2014-12-23 04:49:35 +00:00
|
|
|
/* ScummVM - Graphic Adventure Engine
|
|
|
|
*
|
|
|
|
* ScummVM is the legal property of its developers, whose names
|
|
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
|
|
* file distributed with this source distribution.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef XEEN_XEEN_H
|
|
|
|
#define XEEN_XEEN_H
|
|
|
|
|
|
|
|
#include "common/scummsys.h"
|
|
|
|
#include "common/system.h"
|
|
|
|
#include "common/error.h"
|
|
|
|
#include "common/random.h"
|
|
|
|
#include "common/savefile.h"
|
|
|
|
#include "common/serializer.h"
|
|
|
|
#include "common/util.h"
|
|
|
|
#include "engines/engine.h"
|
|
|
|
#include "graphics/surface.h"
|
|
|
|
#include "xeen/debugger.h"
|
2014-12-25 08:29:38 +00:00
|
|
|
#include "xeen/events.h"
|
|
|
|
#include "xeen/screen.h"
|
2014-12-23 04:49:35 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* This is the namespace of the Xeen engine.
|
|
|
|
*
|
|
|
|
* Status of this engine: In Development
|
|
|
|
*
|
|
|
|
* Games using this engine:
|
|
|
|
* - Might & Magic 4: Clouds of Xeen
|
|
|
|
* - Might & Magic 5: Dark Side of Xeen
|
|
|
|
* - Might & Magic: World of Xeen
|
|
|
|
* - Might & Magic: Swords of Xeen
|
|
|
|
*/
|
|
|
|
namespace Xeen {
|
|
|
|
|
|
|
|
enum {
|
|
|
|
GType_Clouds = 1,
|
2014-12-25 06:02:51 +00:00
|
|
|
GType_DarkSide = 2,
|
|
|
|
GType_WorldOfXeen = 3,
|
2014-12-23 04:49:35 +00:00
|
|
|
GType_Swords = 4
|
|
|
|
};
|
|
|
|
|
|
|
|
enum XeenDebugChannels {
|
|
|
|
kDebugPath = 1 << 0,
|
|
|
|
kDebugScripts = 1 << 1,
|
|
|
|
kDebugGraphics = 1 << 2,
|
|
|
|
kDebugSound = 1 << 3
|
|
|
|
};
|
|
|
|
|
|
|
|
struct XeenGameDescription;
|
|
|
|
|
|
|
|
#define XEEN_SAVEGAME_VERSION 1
|
|
|
|
#define GAME_FRAME_TIME 50
|
|
|
|
|
|
|
|
struct XeenSavegameHeader {
|
|
|
|
uint8 _version;
|
|
|
|
Common::String _saveName;
|
|
|
|
Graphics::Surface *_thumbnail;
|
|
|
|
int _year, _month, _day;
|
|
|
|
int _hour, _minute;
|
|
|
|
int _totalFrames;
|
|
|
|
};
|
|
|
|
|
|
|
|
class XeenEngine : public Engine {
|
|
|
|
private:
|
|
|
|
const XeenGameDescription *_gameDescription;
|
|
|
|
Common::RandomSource _randomSource;
|
|
|
|
int _loadSaveSlot;
|
2014-12-25 06:02:51 +00:00
|
|
|
protected:
|
2014-12-23 04:49:35 +00:00
|
|
|
/**
|
|
|
|
* Play the game
|
|
|
|
*/
|
2014-12-25 06:02:51 +00:00
|
|
|
virtual void playGame();
|
|
|
|
private:
|
|
|
|
void initialize();
|
2014-12-23 04:49:35 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Synchronize savegame data
|
|
|
|
*/
|
|
|
|
void synchronize(Common::Serializer &s);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Support method that generates a savegame name
|
|
|
|
* @param slot Slot number
|
|
|
|
*/
|
|
|
|
Common::String generateSaveName(int slot);
|
|
|
|
|
|
|
|
// Engine APIs
|
|
|
|
virtual Common::Error run();
|
|
|
|
virtual bool hasFeature(EngineFeature f) const;
|
|
|
|
public:
|
|
|
|
Debugger *_debugger;
|
2014-12-25 08:29:38 +00:00
|
|
|
EventsManager *_events;
|
|
|
|
Screen *_screen;
|
2014-12-23 04:49:35 +00:00
|
|
|
public:
|
|
|
|
XeenEngine(OSystem *syst, const XeenGameDescription *gameDesc);
|
|
|
|
virtual ~XeenEngine();
|
|
|
|
|
|
|
|
uint32 getFeatures() const;
|
|
|
|
Common::Language getLanguage() const;
|
|
|
|
Common::Platform getPlatform() const;
|
|
|
|
uint16 getVersion() const;
|
|
|
|
uint32 getGameID() const;
|
|
|
|
uint32 getGameFeatures() const;
|
|
|
|
|
|
|
|
int getRandomNumber(int maxNumber);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Load a savegame
|
|
|
|
*/
|
|
|
|
virtual Common::Error loadGameState(int slot);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Save the game
|
|
|
|
*/
|
|
|
|
virtual Common::Error saveGameState(int slot, const Common::String &desc);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns true if a savegame can currently be loaded
|
|
|
|
*/
|
|
|
|
bool canLoadGameStateCurrently();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns true if the game can currently be saved
|
|
|
|
*/
|
|
|
|
bool canSaveGameStateCurrently();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Read in a savegame header
|
|
|
|
*/
|
|
|
|
static bool readSavegameHeader(Common::InSaveFile *in, XeenSavegameHeader &header);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Write out a savegame header
|
|
|
|
*/
|
|
|
|
void writeSavegameHeader(Common::OutSaveFile *out, XeenSavegameHeader &header);
|
|
|
|
};
|
|
|
|
|
|
|
|
} // End of namespace Xeen
|
|
|
|
|
|
|
|
#endif /* XEEN_XEEN_H */
|