scummvm/engines/asylum/console.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Console module
#include "asylum/asylum.h"
#include "asylum/console.h"
#include "asylum/scene.h"
#include "asylum/shared.h"
namespace Asylum {
extern int g_debugPolygons;
extern int g_debugBarriers;
Console::Console(AsylumEngine *vm) : GUI::Debugger() {
_vm = vm;
DCmd_Register("video", WRAP_METHOD(Console, cmdPlayVideo));
DCmd_Register("script", WRAP_METHOD(Console, cmdRunScript));
DCmd_Register("scene", WRAP_METHOD(Console, cmdChangeScene));
DCmd_Register("flags", WRAP_METHOD(Console, cmdShowFlags));
DCmd_Register("toggle_flag", WRAP_METHOD(Console, cmdToggleFlag));
DVar_Register("showpolygons", &g_debugPolygons, DVAR_INT, 0);
DVar_Register("showbarriers", &g_debugBarriers, DVAR_INT, 0);
}
Console::~Console() {
}
bool Console::cmdShowFlags(int argc, const char **argv) {
for (int i = 0; i < 1512; i++) {
if (Shared.isGameFlagSet(i)) {
DebugPrintf("Game Flag %d is Active\n", i);
}
}
return true;
}
bool Console::cmdToggleFlag(int argc, const char **argv) {
if (argc != 2 || atoi(argv[1]) > 1512 || atoi(argv[1]) < 0) {
DebugPrintf("Enter a value between 0 and 1512\n");
return true;
}
Shared.toggleGameFlag(atoi(argv[1]));
DebugPrintf("Flag %d == %d\n", atoi(argv[1]), Shared.isGameFlagSet(atoi(argv[1])));
return true;
}
bool Console::cmdPlayVideo(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage %s <video number>\n", argv[0]);
return true;
}
ScriptMan.setDelayedVideoIndex(atoi(argv[1]));
return false;
}
bool Console::cmdRunScript(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage %s <script number>\n", argv[0]);
return true;
}
ScriptMan.setScriptIndex(atoi(argv[1]));
return false;
}
bool Console::cmdChangeScene(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage %s <scene number>\n", argv[0]);
return true;
}
if (atoi(argv[1]) - 4 < 1 || atoi(argv[1]) - 4 >= 15) {
DebugPrintf("Attempt to SetupStartingInfo(%d); Invalid world\n", atoi(argv[1]));
return true;
}
ScriptMan.setDelayedSceneIndex(atoi(argv[1]));
ScriptMan.setScript(0);
return false;
}
} // End of namespace Asulym