2012-11-13 21:49:12 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCUMM_PLAYER_V3M_H
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#define SCUMM_PLAYER_V3M_H
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#include "common/scummsys.h"
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#include "common/util.h"
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#include "common/mutex.h"
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#include "scumm/music.h"
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2012-11-14 00:27:53 +00:00
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#include "scumm/player_mac.h"
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2012-11-13 21:49:12 +00:00
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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class Mixer;
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namespace Scumm {
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class ScummEngine;
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/**
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* Scumm V3 Macintosh music driver.
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*/
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2012-11-18 12:43:33 +00:00
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class Player_V3M : public Player_Mac {
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2012-11-13 21:49:12 +00:00
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public:
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Player_V3M(ScummEngine *scumm, Audio::Mixer *mixer);
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2012-11-14 00:27:53 +00:00
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virtual bool checkMusicAvailable();
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virtual bool loadMusic(const byte *ptr);
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2012-11-18 13:30:17 +00:00
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virtual bool getNextNote(int ch, uint32 &samples, int &pitchModifier, byte &velocity);
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2012-11-13 21:49:12 +00:00
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};
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} // End of namespace Scumm
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#endif
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