|
|
|
|
|
|
dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
|
|
|
|
|
dspnHot[1].hEventNotify = hHot2;
|
|
|
|
|
|
|
|
|
|
dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
|
|
|
|
|
dspnHot[2].hEventNotify = hHot3;
|
|
|
|
|
|
2012-05-21 21:53:13 +00:00
|
|
|
|
lpDSNotify->SetNotificationPositions(3, dspnHot);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
#endif
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: ~FPSTREAM();
|
|
|
|
|
*
|
|
|
|
|
* Description: Distruttore di default. Richiama anche la CloseFile() se ce
|
|
|
|
|
* ne e' bisogno.
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
|
|
|
|
FPSTREAM::~FPSTREAM() {
|
2012-05-03 12:49:30 +00:00
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
if (!bSoundSupported)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (bIsPlaying)
|
|
|
|
|
Stop();
|
|
|
|
|
|
|
|
|
|
if (bFileLoaded)
|
|
|
|
|
UnloadFile();
|
|
|
|
|
|
|
|
|
|
if (hHot1) {
|
|
|
|
|
CloseHandle(hHot1);
|
|
|
|
|
hHot1 = NULL;
|
|
|
|
|
}
|
|
|
|
|
if (hHot2) {
|
|
|
|
|
CloseHandle(hHot2);
|
|
|
|
|
hHot2 = NULL;
|
|
|
|
|
}
|
|
|
|
|
if (hHot3) {
|
|
|
|
|
CloseHandle(hHot3);
|
|
|
|
|
hHot3 = NULL;
|
|
|
|
|
}
|
|
|
|
|
if (hPlayThread_PlayFast) {
|
|
|
|
|
CloseHandle(hPlayThread_PlayFast);
|
|
|
|
|
hPlayThread_PlayFast = NULL;
|
|
|
|
|
}
|
|
|
|
|
if (hPlayThread_PlayNormal) {
|
|
|
|
|
CloseHandle(hPlayThread_PlayNormal);
|
|
|
|
|
hPlayThread_PlayNormal = NULL;
|
|
|
|
|
}
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
SyncToPlay = NULL;
|
|
|
|
|
|
|
|
|
|
RELEASE(lpDSNotify);
|
|
|
|
|
RELEASE(lpDSBuffer);
|
2012-05-03 12:49:30 +00:00
|
|
|
|
#endif
|
2012-05-03 11:43:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: Release();
|
|
|
|
|
*
|
|
|
|
|
* Description: Rilascia la memoria dell'oggetto. Deve essere richiamata quando
|
|
|
|
|
* l'oggetto non serve piu' e **SOLO SE** l'oggetto e' stato
|
|
|
|
|
* creato con la FPSOUND::CreateStream().
|
|
|
|
|
*
|
|
|
|
|
* Note: Eventuali puntatori all'oggetto non sono piu' validi dopo
|
|
|
|
|
* questa chiamata.
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
2012-05-03 12:49:30 +00:00
|
|
|
|
void FPSTREAM::Release() {
|
2012-05-03 11:43:00 +00:00
|
|
|
|
delete this;
|
2012-05-03 12:49:30 +00:00
|
|
|
|
// return NULL;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: bool LoadFile(LPSTREAM lpszFileName, uint32 dwCodec=FPCODEC_RAW);
|
|
|
|
|
*
|
|
|
|
|
* Description: Apre un file di stream.
