scummvm/engines/agos/window.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/textconsole.h"
#include "graphics/surface.h"
#include "agos/agos.h"
#include "agos/intern.h"
namespace AGOS {
uint AGOSEngine::getWindowNum(WindowBlock *window) {
uint i;
for (i = 0; i != ARRAYSIZE(_windowArray); i++)
if (_windowArray[i] == window)
return i;
error("getWindowNum: not found");
return 0; // for compilers that don't support NORETURN
}
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WindowBlock *AGOSEngine::openWindow(uint x, uint y, uint w, uint h, uint flags, uint fillColor, uint textColor) {
WindowBlock *window;
window = _windowList;
while (window->mode != 0)
window++;
if (getGameType() == GType_ELVIRA1 && y >= 133)
textColor += 16;
window->mode = 2;
window->x = x;
window->y = y;
window->width = w;
window->height = h;
window->flags = flags;
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window->fillColor = fillColor;
window->textColor = textColor;
window->textColumn = 0;
window->textColumnOffset = 0;
window->textRow = 0;
window->scrollY = 0;
// Characters are 6 pixels
if (getGameType() == GType_ELVIRA2)
window->textMaxLength = (window->width * 8 - 4) / 6;
else if (getGameType() == GType_PN)
window->textMaxLength = window->width * 8 / 6 + 1;
else
window->textMaxLength = window->width * 8 / 6;
if (getGameType() == GType_PN || getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW)
clearWindow(window);
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if (getGameType() == GType_SIMON1 && getPlatform() == Common::kPlatformAmiga && window->fillColor == 225)
window->fillColor = (getFeatures() & GF_32COLOR) ? 17 : 241;
return window;
}
void AGOSEngine::changeWindow(uint a) {
a &= 7;
if (_windowArray[a] == NULL || _curWindow == a)
return;
_curWindow = a;
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justifyOutPut(0);
_textWindow = _windowArray[a];
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justifyStart();
}
void AGOSEngine::closeWindow(uint a) {
if (_windowArray[a] == NULL)
return;
removeIconArray(a);
resetWindow(_windowArray[a]);
_windowArray[a] = NULL;
if (_curWindow == a) {
_textWindow = NULL;
changeWindow(0);
}
}
void AGOSEngine::clearWindow(WindowBlock *window) {
if (window->flags & 0x10)
restoreWindow(window);
else
colorWindow(window);
window->textColumn = 0;
window->textRow = 0;
window->textColumnOffset = (getGameType() == GType_ELVIRA2) ? 4 : 0;
window->textLength = 0;
window->scrollY = 0;
}
#ifdef ENABLE_AGOS2
void AGOSEngine_Feeble::colorWindow(WindowBlock *window) {
byte *dst;
uint16 h, w;
_videoLockOut |= 0x8000;
dst = getBackGround() + _backGroundBuf->pitch * window->y + window->x;
for (h = 0; h < window->height; h++) {
for (w = 0; w < window->width; w++) {
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if (dst[w] == 113 || dst[w] == 116 || dst[w] == 252)
dst[w] = window->fillColor;
}
dst += _backGroundBuf->pitch;
}
_videoLockOut &= ~0x8000;
}
#endif
void AGOSEngine::colorWindow(WindowBlock *window) {
uint16 y, h;
y = window->y;
h = window->height * 8;
if (getGameType() == GType_ELVIRA2 && window->y == 146) {
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if (window->fillColor == 1) {
_displayPalette[33 * 3 + 0] = 48 * 4;
_displayPalette[33 * 3 + 1] = 40 * 4;
_displayPalette[33 * 3 + 2] = 32 * 4;
} else {
_displayPalette[33 * 3 + 0] = 56 * 4;
_displayPalette[33 * 3 + 1] = 56 * 4;
_displayPalette[33 * 3 + 2] = 40 * 4;
}
y--;
h += 2;
_paletteFlag = 1;
}
colorBlock(window, window->x * 8, y, window->width * 8, h);
}
void AGOSEngine::colorBlock(WindowBlock *window, uint16 x, uint16 y, uint16 w, uint16 h) {
_videoLockOut |= 0x8000;
Graphics::Surface *screen = _system->lockScreen();
byte *dst = (byte *)screen->pixels + y * screen->pitch + x;
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uint8 color = window->fillColor;
if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW)
color += dst[0] & 0xF0;
do {
memset(dst, color, w);
dst += screen->pitch;
} while (--h);
_system->unlockScreen();
_videoLockOut &= ~0x8000;
}
void AGOSEngine::resetWindow(WindowBlock *window) {
if (window->flags & 8)
restoreWindow(window);
window->mode = 0;
}
void AGOSEngine::restoreWindow(WindowBlock *window) {
