2003-09-08 15:38:34 +00:00
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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2003-09-17 22:41:01 +00:00
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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2003-09-08 15:38:34 +00:00
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#include "common/engine.h"
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2003-09-08 17:13:40 +00:00
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PluginManager *g_pluginManager = 0;
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#pragma mark -
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int Plugin::countTargets() const {
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const TargetSettings *target = getTargets();
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int count;
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for (count = 0; target->targetName; target++, count++)
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;
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return count;
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}
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const TargetSettings *Plugin::findTarget(const char *targetName) const {
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// Find the TargetSettings for this target
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const TargetSettings *target = getTargets();
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assert(targetName);
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while (target->targetName) {
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if (!scumm_stricmp(target->targetName, targetName)) {
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return target;
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}
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target++;
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}
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return 0;
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}
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#pragma mark -
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class StaticPlugin : public Plugin {
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const char *_name;
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const TargetSettings *_targets;
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int _targetCount;
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EngineFactory _ef;
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public:
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StaticPlugin(const char *name, const TargetSettings *targets, EngineFactory ef)
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: _name(name), _targets(targets), _ef(ef) {
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_targetCount = Plugin::countTargets();
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}
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const char *getName() const { return _name; }
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int getVersion() const { return 0; }
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int countTargets() const { return _targetCount; }
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const TargetSettings *getTargets() const { return _targets; }
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Engine *createInstance(GameDetector *detector, OSystem *syst) const {
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return (*_ef)(detector, syst);
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}
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};
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#pragma mark -
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2003-09-08 15:38:34 +00:00
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PluginManager::PluginManager() {
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}
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PluginManager::~PluginManager() {
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// Explicitly unload all loaded plugins
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unloadPlugins();
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}
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void PluginManager::loadPlugins() {
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2003-09-08 17:13:40 +00:00
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#ifndef DISABLE_SCUMM
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_plugins.push_back(new StaticPlugin("scumm", Engine_SCUMM_targetList(), Engine_SCUMM_create));
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#endif
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#ifndef DISABLE_SIMON
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_plugins.push_back(new StaticPlugin("simon", Engine_SIMON_targetList(), Engine_SIMON_create));
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#endif
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#ifndef DISABLE_SKY
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_plugins.push_back(new StaticPlugin("sky", Engine_SKY_targetList(), Engine_SKY_create));
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#endif
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#ifndef DISABLE_SWORD2
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_plugins.push_back(new StaticPlugin("sword2", Engine_SWORD2_targetList(), Engine_SWORD2_create));
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#endif
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2003-09-08 15:38:34 +00:00
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}
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void PluginManager::unloadPlugins() {
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int i;
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for (i = 0; i < _plugins.size(); i++) {
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_plugins[i]->unloadPlugin();
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delete _plugins[i];
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}
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_plugins.clear();
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}
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