scummvm/engines/dm/dm.cpp

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#include "common/scummsys.h"
#include "common/system.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "engines/util.h"
#include "engines/engine.h"
#include "graphics/palette.h"
#include "common/file.h"
#include "dm/dm.h"
#include "dm/gfx.h"
namespace DM {
DMEngine::DMEngine(OSystem *syst) : Engine(syst), _console(nullptr) {
// Do not load data files
// Do not initialize graphics here
// Do not initialize audio devices here
// Do these from run
//Specify all default directories
//const Common::FSNode gameDataDir(ConfMan.get("example"));
//SearchMan.addSubDirectoryMatching(gameDataDir, "example2");
DebugMan.addDebugChannel(kDMDebugExample, "example", "example desc");
// regiser random source
_rnd = new Common::RandomSource("quux");
debug("DMEngine::DMEngine");
}
DMEngine::~DMEngine() {
debug("DMEngine::~DMEngine");
// dispose of resources
delete _rnd;
delete _console;
delete _displayMan;
// clear debug channels
DebugMan.clearAllDebugChannels();
}
Common::Error DMEngine::run() {
initGraphics(320, 200, false);
_console = new Console(this);
_displayMan = new DisplayMan(this);
_displayMan->setUpScreens(320, 200);
_displayMan->loadGraphics();
byte *palette = new byte[256 * 3];
for (int i = 0; i < 16; ++i)
palette[i * 3] = palette[i * 3 + 1] = palette[i * 3 + 2] = i * 16;
_displayMan->setPalette(palette, 16);
byte *buffer = new byte[320 * 200];
for (int i = 0; i < 320 * 100; ++i)
buffer[i] = 4;
for (int i = 320 * 100; i < 320 * 200; ++i)
buffer[i] = 6;
_system->copyRectToScreen(buffer, 320, 0, 0, 320, 200);
_system->updateScreen();
uint16 width = _displayMan->getImageWidth(75);
uint16 height = _displayMan->getImageHeight(75);
byte *cleanByteImg0Data = new byte[width * height];
_displayMan->loadIntoBitmap(75, cleanByteImg0Data);
_displayMan->blitToScreen(cleanByteImg0Data, width, height, 30, 30);
while (true) {
_displayMan->updateScreen();
}
return Common::kNoError;
}
} // End of namespace DM