2015-03-15 20:52:55 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/sherlock.h"
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#include "sherlock/graphics.h"
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#include "common/scummsys.h"
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#include "common/debug-channels.h"
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#include "engines/util.h"
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namespace Sherlock {
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SherlockEngine::SherlockEngine(OSystem *syst, const SherlockGameDescription *gameDesc) :
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2015-03-18 03:09:04 +00:00
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Engine(syst), _gameDescription(gameDesc), _randomSource("Sherlock") {
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2015-03-16 01:25:07 +00:00
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_animation = nullptr;
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2015-03-15 22:42:24 +00:00
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_debugger = nullptr;
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2015-03-16 01:25:07 +00:00
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_events = nullptr;
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2015-03-21 02:01:52 +00:00
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_inventory = nullptr;
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2015-03-15 20:52:55 +00:00
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_journal = nullptr;
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2015-03-20 03:31:28 +00:00
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_people = nullptr;
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2015-03-15 20:52:55 +00:00
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_res = nullptr;
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2015-03-19 03:01:47 +00:00
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_scene = nullptr;
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2015-03-15 21:25:21 +00:00
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_screen = nullptr;
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2015-03-16 01:25:07 +00:00
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_sound = nullptr;
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2015-03-15 20:52:55 +00:00
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_talk = nullptr;
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2015-03-16 03:16:38 +00:00
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_useEpilogue2 = false;
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2015-03-20 23:44:32 +00:00
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_justLoaded = false;
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2015-03-22 13:51:37 +00:00
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_loadingSavedGame = false;
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2015-03-21 15:24:35 +00:00
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_onChessboard = false;
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2015-03-21 17:01:45 +00:00
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_slowChess = false;
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2015-03-22 04:52:02 +00:00
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_menuCounter = 0;
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_scriptMoreFlag = 0;
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2015-03-15 20:52:55 +00:00
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}
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SherlockEngine::~SherlockEngine() {
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2015-03-16 01:25:07 +00:00
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delete _animation;
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2015-03-15 22:42:24 +00:00
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delete _debugger;
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2015-03-16 01:25:07 +00:00
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delete _events;
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2015-03-15 20:52:55 +00:00
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delete _journal;
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2015-03-20 03:31:28 +00:00
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delete _people;
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2015-03-19 03:01:47 +00:00
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delete _scene;
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2015-03-15 21:25:21 +00:00
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delete _screen;
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2015-03-16 01:25:07 +00:00
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delete _sound;
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2015-03-15 20:52:55 +00:00
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delete _talk;
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2015-03-22 19:44:11 +00:00
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delete _inventory;
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delete _res;
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2015-03-15 20:52:55 +00:00
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}
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void SherlockEngine::initialize() {
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initGraphics(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT, false);
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DebugMan.addDebugChannel(kDebugScript, "scripts", "Script debug level");
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2015-03-19 23:49:42 +00:00
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ImageFile::setVm(this);
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2015-03-21 22:18:12 +00:00
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Object::setVm(this);
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2015-03-21 15:24:35 +00:00
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Sprite::setVm(this);
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2015-03-19 02:32:41 +00:00
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_res = new Resources();
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2015-03-16 01:25:07 +00:00
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_animation = new Animation(this);
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2015-03-15 22:42:24 +00:00
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_debugger = new Debugger(this);
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2015-03-22 00:25:15 +00:00
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_events = new Events(this);
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2015-03-22 13:02:31 +00:00
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_inventory = new Inventory(this);
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2015-03-15 20:52:55 +00:00
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_journal = new Journal();
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2015-03-20 03:31:28 +00:00
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_people = new People(this);
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2015-03-19 03:01:47 +00:00
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_scene = new Scene(this);
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2015-03-15 21:25:21 +00:00
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_screen = new Screen(this);
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2015-03-17 02:42:19 +00:00
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_sound = new Sound(this);
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2015-03-22 00:25:15 +00:00
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_talk = new Talk(this);
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2015-03-15 20:52:55 +00:00
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}
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Common::Error SherlockEngine::run() {
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initialize();
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2015-03-15 22:42:24 +00:00
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showOpening();
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2015-03-19 02:32:41 +00:00
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while (!shouldQuit()) {
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2015-03-20 03:31:28 +00:00
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// Prepare for scene, and handle any game-specific scenes. This allows
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// for game specific cutscenes or mini-games that aren't standard scenes
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2015-03-19 02:32:41 +00:00
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startScene();
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2015-03-19 03:01:47 +00:00
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if (shouldQuit())
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break;
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2015-03-19 02:32:41 +00:00
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2015-03-20 03:31:28 +00:00
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// Reset the active characters to initially just Sherlock
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_people->reset();
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// Initialize and load the scene.
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2015-03-19 23:49:42 +00:00
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_scene->selectScene();
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2015-03-22 13:02:31 +00:00
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// Scene handling loop
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sceneLoop();
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2015-03-19 02:32:41 +00:00
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}
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2015-03-15 20:52:55 +00:00
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return Common::kNoError;
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}
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2015-03-22 13:02:31 +00:00
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void SherlockEngine::sceneLoop() {
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2015-03-22 19:44:11 +00:00
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while (!shouldQuit() && _scene->_goToScene == -1) {
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2015-03-22 13:02:31 +00:00
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// See if a script needs to be completed from either a goto room code,
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// or a script that was interrupted by another script
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if (_scriptMoreFlag == 1 || _scriptMoreFlag == 3)
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_talk->talkTo(_scriptName);
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else
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_scriptMoreFlag = 0;
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// Handle any input from the keyboard or mouse
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handleInput();
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if (_scene->_hsavedPos.x == -1)
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_scene->doBgAnim();
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}
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_scene->freeScene();
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_people->freeWalk();
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}
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void SherlockEngine::handleInput() {
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// TODO
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2015-03-22 19:44:11 +00:00
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_events->pollEventsAndWait();
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2015-03-22 13:02:31 +00:00
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}
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2015-03-21 02:01:52 +00:00
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/**
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* Read the state of a global flag
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*/
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bool SherlockEngine::readFlags(int flagNum) {
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bool value = _flags[ABS(flagNum)];
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if (flagNum < 0)
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value = !value;
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return value;
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}
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/**
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* Sets a global flag to either true or false depending on whether the specified
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* flag is positive or negative
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*/
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void SherlockEngine::setFlags(int flagNum) {
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_flags[ABS(flagNum)] = flagNum >= 0;
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_scene->checkSceneFlags(true);
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}
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2015-03-15 20:52:55 +00:00
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} // End of namespace Comet
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