|
|
|
|
|
*
|
|
|
|
|
* Input: LPSTR lpszFile Nome del file di stream da aprire
|
|
|
|
|
* uint32 dwCodec CODEC da utilizzare per decomprimere
|
|
|
|
|
* i campioni sonori
|
|
|
|
|
*
|
|
|
|
|
* Return: true se tutto OK, false in caso di errore
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
|
|
|
|
bool FPSTREAM::LoadFile(const char *lpszFileName, uint32 dwCodType, int nBufSize) {
|
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
HRESULT err;
|
|
|
|
|
void *lpBuf;
|
|
|
|
|
uint32 dwHi;
|
|
|
|
|
|
|
|
|
|
if (!bSoundSupported)
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
/* Si salva il tipo di codec */
|
|
|
|
|
dwCodec = dwCodType;
|
|
|
|
|
|
|
|
|
|
/* Crea il buffer */
|
|
|
|
|
if (!CreateBuffer(nBufSize))
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
/* Apre il file di stream in lettura */
|
|
|
|
|
if (!_file.open(lpszFileName))
|
|
|
|
|
//MessageBox(hwnd,"Cannot open stream file!","FPSTREAM::LoadFile()", MB_OK);
|
|
|
|
|
return false;
|
2012-05-21 21:53:13 +00:00
|
|
|
|
}
|
2012-05-03 11:43:00 +00:00
|
|
|
|
|
2012-05-21 21:53:13 +00:00
|
|
|
|
/* Si salva la lunghezza dello stream */
|
|
|
|
|
dwSize = _file.size();
|
|
|
|
|
_file.seek(0);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
|
2012-05-21 21:53:13 +00:00
|
|
|
|
/* Tutto a posto, possiamo uscire */
|
|
|
|
|
bFileLoaded = true;
|
|
|
|
|
bIsPlaying = false;
|
|
|
|
|
bPaused = false;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
#endif
|
2012-05-21 21:53:13 +00:00
|
|
|
|
return true;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: UnloadFile();
|
|
|
|
|
*
|
|
|
|
|
* Description: Chiude un file di stream eventualmente aperto. E' necessario
|
|
|
|
|
* richiamare questa funzione per disallocare la memoria
|
|
|
|
|
* occupata dallo stream.
|
|
|
|
|
*
|
|
|
|
|
* Return: Il distruttore della classe per sicurezza richiama la
|
|
|
|
|
* UnloadFile() se non e' stata richiamata esplicitamente.
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
|
|
|
|
bool FPSTREAM::UnloadFile() {
|
2012-05-03 12:49:30 +00:00
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
if (!bSoundSupported || !bFileLoaded)
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
/* Chiude gli handle del file di stream */
|
|
|
|
|
_file.close();
|
|
|
|
|
|
|
|
|
|
RELEASE(lpDSNotify);
|
|
|
|
|
RELEASE(lpDSBuffer);
|
|
|
|
|
|
|
|
|
|
/* Si ricorda che non c'e' piu' nessun file in memoria */
|
|
|
|
|
bFileLoaded = false;
|
2012-05-03 12:49:30 +00:00
|
|
|
|
#endif
|
2012-05-03 11:43:00 +00:00
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: bool Play();
|
|
|
|
|
*
|
|
|
|
|
* Description: Suona lo stream caricato.
|
|
|
|
|
*
|
|
|
|
|
* Return: true se tutto OK, false in caso di errore.
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
|
|
|
|
void FPSTREAM::Prefetch(void) {
|
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
uint32 dwId;
|
|
|
|
|
void *lpBuf;
|
|
|
|
|
uint32 dwHi;
|
|
|
|
|
HRESULT err;
|
|
|
|
|
|
|
|
|
|
if (!bSoundSupported || !bFileLoaded)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
/* Alloca un buffer temporaneo */
|
|
|
|
|
lpTempBuffer = (byte *)GlobalAlloc(GMEM_FIXED | GMEM_ZEROINIT, dwBufferSize / 2);
|
|
|
|
|
if (lpTempBuffer == NULL)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
switch (dwCodec) {
|
|
|
|
|
case FPCODEC_RAW:
|
|
|
|
|
lpCodec = new CODECRAW(bLoop);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case FPCODEC_ADPCM:
|
|
|
|
|
lpCodec = new CODECADPCMSTEREO(bLoop);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Posiziona lo stream file all'inizio */
|
|
|
|
|
_file.seek(0);
|
|
|
|
|
|
|
|
|
|
/* Riempie il buffer per avere i dati gia' pronti */
|
|
|
|
|
if ((err = lpDSBuffer->Lock(0, dwBufferSize / 2, &lpBuf, (uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
|
2012-05-21 21:53:13 +00:00
|
|
|
|
MessageBox(hwnd, "Cannot lock stream buffer!", "soundLoadStream()", MB_OK);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
/* Decomprime i dati dello stream direttamente dentro il buffer lockato */
|
|
|
|
|
lpCodec->Decompress(hFile, lpBuf, dwBufferSize / 2);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
/* Unlocka il buffer */
|
|
|
|
|
lpDSBuffer->Unlock(lpBuf, dwBufferSize / 2, NULL, NULL);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
/* Crea il thread che fa il play dello stream */
|
|
|
|
|
hThreadEnd = CreateEvent(NULL, false, false, NULL);
|
|
|
|
|
hPlayThread = CreateThread(NULL, 10240, (LPTHREAD_START_ROUTINE)PlayThread, (void *)this, 0, &dwId);
|
|
|
|
|
