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https://github.com/libretro/scummvm.git
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65 lines
1.9 KiB
C
65 lines
1.9 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GUI_ONSCREENDIALOG_H
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#define GUI_ONSCREENDIALOG_H
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#include "gui/dialog.h"
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#include "gui/widget.h"
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namespace GUI {
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class OnScreenDialog : public Dialog {
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private:
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uint32 lastTime;
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bool _enableDrag;
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bool _mouseOver;
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bool _editDlgShown;
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Common::Point _dragPoint;
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GUI::StaticTextWidget *text;
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Dialog *dlg;
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bool isMouseOver(int x, int y);
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public:
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OnScreenDialog(bool recordingMode);
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~OnScreenDialog();
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virtual void close();
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virtual bool isVisible() const;
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virtual void reflowLayout();
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void setReplayedTime(uint32 newTime);
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virtual void handleMouseMoved(int x, int y, int button);
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virtual void handleMouseDown(int x, int y, int button, int clickCount);
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virtual void handleMouseUp(int x, int y, int button, int clickCount);
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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bool isMouseOver();
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bool isEditDlgVisible();
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Dialog *getActiveDlg();
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protected:
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virtual void releaseFocus();
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};
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} // End of namespace GUI
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#endif
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