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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "cruise/staticres.h"
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#include "cruise/cruise.h"
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#include "common/util.h"
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namespace Cruise {
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const char *english_strings[] = {
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"Player Menu", "Save", "Load", "Start again", "Quit", "Inventory"
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};
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const char *french_strings[] = {
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"Menu Joueur", "Sauvegarde", "Chargement", "Recommencer le jeu", "Quitter", "Inventaire"
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};
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const char **getStringList() {
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switch (_vm->getLanguage()) {
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case Common::EN_ANY:
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return english_strings;
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case Common::FR_FRA:
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return french_strings;
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default:
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error("Unknown language encountered");
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}
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}
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} // End of namespace Cruise
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