scummvm/engines/tony/adv.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#ifndef TONY_ADV_H
#define TONY_ADV_H
#include "common/coroutines.h"
#include "tony/mpal/memory.h"
#include "tony/gfxcore.h"
namespace Tony {
// X & Y dimensions of the adventure
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#define RM_SX 640
#define RM_SY 480
// X & Y dimensions of bigbuf
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#define RM_BBX (RM_SX)
#define RM_BBY (RM_SY)
// Skipping X & Y
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#define RM_SKIPY ((RM_BBY - RM_SY) / 2)
#define RM_SKIPX 0
// Tony's actions
enum RMTonyAction {
TA_GOTO = 0,
TA_TAKE,
TA_USE,
TA_EXAMINE,
TA_TALK,
TA_PALESATI,
TA_COMBINE = 10,
TA_RECEIVECOMBINE,
TA_COMBINEGIVE,
TA_RECEIVECOMBINEGIVE
};
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// Global Functions
uint32 mainLoadLocation(int nLoc, RMPoint pt, RMPoint start);
void mainUnloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result);
void mainLinkGraphicTask(RMGfxTask *task);
void mainFreeze(void);
void mainUnfreeze(void);
void mainWaitFrame(CORO_PARAM);
void mainShowMouse(void);
void mainHideMouse(void);
void mainEnableInput(void);
void mainDisableInput(void);
void mainPlayMusic(int nChannel, const char *filename, int nFX, bool bLoop, int nSync);
void mainInitWipe(int type);
void mainCloseWipe(void);
void mainWaitWipeEnd(CORO_PARAM);
void mainEnableGUI(void);
void mainDisableGUI(void);
void mainSetPalesati(bool bPalesati);
} // End of namespace Tony
#endif