SetThreadPriority(hPlayThread, THREAD_PRIORITY_HIGHEST);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
/* Start il play del buffer DirectSound */
|
|
|
|
|
lpDSBuffer->SetCurrentPosition(0);
|
|
|
|
|
bIsPlaying = true;
|
|
|
|
|
|
|
|
|
|
dspnHot[0].dwOffset = 32;
|
|
|
|
|
dspnHot[0].hEventNotify = hHot1;
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
|
|
|
|
|
dspnHot[1].hEventNotify = hHot2;
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
|
|
|
|
|
dspnHot[2].hEventNotify = hHot3;
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
|
|
|
|
if (FAILED(lpDSNotify->SetNotificationPositions(3, dspnHot))) {
|
|
|
|
|
int a = 1;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FPSTREAM::PlayFast(void) {
|
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
dspnHot[0].dwOffset = 32;
|
|
|
|
|
dspnHot[0].hEventNotify = hHot1;
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
|
|
|
|
|
dspnHot[1].hEventNotify = hHot2;
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
|
|
|
|
dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
dspnHot[2].hEventNotify = hHot3;
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
lpDSBuffer->Stop();
|
|
|
|
|
|
2012-05-21 21:53:13 +00:00
|
|
|
|
if (FAILED(lpDSNotify->SetNotificationPositions(3, dspnHot))) {
|
2012-05-03 11:43:00 +00:00
|
|
|
|
warning("PlayFast SNP failed!");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (FAILED(lpDSBuffer->Play(0, 0, DSBPLAY_LOOPING))) {
|
|
|
|
|
warning("PlayFast failed!\n");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool FPSTREAM::Play() {
|
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
uint32 dwId;
|
|
|
|
|
void *lpBuf;
|
|
|
|
|
uint32 dwHi;
|
|
|
|
|
HRESULT err;
|
|
|
|
|
|
|
|
|
|
if (!bSoundSupported || !bFileLoaded)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
/* Alloca un buffer temporaneo */
|
|
|
|
|
lpTempBuffer = (byte *)GlobalAlloc(GMEM_FIXED | GMEM_ZEROINIT, dwBufferSize / 2);
|
|
|
|
|
if (lpTempBuffer == NULL)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
switch (dwCodec) {
|
|
|
|
|
case FPCODEC_RAW:
|
|
|
|
|
lpCodec = new CODECRAW(bLoop);
|
|
|
|
|
break;
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
case FPCODEC_ADPCM:
|
|
|
|
|
lpCodec = new CODECADPCMSTEREO(bLoop);
|
|
|
|
|
break;
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
default:
|
|
|
|
|
return false;
|
|
|
|
|
}
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
/* Posiziona lo stream file all'inizio */
|
|
|
|
|
_file.seek(0);
|
|
|
|
|
lpDSBuffer->Stop();
|
|
|
|
|
lpDSBuffer->SetCurrentPosition(0);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
/* Riempie il buffer per avere i dati gia' pronti */
|
2012-05-21 21:53:13 +00:00
|
|
|
|
if ((err = lpDSBuffer->Lock(0, dwBufferSize / 2, &lpBuf, (uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
|
|
|
|
|
error("Cannot lock stream buffer!", "soundLoadStream()");
|
2012-05-03 11:43:00 +00:00
|
|
|
|
}
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
/* Decomprime i dati dello stream direttamente dentro il buffer lockato */
|
|
|
|
|
lpCodec->Decompress(hFile, lpBuf, dwBufferSize / 2);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
/* Unlocka il buffer */
|
|
|
|
|
lpDSBuffer->Unlock(lpBuf, dwBufferSize / 2, NULL, NULL);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
/* Crea il thread che fa il play dello stream */
|
|
|
|
|
hThreadEnd = CreateEvent(NULL, false, false, NULL);
|
|
|
|
|
hPlayThread = CreateThread(NULL, 10240, (LPTHREAD_START_ROUTINE)PlayThread, (void *)this, 0, &dwId);
|
|
|
|
|
SetThreadPriority(hPlayThread, THREAD_PRIORITY_HIGHEST);
|
|
|
|
|
|
|
|
|
|
SetEvent(hPlayThread_PlayFast);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
#if 0
|
2012-05-21 21:53:13 +00:00
|
|
|
|
/* Start il play del buffer DirectSound */
|
|
|
|
|
lpDSBuffer->SetCurrentPosition(0);
|
|
|
|
|
|
|
|
|
|
dspnHot[0].dwOffset = 32;
|
|
|
|
|
dspnHot[0].hEventNotify = hHot1;
|
|
|
|
|
|
|
|
|
|
dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
|
|
|
|
|
dspnHot[1].hEventNotify = hHot2;
|
|
|
|
|
|
|
|
|
|
dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
|
|
|
|
|
dspnHot[2].hEventNotify = hHot3;
|
|
|
|
|
|
|
|
|
|
if (FAILED(lpDSNotify->SetNotificationPositions(3, dspnHot))) {
|
|
|
|
|
int a = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
lpDSBuffer->Play(0, 0, DSBPLAY_LOOPING);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
bIsPlaying = true;
|
|
|
|
|
#endif
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: bool Stop(bool bSync);
|
|
|
|
|
*
|
|
|
|
|
* Description: Ferma il play dello stream.
