scummvm/engines/hpl1/hpl1.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engine/engine.h"
#include "hpl1/hpl1.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
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#include "common/scummsys.h"
#include "common/system.h"
#include "engines/util.h"
#include "graphics/palette.h"
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#include "hpl1/console.h"
#include "hpl1/detection.h"
#include "hpl1/debug.h"
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#include "audio/mixer.h"
extern int hplMain(const hpl::tString &asCommandLine);
namespace Hpl1 {
Hpl1Engine *g_engine;
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Hpl1Engine::Hpl1Engine(OSystem *syst, const ADGameDescription *gameDesc)
: Engine(syst), _gameDescription(gameDesc), _randomSource("Hpl1") {
g_engine = this;
}
Hpl1Engine::~Hpl1Engine() {
delete _screen;
}
uint32 Hpl1Engine::getFeatures() const {
return _gameDescription->flags;
}
Common::String Hpl1Engine::getGameId() const {
return _gameDescription->gameId;
}
static void initSaves(const char *target, Common::BitArray &slots, Common::HashMap<Common::String, int> &savemap) {
slots.set_size(g_engine->getMetaEngine()->getMaximumSaveSlot());
SaveStateList saves = g_engine->getMetaEngine()->listSaves(target);
for (auto &s : saves) {
savemap.setVal(s.getDescription(), s.getSaveSlot());
slots.set(s.getSaveSlot());
}
}
Common::Error Hpl1Engine::run() {
initSaves(_targetName.c_str(), _saveSlots, _internalSaves);
hplMain("");
return Common::kNoError;
}
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void Hpl1Engine::pauseEngineIntern(bool pause) {
_mixer->pauseAll(pause);
g_system->lockMouse(!pause);
}
static int freeSaveSlot(Common::BitArray &slots, const int size) {
for (int i = 0; i < size; ++i) {
if (!slots.get(i))
return i;
}
return -1;
}
Common::String Hpl1Engine::createSaveFile(const Common::String &internalName) {
const int freeSlot = freeSaveSlot(_saveSlots, getMetaEngine()->getMaximumSaveSlot());
if (freeSlot == -1) {
warning("game out of save slots");
return "";
}
_saveSlots.set(freeSlot);
_internalSaves.setVal(internalName, freeSlot);
return getSaveStateName(freeSlot);
}
Common::String Hpl1Engine::mapInternalSaveToFile(const Common::String &internalName) {
const int slot = _internalSaves.getValOrDefault(internalName, -1);
if (slot == -1) {
logError(Hpl1::kDebugLevelError, "trying to map invalid save name: %s\n", internalName.c_str());
return "";
}
return getSaveStateName(slot);
}
Common::StringArray Hpl1Engine::listInternalSaves(const Common::String &pattern) {
Common::StringArray saves;
for(auto &kv : _internalSaves) {
if (kv._key.matchString(pattern))
saves.push_back(kv._key);
}
return saves;
}
Common::Error Hpl1Engine::syncGame(Common::Serializer &s) {
// The Serializer has methods isLoading() and isSaving()
// if you need to specific steps; for example setting
// an array size after reading it's length, whereas
// for saving it would write the existing array's length
int dummy = 0;
s.syncAsUint32LE(dummy);
return Common::kNoError;
}
} // namespace Hpl1