scummvm/engines/made/screenfx.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADE_SCREENFX_H
#define MADE_SCREENFX_H
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#include "common/scummsys.h"
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namespace Graphics {
struct Surface;
}
namespace Made {
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class Screen;
struct BlendedPaletteStatus {
bool _active;
byte *_palette, *_newPalette;
int _colorCount;
int16 _value, _maxValue, _incr;
int cnt;
};
class ScreenEffects {
public:
ScreenEffects(Screen *screen);
~ScreenEffects();
void run(int16 effectNum, Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void flash(int count, byte *palette, int colorCount);
private:
Screen *_screen;
byte *_fxPalette;
static const byte vfxOffsTable[64];
static const byte vfxOffsIndexTable[8];
const byte *vfxOffsTablePtr;
int16 vfxX1, vfxY1, vfxWidth, vfxHeight;
BlendedPaletteStatus _blendedPaletteStatus;
void setPalette(byte *palette);
void setBlendedPalette(byte *palette, byte *newPalette, int colorCount, int16 value, int16 maxValue);
void startBlendedPalette(byte *palette, byte *newPalette, int colorCount, int16 maxValue);
void stepBlendedPalette();
void copyFxRect(Graphics::Surface *surface, int16 x1, int16 y1, int16 x2, int16 y2);
void vfx00(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx01(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx02(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx03(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx04(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx05(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx06(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx07(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx08(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx09(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx10(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx11(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx12(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx13(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx14(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx15(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx16(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx17(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx18(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx19(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
void vfx20(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
};
} // End of namespace Made
#endif /* MADE_H */