scummvm/engines/parallaction/exec_ns.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "parallaction/input.h"
#include "parallaction/parallaction.h"
#include "parallaction/sound.h"
namespace Parallaction {
#define INST_ON 1
#define INST_OFF 2
#define INST_X 3
#define INST_Y 4
#define INST_Z 5
#define INST_F 6
#define INST_LOOP 7
#define INST_ENDLOOP 8
#define INST_SHOW 9
#define INST_INC 10
#define INST_DEC 11
#define INST_SET 12
#define INST_PUT 13
#define INST_CALL 14
#define INST_WAIT 15
#define INST_START 16
#define INST_SOUND 17
#define INST_MOVE 18
#define INST_ENDSCRIPT 19
#define SetOpcodeTable(x) table = &x;
typedef Common::Functor0Mem<void, Parallaction_ns> OpcodeV2;
#define COMMAND_OPCODE(op) table->push_back(new OpcodeV2(this, &Parallaction_ns::cmdOp_##op))
#define DECLARE_COMMAND_OPCODE(op) void Parallaction_ns::cmdOp_##op()
#define INSTRUCTION_OPCODE(op) table->push_back(new OpcodeV2(this, &Parallaction_ns::instOp_##op))
#define DECLARE_INSTRUCTION_OPCODE(op) void Parallaction_ns::instOp_##op()
DECLARE_INSTRUCTION_OPCODE(on) {
InstructionPtr inst = *_instRunCtxt.inst;
inst->_a->_flags |= kFlagsActive;
inst->_a->_flags &= ~kFlagsRemove;
}
DECLARE_INSTRUCTION_OPCODE(off) {
(*_instRunCtxt.inst)->_a->_flags |= kFlagsRemove;
}
DECLARE_INSTRUCTION_OPCODE(loop) {
InstructionPtr inst = *_instRunCtxt.inst;
_instRunCtxt.program->_loopCounter = inst->_opB.getRValue();
_instRunCtxt.program->_loopStart = _instRunCtxt.inst;
}
DECLARE_INSTRUCTION_OPCODE(endloop) {
if (--_instRunCtxt.program->_loopCounter > 0) {
_instRunCtxt.inst = _instRunCtxt.program->_loopStart;
}
}
DECLARE_INSTRUCTION_OPCODE(inc) {
InstructionPtr inst = *_instRunCtxt.inst;
int16 _si = inst->_opB.getRValue();
if (inst->_flags & kInstMod) { // mod
int16 _bx = (_si > 0 ? _si : -_si);
if (_instRunCtxt.modCounter % _bx != 0) return;
_si = (_si > 0 ? 1 : -1);
}
int16* lvalue = inst->_opA.getLValue();
if (inst->_index == INST_INC) {
*lvalue += _si;
} else {
*lvalue -= _si;
}
if (inst->_opA._flags & kParaLocal) {
inst->_opA._local->wrap();
}
}
DECLARE_INSTRUCTION_OPCODE(set) {
InstructionPtr inst = *_instRunCtxt.inst;
int16 _si = inst->_opB.getRValue();
int16 *lvalue = inst->_opA.getLValue();
*lvalue = _si;
}
DECLARE_INSTRUCTION_OPCODE(put) {
InstructionPtr inst = *_instRunCtxt.inst;
Graphics::Surface v18;
v18.w = inst->_a->width();
v18.h = inst->_a->height();
v18.pixels = inst->_a->getFrameData(inst->_a->_frame);
int16 x = inst->_opA.getRValue();
int16 y = inst->_opB.getRValue();
bool mask = (inst->_flags & kInstMaskedPut) == kInstMaskedPut;
_gfx->patchBackground(v18, x, y, mask);
}
DECLARE_INSTRUCTION_OPCODE(null) {
}
DECLARE_INSTRUCTION_OPCODE(invalid) {
error("Can't execute invalid opcode %i", (*_instRunCtxt.inst)->_index);
}
DECLARE_INSTRUCTION_OPCODE(call) {
callFunction((*_instRunCtxt.inst)->_immediate, 0);
}
DECLARE_INSTRUCTION_OPCODE(wait) {
if (_engineFlags & kEngineWalking)