|
|
|
|
|
*
|
|
|
|
|
* Return: true se tutto OK, false in caso di errore.
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
|
|
|
|
bool FPSTREAM::Stop(bool bSync) {
|
2012-05-03 12:49:30 +00:00
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
if (!bSoundSupported)
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
if (!bFileLoaded)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if (!bIsPlaying)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if (bSync) {
|
|
|
|
|
// bSyncExit = true;
|
|
|
|
|
// lpDSBuffer->Stop();
|
|
|
|
|
// lpDSBuffer->Play(0, 0, 0);
|
|
|
|
|
return true;
|
|
|
|
|
} else {
|
2012-05-21 21:53:13 +00:00
|
|
|
|
/* Ferma il buffer DirectSound */
|
2012-05-03 11:43:00 +00:00
|
|
|
|
lpDSBuffer->Stop();
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
/* Avverte il thread che deve uscire e aspetta che si chiuda */
|
|
|
|
|
SetEvent(hThreadEnd);
|
2012-05-11 13:15:59 +00:00
|
|
|
|
WaitForSingleObject(hPlayThread, CORO_INFINITE);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
|
|
|
|
|
/* Chiude l'handle del thread e disalloca la memoria temporanea */
|
|
|
|
|
CloseHandle(hPlayThread);
|
|
|
|
|
CloseHandle(hThreadEnd);
|
|
|
|
|
GlobalFree(lpTempBuffer);
|
|
|
|
|
|
|
|
|
|
/* Disalloca e chiude il CODEC */
|
|
|
|
|
delete lpCodec;
|
|
|
|
|
|
|
|
|
|
bIsPlaying = false;
|
|
|
|
|
bPaused = false;
|
|
|
|
|
}
|
2012-05-03 12:49:30 +00:00
|
|
|
|
#endif
|
2012-05-03 11:43:00 +00:00
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FPSTREAM::WaitForSync(FPSTREAM *toplay) {
|
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
if (!bSoundSupported)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (!bFileLoaded)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (!bIsPlaying)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
SyncToPlay = toplay;
|
|
|
|
|
bSyncExit = true;
|
|
|
|
|
|
|
|
|
|
char buf[1024];
|
2012-05-21 21:53:13 +00:00
|
|
|
|
sprintf(buf, "Wait for sync: %x (SyncToPlay: [%x]=%x, SyncExit: [%x]=%d) MyThread: 0x%x\n",
|
|
|
|
|
this->lpDSBuffer, &this->SyncToPlay, SyncToPlay, &bSyncExit, bSyncExit, GetCurrentThreadId());
|
2012-05-03 11:43:00 +00:00
|
|
|
|
warning(buf);
|
|
|
|
|
|
2012-05-11 13:15:59 +00:00
|
|
|
|
WaitForSingleObject(hPlayThread, CORO_INFINITE);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
|
|
|
|
|
/* Chiude l'handle del thread e disalloca la memoria temporanea */
|
|
|
|
|
CloseHandle(hPlayThread);
|
|
|
|
|
CloseHandle(hThreadEnd);
|
|
|
|
|
GlobalFree(lpTempBuffer);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
/* Disalloca e chiude il CODEC */
|
|
|
|
|
delete lpCodec;
|
|
|
|
|
#endif
|
|
|
|
|
bIsPlaying = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: void FPSTREAM::PlayThread();
|
|
|
|
|
*
|
|
|
|
|
* Description: Thread che si occupa del play dello stream
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
2012-05-12 01:01:20 +00:00
|
|
|
|
void FPSTREAM::PlayThread(FPSTREAM *This) {
|
2012-05-03 11:43:00 +00:00
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
byte *lpLockBuf;
|
|
|
|
|
uint32 dwResult;
|
|
|
|
|
byte *lpLockBuf2;
|
|
|
|
|
uint32 dwResult2;
|
|
|
|
|
