scummvm/engines/neverhood/detection.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "common/translation.h"
#include "neverhood/neverhood.h"
namespace Neverhood {
struct NeverhoodGameDescription {
ADGameDescription desc;
int gameID;
int gameType;
uint32 features;
uint16 version;
};
const char *NeverhoodEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
uint32 NeverhoodEngine::getFeatures() const {
return _gameDescription->features;
}
Common::Platform NeverhoodEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
Common::Language NeverhoodEngine::getLanguage() const {
return _gameDescription->desc.language;
}
uint16 NeverhoodEngine::getVersion() const {
return _gameDescription->version;
}
bool NeverhoodEngine::isDemo() const {
return _gameDescription->desc.flags & ADGF_DEMO;
}
bool NeverhoodEngine::applyResourceFixes() const {
return getLanguage() == Common::RU_RUS;
}
}
static const PlainGameDescriptor neverhoodGames[] = {
{"neverhood", "The Neverhood Chronicles"},
{0, 0}
};
namespace Neverhood {
static const NeverhoodGameDescription gameDescriptions[] = {
{
// Neverhood English version
{
"neverhood",
0,
AD_ENTRY1s("hd.blb", "22958d968458c9ff221aee38577bb2b2", 4279716),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
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GUIO1(GUIO_NONE)
},
0,
0,
0,
0,
},
{
// Neverhood English demo version
{
"neverhood",
"Demo",
AD_ENTRY1s("nevdemo.blb", "05b735cfb1086892bec79b54dca5545b", 22564568),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_DEMO,
GUIO1(GUIO_NONE)
},
0,
0,
0,
0,
},
{
// Neverhood earlier English demo version
{
"neverhood",
"Demo",
AD_ENTRY1s("nevdemo.blb", "9cbc33bc8ebacacfc8071f3e26a9c85f", 22357020),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_DEMO,
GUIO1(GUIO_NONE)
},
0,
0,
0,
0,
},
{
// Neverhood Russian version. Dyadyushka Risech
{
"neverhood",
"DR",
AD_ENTRY1s("hd.blb", "787951bf094aad9962291e69a707bdde", 4248635),
Common::RU_RUS,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
0,
0,
0,
0,
},
// FIXME: Disabled for now, as it has broken resources that corrupt the heap
// (e.g. the menu header).
#if 0
{
// Neverhood Russian version. Fargus
{
"neverhood",
"Fargus",
AD_ENTRY1s("hd.blb", "c87c69db423f560d3708e9de78751a7f", 4425816),
Common::RU_RUS,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
0,
0,
0,
0,
},
#endif
{ AD_TABLE_END_MARKER, 0, 0, 0, 0 }
};
} // End of namespace Neverhood
static const ExtraGuiOption neverhoodExtraGuiOption1 = {
_s("Use original save/load screens"),
_s("Use the original save/load screens instead of the ScummVM ones"),
"originalsaveload",
false
};
static const ExtraGuiOption neverhoodExtraGuiOption2 = {
_s("Skip the Hall of Records storyboard scenes"),
_s("Allows the player to skip past the Hall of Records storyboard scenes"),
"skiphallofrecordsscenes",
false
};
static const ExtraGuiOption neverhoodExtraGuiOption3 = {
_s("Scale the making of videos to full screen"),
_s("Scale the making of videos, so that they use the whole screen"),
"scalemakingofvideos",
false
};
class NeverhoodMetaEngine : public AdvancedMetaEngine {
public:
NeverhoodMetaEngine() : AdvancedMetaEngine(Neverhood::gameDescriptions, sizeof(Neverhood::NeverhoodGameDescription), neverhoodGames) {
_guiOptions = GUIO2(GUIO_NOSUBTITLES, GUIO_NOMIDI);
}
const char *getEngineId() const {
return "neverhood";
}
virtual const char *getName() const {
return "The Neverhood Chronicles";
}
virtual const char *getOriginalCopyright() const {
return "The Neverhood Chronicles (C) The Neverhood, Inc.";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool NeverhoodMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSimpleSavesNames);
}
bool Neverhood::NeverhoodEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool NeverhoodMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Neverhood::NeverhoodGameDescription *gd = (const Neverhood::NeverhoodGameDescription *)desc;
if (gd) {
*engine = new Neverhood::NeverhoodEngine(syst, gd);
}
return gd != 0;
}
const ExtraGuiOptions NeverhoodMetaEngine::getExtraGuiOptions(const Common::String &target) const {
ExtraGuiOptions options;
options.push_back(neverhoodExtraGuiOption1);
options.push_back(neverhoodExtraGuiOption2);
options.push_back(neverhoodExtraGuiOption3);
return options;
}
SaveStateList NeverhoodMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Neverhood::NeverhoodEngine::SaveHeader header;
Common::String pattern = target;
pattern += ".###";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
ALL: Load savegame thumbnail only when necessary This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
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if (Neverhood::NeverhoodEngine::readSaveHeader(in, header) == Neverhood::NeverhoodEngine::kRSHENoError) {
saveList.push_back(SaveStateDescriptor(slotNum, header.description));
}
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int NeverhoodMetaEngine::getMaximumSaveSlot() const {
return 999;
}
void NeverhoodMetaEngine::removeSaveState(const char *target, int slot) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, slot);
saveFileMan->removeSavefile(filename.c_str());
}
SaveStateDescriptor NeverhoodMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
Neverhood::NeverhoodEngine::SaveHeader header;
Neverhood::NeverhoodEngine::kReadSaveHeaderError error;
ALL: Load savegame thumbnail only when necessary This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
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error = Neverhood::NeverhoodEngine::readSaveHeader(in, header, false);
delete in;
if (error == Neverhood::NeverhoodEngine::kRSHENoError) {
SaveStateDescriptor desc(slot, header.description);
desc.setDeletableFlag(false);
desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
int day = (header.saveDate >> 24) & 0xFF;
int month = (header.saveDate >> 16) & 0xFF;
int year = header.saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (header.saveTime >> 16) & 0xFF;
int minutes = (header.saveTime >> 8) & 0xFF;
desc.setSaveTime(hour, minutes);
desc.setPlayTime(header.playTime * 1000);
return desc;
}
}
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(NEVERHOOD)
REGISTER_PLUGIN_DYNAMIC(NEVERHOOD, PLUGIN_TYPE_ENGINE, NeverhoodMetaEngine);
#else
REGISTER_PLUGIN_STATIC(NEVERHOOD, PLUGIN_TYPE_ENGINE, NeverhoodMetaEngine);
#endif