scummvm/engines/lure/strings.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LURE_STRINGS_H
#define LURE_STRINGS_H
#include "lure/luredefs.h"
#include "lure/memory.h"
namespace Lure {
class CharacterEntry {
public:
uint8 _numBits;
uint32 _sequence;
char _ascii;
CharacterEntry(uint8 numBits, uint32 sequence, char ascii): _numBits(numBits),
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_sequence(sequence), _ascii(ascii) {}
};
#define MAX_NUM_CHARS 218
class StringData {
private:
MemoryBlock *_strings[3];
MemoryBlock *_names;
CharacterEntry *_chars[MAX_NUM_CHARS];
uint8 _numChars;
byte *_srcPos;
byte *_stringTable;
byte _bitMask;
void add(const char *sequence, char ascii);
bool initPosition(uint16 stringId);
char readCharacter();
byte readBit();
public:
StringData();
~StringData();
static StringData &getReference();
void getString(uint16 stringId, char *dest, const char *hotspotName, const char *characterName,
int hotspotArticle = 0, int characterArticle = 0);
void getString(uint16 stringId, char *dest) {
getString(stringId, dest, NULL, NULL);
}
char *getName(uint8 nameIndex);
};
} // namespace Lure
#endif