bool cicla = true;
|
|
|
|
|
uint32 countEnd;
|
|
|
|
|
bool bPrecache;
|
|
|
|
|
char buf[1024];
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
/* Eventi che segnalano quando bisogna eseguire qualcosa */
|
|
|
|
|
HANDLE hList[5] = { This->hThreadEnd, This->hHot1, This->hHot2, This->hHot3, This->hPlayThread_PlayFast };
|
|
|
|
|
|
|
|
|
|
bPrecache = true;
|
|
|
|
|
countEnd = 0;
|
|
|
|
|
while (cicla) {
|
|
|
|
|
if (This->lpCodec->EndOfStream() && This->lpCodec->bLoop == false) {
|
|
|
|
|
countEnd++;
|
2012-05-21 21:53:13 +00:00
|
|
|
|
if (countEnd == 3)
|
2012-05-03 11:43:00 +00:00
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Decomprime i dati che stanno per essere scritti dentro il buffer temporaneo */
|
|
|
|
|
if (This->lastVolume == 0)
|
|
|
|
|
ZeroMemory(This->lpTempBuffer, This->dwBufferSize / 2);
|
|
|
|
|
else if (bPrecache)
|
|
|
|
|
This->lpCodec->Decompress(This->_file, This->lpTempBuffer, This->dwBufferSize / 2);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
bPrecache = false;
|
|
|
|
|
|
|
|
|
|
/* Attende il set di un evento. Dato che sono tutti in automatic reset,
|
|
|
|
|
non c'e' bisogno di resettarlo dopo */
|
|
|
|
|
|
|
|
|
|
// uint32 dwBufStatus;
|
|
|
|
|
// This->lpDSBuffer->GetStatus(&dwBufStatus);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// sprintf(buf, "WFMO: %x (buf status: %x) MyThread: 0x%x\n", This->lpDSBuffer, dwBufStatus, GetCurrentThreadId());
|
|
|
|
|
// warning(buf);
|
2012-05-11 13:15:59 +00:00
|
|
|
|
dwResult = WaitForMultipleObjects(5, hList, false, CORO_INFINITE);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
|
2012-05-21 21:53:13 +00:00
|
|
|
|
/* uint32 dwPlay, dwWrite;
|
|
|
|
|
This->lpDSBuffer->GetCurrentPosition(&dwPlay, &dwWrite);
|
|
|
|
|
sprintf(buf, "CP Play: %u, Write: %u\n", dwPlay, dwWrite);
|
|
|
|
|
warning(buf); */
|
2012-05-03 11:43:00 +00:00
|
|
|
|
|
2012-05-21 21:53:13 +00:00
|
|
|
|
/* Fa uno switch per stabilire quale evento e' stato settato */
|
2012-05-03 11:43:00 +00:00
|
|
|
|
switch (dwResult - WAIT_OBJECT_0) {
|
|
|
|
|
case 0:
|
|
|
|
|
/* Bisogna uscire dal thread */
|
|
|
|
|
cicla = false;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 1:
|
2012-05-21 21:53:13 +00:00
|
|
|
|
/* Bisogna riempire la seconda meta' del buffer */
|
2012-05-03 11:43:00 +00:00
|
|
|
|
// if (dwPlay >= This->dspnHot[0].dwOffset && dwPlay <= This->dspnHot[0].dwOffset+1024 )
|
|
|
|
|
{
|
|
|
|
|
// sprintf(buf, "Prima met<65> buffer: %x\n", This->lpDSBuffer);
|
|
|
|
|
// warning(buf);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
This->lpDSBuffer->Lock(This->dwBufferSize / 2, This->dwBufferSize / 2, (void **)&lpLockBuf, &dwResult, (void **)&lpLockBuf2, &dwResult2, 0);
|
|
|
|
|
// sprintf(buf, "LockedBuf: dwResult=%x, dwBufferSize/2=%x, lpLockBuf2=%x, dwResult2=%x\n", dwResult, This->dwBufferSize/2, lpLockBuf2, dwResult2);
|
|
|
|
|
// warning(buf);
|
2012-06-07 19:14:59 +00:00
|
|
|
|
copyMemory(lpLockBuf, This->lpTempBuffer, This->dwBufferSize / 2);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
This->lpDSBuffer->Unlock(lpLockBuf, This->dwBufferSize / 2, lpLockBuf2, 0);
|
2012-05-03 11:43:00 +00:00
