2002-08-18 18:04:07 +00:00
|
|
|
/* ScummVM - Scumm Interpreter
|
|
|
|
* Copyright (C) 2002 The ScummVM project
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*
|
|
|
|
* $Header$
|
|
|
|
*/
|
|
|
|
|
2002-08-18 21:42:52 +00:00
|
|
|
#include "stdafx.h"
|
2002-08-18 18:04:07 +00:00
|
|
|
#include "engine.h"
|
2002-08-18 22:47:11 +00:00
|
|
|
#include "config-file.h"
|
2002-11-10 17:19:43 +00:00
|
|
|
#include "gameDetector.h"
|
|
|
|
#include "timer.h"
|
2002-08-18 22:47:11 +00:00
|
|
|
#include "sound/mixer.h"
|
2002-08-18 18:04:07 +00:00
|
|
|
|
|
|
|
/* FIXME - BIG HACK for MidiEmu */
|
|
|
|
OSystem *g_system = 0;
|
|
|
|
SoundMixer *g_mixer = 0;
|
|
|
|
|
|
|
|
Engine::Engine(GameDetector *detector, OSystem *syst)
|
|
|
|
: _system(syst)
|
|
|
|
{
|
|
|
|
_mixer = new SoundMixer();
|
|
|
|
|
2002-08-18 22:47:11 +00:00
|
|
|
_gameDataPath = detector->_gameDataPath;
|
|
|
|
|
2002-08-18 18:04:07 +00:00
|
|
|
/* FIXME - BIG HACK for MidiEmu */
|
|
|
|
g_system = _system;
|
|
|
|
g_mixer = _mixer;
|
2002-09-18 10:22:36 +00:00
|
|
|
_timer = new Timer(this);
|
2002-09-30 06:09:07 +00:00
|
|
|
_timer->init();
|
2002-08-18 18:04:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Engine::~Engine()
|
|
|
|
{
|
|
|
|
delete _mixer;
|
2002-09-18 10:22:36 +00:00
|
|
|
delete _timer;
|
2002-08-18 18:04:07 +00:00
|
|
|
}
|
2002-08-18 18:39:42 +00:00
|
|
|
|
2002-08-18 22:47:11 +00:00
|
|
|
const char *Engine::getSavePath() const
|
|
|
|
{
|
|
|
|
const char *dir = NULL;
|
|
|
|
|
|
|
|
#ifdef _WIN32_WCE
|
|
|
|
dir = _gameDataPath;
|
|
|
|
#else
|
|
|
|
|
|
|
|
#if !defined(MACOS_CARBON)
|
|
|
|
dir = getenv("SCUMMVM_SAVEPATH");
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config
|
|
|
|
if (!dir || dir[0] == 0)
|
2002-09-26 12:29:10 +00:00
|
|
|
dir = g_config->get("savepath");
|
2002-08-18 22:47:11 +00:00
|
|
|
|
|
|
|
// If SCUMMVM_SAVEPATH was not specified, try to use general path from config
|
|
|
|
if (!dir || dir[0] == 0)
|
2002-09-26 12:29:10 +00:00
|
|
|
dir = g_config->get("savepath", "scummvm");
|
2002-08-18 22:47:11 +00:00
|
|
|
|
|
|
|
// If no save path was specified, use no directory prefix
|
|
|
|
if (dir == NULL)
|
|
|
|
dir = "";
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return dir;
|
|
|
|
}
|
|
|
|
|
2002-08-18 18:39:42 +00:00
|
|
|
Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst)
|
|
|
|
{
|
|
|
|
Engine *engine;
|
|
|
|
|
|
|
|
if (detector->_gameId >= GID_SIMON_FIRST && detector->_gameId <= GID_SIMON_LAST) {
|
|
|
|
// Simon the Sorcerer
|
|
|
|
detector->_gameId -= GID_SIMON_FIRST;
|
2002-11-10 17:19:43 +00:00
|
|
|
engine = Engine_SIMON_create(detector, syst);
|
2002-08-18 18:39:42 +00:00
|
|
|
} else {
|
|
|
|
// Some kind of Scumm game
|
2002-11-10 17:19:43 +00:00
|
|
|
engine = Engine_SCUMM_create(detector, syst);
|
2002-08-18 18:39:42 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return engine;
|
|
|
|
}
|
2002-09-18 10:56:23 +00:00
|
|
|
|
|
|
|
void CDECL warning(const char *s, ...)
|
|
|
|
{
|
|
|
|
char buf[1024];
|
|
|
|
va_list va;
|
|
|
|
|
|
|
|
va_start(va, s);
|
|
|
|
vsprintf(buf, s, va);
|
|
|
|
va_end(va);
|
|
|
|
|
|
|
|
fprintf(stderr, "WARNING: %s!\n", buf);
|
|
|
|
#if defined( USE_WINDBG )
|
2002-11-06 16:47:46 +00:00
|
|
|
strcat(buf, "\n");
|
2002-09-18 10:56:23 +00:00
|
|
|
OutputDebugString(buf);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
uint16 _debugLevel = 1;
|
|
|
|
|
|
|
|
void CDECL debug(int level, const char *s, ...)
|
|
|
|
{
|
|
|
|
char buf[1024];
|
|
|
|
va_list va;
|
|
|
|
|
|
|
|
if (level > _debugLevel)
|
|
|
|
return;
|
|
|
|
|
|
|
|
va_start(va, s);
|
|
|
|
vsprintf(buf, s, va);
|
|
|
|
va_end(va);
|
|
|
|
printf("%s\n", buf);
|
|
|
|
|
|
|
|
#if defined( USE_WINDBG )
|
2002-11-06 16:47:46 +00:00
|
|
|
strcat(buf, "\n");
|
2002-09-18 10:56:23 +00:00
|
|
|
OutputDebugString(buf);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
fflush(stdout);
|
|
|
|
}
|
|
|
|
|
|
|
|
void checkHeap()
|
|
|
|
{
|
|
|
|
#if defined(WIN32)
|
|
|
|
if (_heapchk() != _HEAPOK) {
|
|
|
|
error("Heap is invalid!");
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|