scummvm/engines/cryo/debugger.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/coroutines.h"
#include "cryo/debugger.h"
#include "cryo/cryo.h"
namespace Cryo {
Debugger::Debugger(CryoEngine *vm) : GUI::Debugger(), _vm(vm) {
registerCmd("showHotspots", WRAP_METHOD(Debugger, Cmd_ShowHotspots));
registerCmd("fullInventory", WRAP_METHOD(Debugger, Cmd_FullInventory));
}
/**
* This command enables/disables hotspot display
*/
bool Debugger::Cmd_ShowHotspots(int argc, const char **argv) {
if (argc != 1) {
debugPrintf("Usage: %s\n", argv[0]);
return true;
}
_vm->_showHotspots ^= 1;
return false;
}
bool Debugger::Cmd_FullInventory(int argc, const char **argv) {
if (argc != 1) {
debugPrintf("Usage: %s\n", argv[0]);
return true;
}
for (int i = 0; i < MAX_OBJECTS; i++) {
object_t *object = _vm->_game->getObjectPtr(i);
object->_flags |= ObjectFlags::ofFlag1;
object->_count++;
}
_vm->_game->showObjects();
return false;
}
} // End of namespace Cryo