|
|
|
|
bPrecache = true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
|
/* Bisogna riempire la prima meta' del buffer */
|
|
|
|
|
// if (dwPlay >= This->dspnHot[1].dwOffset && dwPlay <= This->dspnHot[1].dwOffset+1024 )
|
2012-05-21 21:53:13 +00:00
|
|
|
|
{
|
2012-05-03 11:43:00 +00:00
|
|
|
|
// sprintf(buf, "Seconda met<65> buffer: %x\n", This->lpDSBuffer);
|
|
|
|
|
// warning(buf);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
This->lpDSBuffer->Lock(0, This->dwBufferSize / 2, (void **)&lpLockBuf, &dwResult, NULL, NULL, 0);
|
2012-06-07 19:14:59 +00:00
|
|
|
|
copyMemory(lpLockBuf, This->lpTempBuffer, This->dwBufferSize / 2);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
This->lpDSBuffer->Unlock(lpLockBuf, This->dwBufferSize / 2, NULL, NULL);
|
|
|
|
|
bPrecache = true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
|
2012-05-21 21:53:13 +00:00
|
|
|
|
case 3: {
|
2012-05-03 11:43:00 +00:00
|
|
|
|
// sprintf(buf, "End of buffer %x (SyncToPlay [%x]=%x, SyncExit: [%x]=%d)\n", This->lpDSBuffer, &This->SyncToPlay, This->SyncToPlay, &This->bSyncExit, This->bSyncExit);
|
|
|
|
|
// warning(buf);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
if (This->bSyncExit) {
|
2012-05-03 11:43:00 +00:00
|
|
|
|
// sprintf(buf, "Go with sync (Buffer: %x) MyThread: %x!\n", This->SyncToPlay->lpDSBuffer, GetCurrentThreadId());
|
|
|
|
|
// warning(buf);
|
2012-05-21 21:53:13 +00:00
|
|
|
|
//This->SyncToPlay->PlayFast();
|
|
|
|
|
SetEvent(This->SyncToPlay->hPlayThread_PlayFast);
|
|
|
|
|
// Transfer immediatly control to the other threads
|
|
|
|
|
Sleep(0);
|
|
|
|
|
This->bSyncExit = false;
|
|
|
|
|
cicla = false;
|
|
|
|
|
break;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
}
|
2012-05-21 21:53:13 +00:00
|
|
|
|
}
|
|
|
|
|
break;
|
2012-05-03 11:43:00 +00:00
|
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
|
This->PlayFast();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2012-05-21 21:53:13 +00:00
|
|
|
|
/* Ferma il buffer DirectSound */
|
2012-05-03 11:43:00 +00:00
|
|
|
|
// sprintf(buf, "Exiting thread. Buffer = %x, MyThread = 0x%x\n", This->lpDSBuffer, GetCurrentThreadId());
|
|
|
|
|
// warning(buf);
|
|
|
|
|
This->lpDSBuffer->Stop();
|
2012-05-08 14:42:27 +00:00
|
|
|
|
|
2012-05-03 11:43:00 +00:00
|
|
|
|
ExitThread(0);
|
2012-05-08 14:42:27 +00:00
|
|
|
|
#endif
|
2012-05-03 11:43:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: bool SetLoop(bool bLoop);
|
|
|
|
|
*
|
|
|
|
|
* Description: Attiva o disattiva il loop dello stream.
|
|
|
|
|
*
|
|
|
|
|
* Input: bool bLoop true per attivare il loop, false per
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* disattivarlo
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*
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* Note: Il loop deve essere attivato PRIMA di eseguire il play
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* dello stream. Qualsiasi modifica effettuata durante il play
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* non avra' effetto fino a che lo stream non viene fermato,
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* e poi rimesso in play.
