2003-07-28 01:44:38 +00:00
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/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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/*****************************************************************************
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* SOUND.H Sound engine
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*
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* SOUND.CPP Contains the sound engine, fx & music functions
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* Some very 'sound' code in here ;)
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*
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* (16Dec96 JEL)
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*
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****************************************************************************/
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#ifndef SOUND_H
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#define SOUND_H
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2003-10-04 00:52:27 +00:00
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namespace Sword2 {
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2003-07-28 01:44:38 +00:00
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// fx types
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2003-09-20 12:43:52 +00:00
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2003-07-28 01:44:38 +00:00
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#define FX_SPOT 0
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#define FX_LOOP 1
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#define FX_RANDOM 2
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#define FX_SPOT2 3
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2003-09-20 12:43:52 +00:00
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// to be called during system initialisation
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void Init_fx_queue(void);
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// to be called from the main loop, once per cycle
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void Process_fx_queue(void);
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// stops all fx & clears the queue - eg. when leaving a location
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void Clear_fx_queue(void);
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2003-07-28 01:44:38 +00:00
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2003-09-20 12:43:52 +00:00
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void PauseAllSound(void);
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void UnpauseAllSound(void);
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2003-07-28 01:44:38 +00:00
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2003-09-20 12:43:52 +00:00
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void Kill_music(void);
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2003-07-28 01:44:38 +00:00
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2003-09-20 12:43:52 +00:00
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// used to store id of tunes that loop, for save & restore
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extern uint32 looping_music_id;
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2003-07-28 01:44:38 +00:00
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2003-10-04 00:52:27 +00:00
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} // End of namespace Sword2
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2003-07-28 01:44:38 +00:00
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#endif
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