_videoLockOut |= 0x8000;
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if (getGameType() == GType_FF || getGameType() == GType_PP) {
restoreBlock(window->y + window->height, window->x + window->width, window->y, window->x);
} else if (getGameType() == GType_SIMON2) {
if (_restoreWindow6 && _windowArray[2] == window) {
window = _windowArray[6];
_restoreWindow6 = 0;
}
restoreBlock(window->x * 8, window->y, (window->x + window->width) * 8, window->y + window->height * 8);
} else if (getGameType() == GType_SIMON1) {
restoreBlock(window->x * 8, window->y, (window->x + window->width) * 8, window->y + window->height * 8 + ((window == _windowArray[2]) ? 1 : 0));
} else {
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uint16 x = window->x;
uint16 w = window->width;
if (getGameType() == GType_ELVIRA1) {
// Adjustments to remove inventory arrows
if (x & 1) {
x--;
w++;
}
if (w & 1) {
w++;
}
}
restoreBlock(x * 8, window->y, (x + w) * 8, window->y + window->height * 8);
}
_videoLockOut &= ~0x8000;
}
void AGOSEngine::restoreBlock(uint16 x, uint16 y, uint16 w, uint16 h) {
byte *dst, *src;
uint i;
Graphics::Surface *screen = _system->lockScreen();
dst = (byte *)screen->pixels;
src = getBackGround();
dst += y * screen->pitch;
src += y * _backGroundBuf->pitch;
uint8 paletteMod = 0;
if (getGameType() == GType_ELVIRA1 && !(getFeatures() & GF_DEMO) && y >= 133)
paletteMod = 16;
while (y < h) {
for (i = x; i < w; i++)
dst[i] = src[i] + paletteMod;
y++;
dst += screen->pitch;
src += _backGroundBuf->pitch;
}
_system->unlockScreen();
}
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void AGOSEngine::setTextColor(uint color) {
WindowBlock *window = _windowArray[_curWindow];
if ((getFeatures() & GF_32COLOR) && color != 0) {
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if (window->fillColor == 17)
color = 25;
else
color = 220;
}
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window->textColor = color;
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}
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void AGOSEngine::sendWindow(uint a) {
if (getGameType() == GType_PN || _textWindow != _windowArray[0]) {
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
if (!(_textWindow->flags & 1)) {
haltAnimation();
}
}
windowPutChar(_textWindow, a);
}
}
void AGOSEngine::waitWindow(WindowBlock *window) {
HitArea *ha;
const char *message;
window->textColumn = (window->width / 2) - 3;
window->textRow = window->height - 1;
window->textLength = 0;
message = "[ OK ]";
for (; *message; message++)
windowPutChar(window, *message);
ha = findEmptyHitArea();
ha->x = (window->width / 2 + window->x - 3) * 8;
ha->y = window->height * 8 + window->y - 8;
ha->width = 48;
ha->height = 8;
ha->flags = kBFBoxInUse;
ha->id = 0x7FFF;
ha->priority = 999;
while (!shouldQuit()) {
_lastHitArea = NULL;
_lastHitArea3 = NULL;
while (!shouldQuit()) {
if (_lastHitArea3 != 0)
break;
delay(1);
}
ha = _lastHitArea;
if (ha == NULL) {
} else if (ha->id == 0x7FFF) {
break;
}
}
undefineBox(0x7FFF);
}
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void AGOSEngine::writeChar(WindowBlock *window, int x, int y, int offs, int val) {
int chr;
// Clear background of first digit
window->textColumnOffset = offs;
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window->textColor = 0;
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windowDrawChar(window, x * 8, y, 129);
if (val != -1) {
// Print first digit
chr = val / 10 + 48;
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window->textColor = 15;
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windowDrawChar(window, x * 8, y, chr);
}
offs += 6;
if (offs >= 7) {
offs -= 8;
x++;
}
// Clear background of second digit
window->textColumnOffset = offs;
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window->textColor = 0;
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windowDrawChar(window, x * 8, y, 129);
if (val != -1) {
// Print second digit
chr = val % 10 + 48;
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window->textColor = 15;
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windowDrawChar(window, x * 8, y, chr);
}
}
} // End of namespace AGOS