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*
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\****************************************************************************/
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void FPSTREAM::SetLoop(bool loop) {
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bLoop = loop;
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}
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void FPSTREAM::Pause(bool bPause) {
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2012-05-03 12:49:30 +00:00
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#ifdef REFACTOR_ME
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2012-05-03 11:43:00 +00:00
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if (bFileLoaded) {
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if (bPause && bIsPlaying) {
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lpDSBuffer->Stop();
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bIsPlaying = false;
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bPaused = true;
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} else if (!bPause && bPaused) {
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dspnHot[0].dwOffset = 32;
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dspnHot[0].hEventNotify = hHot1;
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2012-05-21 21:53:13 +00:00
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2012-05-03 11:43:00 +00:00
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dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
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dspnHot[1].hEventNotify = hHot2;
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2012-05-21 21:53:13 +00:00
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dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
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2012-05-03 11:43:00 +00:00
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dspnHot[2].hEventNotify = hHot3;
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2012-05-21 21:53:13 +00:00
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if (FAILED(lpDSNotify->SetNotificationPositions(3, dspnHot))) {
|
2012-05-03 11:43:00 +00:00
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int a = 1;
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}
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2012-05-21 21:53:13 +00:00
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2012-05-03 11:43:00 +00:00
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lpDSBuffer->Play(0, 0, bLoop);
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bIsPlaying = true;
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bPaused = false;
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// Trucchetto per risettare il volume secondo le
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|
// possibili nuove configurazioni sonore
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SetVolume(lastVolume);
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}
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}
|
2012-05-03 12:49:30 +00:00
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#endif
|
2012-05-03 11:43:00 +00:00
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}
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/****************************************************************************\
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*
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* Function: void SetVolume(int dwVolume);
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*
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* Description: Cambia il volume dello stream
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*
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* Input: int dwVolume Volume da settare (0-63)
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*
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|
\****************************************************************************/
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|
|
void FPSTREAM::SetVolume(int dwVolume) {
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|
|
#ifdef REFACTOR_ME
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|
if (dwVolume > 63) dwVolume = 63;
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|
|
if (dwVolume < 0) dwVolume = 0;
|
2012-05-21 21:53:13 +00:00
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|
2012-05-03 11:43:00 +00:00
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|
lastVolume = dwVolume;
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|
2012-05-13 12:34:40 +00:00
|
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|
|
if (!GLOBALS.bCfgMusic) dwVolume = 0;
|
2012-05-03 11:43:00 +00:00
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|
else {
|
2012-05-13 12:34:40 +00:00
|
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|
|
dwVolume -= (10 - GLOBALS.nCfgMusicVolume) * 2;
|
2012-05-21 21:53:13 +00:00
|
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|
|
if (dwVolume < 0) dwVolume = 0;
|
2012-05-03 11:43:00 +00:00
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|
|
}
|
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|
|
if (lpDSBuffer)
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|
|
lpDSBuffer->SetVolume(dwVolume * (DSBVOLUME_MAX - DSBVOLUME_MIN) / 64 + DSBVOLUME_MIN);
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|
|
#endif
|
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|
|
}
|
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|
|
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|
|
/****************************************************************************\
|
|
|
|
|
*
|
|
|
|
|
* Function: void GetVolume(int *lpdwVolume);
|
|
|
|
|
*
|
|
|
|
|
* Description: Chiede il volume dello stream
|
|
|
|
|
*
|
|
|
|
|
* Input: int *lpdwVolume Variabile in cui verra' inserito
|
|
|
|
|
* il volume corrente
|
|
|
|
|
*
|
|
|
|
|
\****************************************************************************/
|
|
|
|
|
|
|
|
|
|
void FPSTREAM::GetVolume(int *lpdwVolume) {
|
|
|
|
|
#ifdef REFACTOR_ME
|
|
|
|
|
if (lpDSBuffer)
|
|
|
|
|
lpDSBuffer->GetVolume((uint32 *)lpdwVolume);
|
|
|
|
|
*lpdwVolume -= (DSBVOLUME_MIN);
|
|
|
|
|
*lpdwVolume *= 64;
|
|
|
|
|
*lpdwVolume /= (DSBVOLUME_MAX - DSBVOLUME_MIN);
|
2012-05-03 12:49:30 +00:00
|
|
|
|
#endif
|
2012-05-03 11:43:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
2012-04-29 23:27:12 +00:00
|
|
|
|
} // End of namespace Tony
|