2011-03-27 00:19:44 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
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* $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
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*
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*/
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#ifndef TSAGE_RINGWORLD_SCENES10_H
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#define TSAGE_RINGWORLD_SCENES10_H
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#include "common/scummsys.h"
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#include "tsage/ringworld_logic.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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namespace tSage {
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2011-03-30 19:59:20 +00:00
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class Scene9100: public Scene {
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/* Items */
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class SceneHotspot1: public SceneHotspot_3 {
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public:
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virtual void doAction(int action);
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};
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SequenceManager _sequenceManager;
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SceneObject _object1;
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SceneObject _object2;
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SceneObject _object3;
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SceneObject _object4;
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SceneObject _object5;
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SceneObject _object6;
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SceneHotspot1 _sceneHotspot1;
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SceneHotspot_3 _sceneHotspot2;
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SceneHotspot_3 _sceneHotspot3;
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SceneHotspot_3 _sceneHotspot4;
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SceneHotspot_3 _sceneHotspot5;
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SceneHotspot_3 _sceneHotspot6;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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2011-03-30 23:18:50 +00:00
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class Scene9150: public Scene {
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class Object3: public SceneObject4 {
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public:
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virtual void signal();
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virtual void dispatch();
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};
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SequenceManager _sequenceManager1;
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SequenceManager _sequenceManager2;
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SceneObject _object1;
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SceneObject _object2;
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Object3 _object3;
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2011-04-01 21:47:39 +00:00
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int _field30A;
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2011-03-30 23:18:50 +00:00
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SceneHotspot_3 _sceneHotspot1;
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SceneHotspot_3 _sceneHotspot2;
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SceneHotspot_3 _sceneHotspot3;
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SceneHotspot_3 _sceneHotspot4;
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SceneHotspot_3 _sceneHotspot5;
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SceneHotspot_3 _sceneHotspot6;
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SceneHotspot_3 _sceneHotspot7;
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SceneHotspot_3 _sceneHotspot8;
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SceneHotspot_3 _sceneHotspot9;
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SceneHotspot_3 _sceneHotspot10;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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2011-04-01 21:47:39 +00:00
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class Scene9200: public Scene {
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class SceneHotspot1: public SceneHotspot_3{
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public:
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virtual void doAction(int action);
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};
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SequenceManager _sequenceManager;
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SceneObject _object1;
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SceneObject _object2;
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SceneObject _object3;
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int _field30A;
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Action _action1;
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SpeakerGText _speakerGText;
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SpeakerGR _speakerGR;
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SpeakerQText _speakerQText;
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SoundHandler _soundHandler;
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SceneHotspot1 _hotspot1;
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SceneHotspot_3 _hotspot2;
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SceneHotspot_3 _hotspot3;
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SceneHotspot_3 _hotspot4;
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SceneHotspot_3 _hotspot5;
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SceneHotspot_3 _hotspot6;
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SceneHotspot_3 _hotspot7;
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SceneHotspot_3 _hotspot8;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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virtual void process(Event &event);
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};
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2011-04-02 06:23:55 +00:00
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class Scene9300: public Scene {
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SequenceManager _sequenceManager;
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SceneObject _object1;
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SceneObject _object2;
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SceneHotspot_3 _hotspot1;
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SceneHotspot_3 _hotspot2;
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SceneHotspot_3 _hotspot3;
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SceneHotspot_3 _hotspot4;
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SceneHotspot_3 _hotspot5;
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SceneHotspot_3 _hotspot6;
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SceneHotspot_3 _hotspot7;
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SceneHotspot_3 _hotspot8;
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SceneHotspot_3 _hotspot9;
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SceneHotspot_3 _hotspot10;
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SceneHotspot_3 _hotspot11;
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SceneHotspot_3 _hotspot12;
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SceneHotspot_3 _hotspot13;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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2011-03-28 06:28:08 +00:00
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class Scene9350: public Scene {
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/* Objects */
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class Object1: public SceneObject {
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public:
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2011-03-31 18:09:40 +00:00
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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2011-03-28 06:28:08 +00:00
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virtual void draw();
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};
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public:
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int _field30A;
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SequenceManager _sequenceManager;
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Object1 _object1;
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SceneObject _object2;
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2011-03-29 10:10:00 +00:00
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SceneHotspot_3 _sceneHotspot1;
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SceneHotspot_3 _sceneHotspot2;
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SceneHotspot_3 _sceneHotspot3;
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SceneHotspot_3 _sceneHotspot4;
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SceneHotspot_3 _sceneHotspot5;
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2011-03-28 06:28:08 +00:00
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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2011-03-29 10:10:00 +00:00
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class Scene9700: public Scene {
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int _field30A;
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SequenceManager _sequenceManager;
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SceneObject _object1;
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SceneHotspot_3 _sceneHotspot1;
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SceneHotspot_3 _sceneHotspot2;
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SceneHotspot_3 _sceneHotspot3;
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SceneHotspot_3 _sceneHotspot4;
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SceneHotspot_3 _sceneHotspot5;
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SceneHotspot_3 _sceneHotspot6;
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GfxButton _gfxButton1;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void process(Event &event);
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};
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2011-03-27 12:25:04 +00:00
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class Scene9750: public Scene {
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public:
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SequenceManager _sequenceManager;
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SceneObject _object1;
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SceneObject _object2;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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2011-03-27 00:19:44 +00:00
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class Scene9999: public Scene {
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/* Actions */
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class Action1: public Action {
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public:
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virtual void signal();
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};
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class Action2: public Action {
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public:
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virtual void signal();
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};
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public:
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Action1 _action1;
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Action2 _action2;
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Action _action3;
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SceneObject _object1;
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SceneObject _object2;
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SceneObject _object3;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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};
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} // End of namespace tSage
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#endif
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