2012-03-06 03:34:46 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2012-05-11 14:03:59 +00:00
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2012-03-06 03:34:46 +00:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2012-05-11 14:03:59 +00:00
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2012-03-06 03:34:46 +00:00
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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2012-05-11 14:25:53 +00:00
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#ifndef WINTERMUTE_ADSCENENODE_H
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#define WINTERMUTE_ADSCENENODE_H
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2012-03-06 03:34:46 +00:00
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#include "AdTypes.h" // Added by ClassView
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#include "AdRegion.h" // Added by ClassView
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#include "AdEntity.h"
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namespace WinterMute {
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class CAdSceneNode : public CBObject {
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public:
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DECLARE_PERSISTENT(CAdSceneNode, CBObject)
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HRESULT SetRegion(CAdRegion *Region);
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HRESULT SetEntity(CAdEntity *Entity);
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2012-04-27 22:00:14 +00:00
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CAdEntity *_entity;
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CAdRegion *_region;
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TObjectType _type;
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2012-03-06 03:34:46 +00:00
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CAdSceneNode(CBGame *inGame);
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virtual ~CAdSceneNode();
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};
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}
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#endif
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