2014-09-07 09:10:22 +00:00
|
|
|
/* ResidualVM - A 3D game interpreter
|
|
|
|
*
|
|
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
|
|
* are too numerous to list here. Please refer to the AUTHORS
|
|
|
|
* file distributed with this source distribution.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef AUDIO_DECODERS_UTIL_H
|
|
|
|
#define AUDIO_DECODERS_UTIL_H
|
|
|
|
|
|
|
|
#include "common/types.h"
|
|
|
|
#include "common/util.h"
|
|
|
|
|
|
|
|
namespace Audio {
|
|
|
|
|
|
|
|
// Convert one float sample into a int16 sample
|
|
|
|
static inline int16 floatToInt16(float src) {
|
|
|
|
return (int16) CLIP<int>((int) floor(src + 0.5), -32768, 32767);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Convert planar float samples into interleaved int16 samples
|
|
|
|
static inline void floatToInt16Interleave(int16 *dst, const float **src,
|
2021-04-15 19:20:04 +00:00
|
|
|
uint32 length, uint8 channels) {
|
2014-09-07 09:10:22 +00:00
|
|
|
if (channels == 2) {
|
|
|
|
for (uint32 i = 0; i < length; i++) {
|
|
|
|
dst[2 * i ] = floatToInt16(src[0][i]);
|
|
|
|
dst[2 * i + 1] = floatToInt16(src[1][i]);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for (uint8 c = 0; c < channels; c++)
|
|
|
|
for (uint32 i = 0, j = c; i < length; i++, j += channels)
|
|
|
|
dst[j] = floatToInt16(src[c][i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // End of namespace Audio
|
|
|
|
|
|
|
|
#endif // AUDIO_DECODERS_UTIL_H
|