scummvm/engines/voyeur/detection.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "voyeur/voyeur.h"
#include "base/plugins.h"
#include "common/savefile.h"
#include "common/str-array.h"
#include "common/memstream.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "graphics/colormasks.h"
#include "graphics/surface.h"
#define MAX_SAVES 99
namespace Voyeur {
struct VoyeurGameDescription {
ADGameDescription desc;
};
uint32 VoyeurEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language VoyeurEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform VoyeurEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
bool VoyeurEngine::getIsDemo() const {
return _gameDescription->desc.flags & ADGF_DEMO;
}
} // End of namespace Voyeur
static const PlainGameDescriptor voyeurGames[] = {
{"voyeur", "Voyeur"},
{0, 0}
};
#include "voyeur/detection_tables.h"
class VoyeurMetaEngine : public AdvancedMetaEngine {
public:
VoyeurMetaEngine() : AdvancedMetaEngine(Voyeur::gameDescriptions, sizeof(Voyeur::VoyeurGameDescription), voyeurGames) {
_maxScanDepth = 3;
}
virtual const char *getName() const {
return "Voyeur Engine";
}
virtual const char *getOriginalCopyright() const {
return "Voyeur (c) Philips P.O.V. Entertainment Group";
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}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool VoyeurMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail);
}
bool Voyeur::VoyeurEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool VoyeurMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Voyeur::VoyeurGameDescription *gd = (const Voyeur::VoyeurGameDescription *)desc;
if (gd) {
*engine = new Voyeur::VoyeurEngine(syst, gd);
}
return gd != 0;
}
SaveStateList VoyeurMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String saveDesc;
Common::String pattern = Common::String::format("%s.0##", target);
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filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort to get the files in numerical order
SaveStateList saveList;
Voyeur::VoyeurSavegameHeader header;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
const char *ext = strrchr(file->c_str(), '.');
int slot = ext ? atoi(ext + 1) : -1;
if (slot >= 0 && slot <= MAX_SAVES) {
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
if (header.read(in)) {
saveList.push_back(SaveStateDescriptor(slot, header._saveName));
header._thumbnail->free();
}
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delete in;
}
}
}
return saveList;
}
int VoyeurMetaEngine::getMaximumSaveSlot() const {
return MAX_SAVES;
}
void VoyeurMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
SaveStateDescriptor VoyeurMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
if (f) {
Voyeur::VoyeurSavegameHeader header;
header.read(f);
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delete f;
// Create the return descriptor
SaveStateDescriptor desc(slot, header._saveName);
desc.setThumbnail(header._thumbnail);
desc.setSaveDate(header._saveYear, header._saveMonth, header._saveDay);
desc.setSaveTime(header._saveHour, header._saveMinutes);
desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
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return desc;
}
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(VOYEUR)
REGISTER_PLUGIN_DYNAMIC(VOYEUR, PLUGIN_TYPE_ENGINE, VoyeurMetaEngine);
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#else
REGISTER_PLUGIN_STATIC(VOYEUR, PLUGIN_TYPE_ENGINE, VoyeurMetaEngine);
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#endif