scummvm/engines/saga2/imagcach.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_IMAGCACH_H
#define SAGA2_IMAGCACH_H
namespace Saga2 {
/* ===================================================================== *
ImageNode class which defines a re-entrant image resource
* ===================================================================== */
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class CImageNode {
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private:
uint32 _contextID; // ID of context
uint32 _resourceID; // RES_ID of image
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uint16 _requested; // the number of allocation requests made to node
void *_image; // the image
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public:
CImageNode(hResContext *con, uint32 resID);
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~CImageNode();
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void *getImagePtr();
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bool isSameImage(hResContext *con, uint32 resID);
bool isSameImage(void *imagePtr);
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uint16 getNumRequested() {
return _requested;
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}
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bool releaseRequest();
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};
/* ===================================================================== *
ImageCache class which maintains a list of ImageNodes
* ===================================================================== */
class CImageCache {
private:
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Common::List<CImageNode *> _nodes; // list of ImageNode
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public:
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CImageCache() {
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assert(_nodes.empty());
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}
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~CImageCache();
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void *requestImage(hResContext *con, uint32 resID);
void releaseImage(void *);
};
} // end of namespace Saga2
#endif