_instRunCtxt.suspend = true;
}
DECLARE_INSTRUCTION_OPCODE(start) {
(*_instRunCtxt.inst)->_a->_flags |= (kFlagsActing | kFlagsActive);
}
DECLARE_INSTRUCTION_OPCODE(sound) {
_activeZone = (*_instRunCtxt.inst)->_z;
}
DECLARE_INSTRUCTION_OPCODE(move) {
InstructionPtr inst = (*_instRunCtxt.inst);
int16 x = inst->_opA.getRValue();
int16 y = inst->_opB.getRValue();
_char.scheduleWalk(x, y);
}
DECLARE_INSTRUCTION_OPCODE(endscript) {
if ((_instRunCtxt.anim->_flags & kFlagsLooping) == 0) {
_instRunCtxt.anim->_flags &= ~kFlagsActing;
runCommands(_instRunCtxt.anim->_commands, _instRunCtxt.anim);
_instRunCtxt.program->_status = kProgramDone;
}
_instRunCtxt.program->_ip = _instRunCtxt.program->_instructions.begin();
_instRunCtxt.suspend = true;
}
DECLARE_COMMAND_OPCODE(invalid) {
error("Can't execute invalid command '%i'", _cmdRunCtxt.cmd->_id);
}
DECLARE_COMMAND_OPCODE(set) {
if (_cmdRunCtxt.cmd->u._flags & kFlagsGlobal) {
_cmdRunCtxt.cmd->u._flags &= ~kFlagsGlobal;
_commandFlags |= _cmdRunCtxt.cmd->u._flags;
} else {
setLocationFlags(_cmdRunCtxt.cmd->u._flags);
}
}
DECLARE_COMMAND_OPCODE(clear) {
if (_cmdRunCtxt.cmd->u._flags & kFlagsGlobal) {
_cmdRunCtxt.cmd->u._flags &= ~kFlagsGlobal;
_commandFlags &= ~_cmdRunCtxt.cmd->u._flags;
} else {
clearLocationFlags(_cmdRunCtxt.cmd->u._flags);
}
}
DECLARE_COMMAND_OPCODE(start) {
_cmdRunCtxt.cmd->u._zone->_flags |= kFlagsActing;
}
DECLARE_COMMAND_OPCODE(speak) {
_activeZone = _cmdRunCtxt.cmd->u._zone;
}
DECLARE_COMMAND_OPCODE(get) {
_cmdRunCtxt.cmd->u._zone->_flags &= ~kFlagsFixed;
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runZone(_cmdRunCtxt.cmd->u._zone);
}
DECLARE_COMMAND_OPCODE(location) {
scheduleLocationSwitch(_cmdRunCtxt.cmd->u._string);
}
DECLARE_COMMAND_OPCODE(open) {
_cmdRunCtxt.cmd->u._zone->_flags &= ~kFlagsClosed;
if (_cmdRunCtxt.cmd->u._zone->u.door->gfxobj) {
updateDoor(_cmdRunCtxt.cmd->u._zone);
}
}
DECLARE_COMMAND_OPCODE(close) {
_cmdRunCtxt.cmd->u._zone->_flags |= kFlagsClosed;
if (_cmdRunCtxt.cmd->u._zone->u.door->gfxobj) {
updateDoor(_cmdRunCtxt.cmd->u._zone);
}
}
DECLARE_COMMAND_OPCODE(on) {
ZonePtr z = _cmdRunCtxt.cmd->u._zone;
// WORKAROUND: the original DOS-based engine didn't check u->_zone before dereferencing
// the pointer to get structure members, thus leading to crashes in systems with memory
// protection.
// As a side note, the overwritten address is the 5th entry in the DOS interrupt table
// (print screen handler): this suggests that a system would hang when the print screen
// key is pressed after playing Nippon Safes, provided that this code path is taken.
if (z) {
z->_flags &= ~kFlagsRemove;
z->_flags |= kFlagsActive;
if ((z->_type & 0xFFFF) == kZoneGet) {
_gfx->showGfxObj(z->u.get->gfxobj, true);
}
}
}
DECLARE_COMMAND_OPCODE(off) {
_cmdRunCtxt.cmd->u._zone->_flags |= kFlagsRemove;
}
DECLARE_COMMAND_OPCODE(call) {
callFunction(_cmdRunCtxt.cmd->u._callable, &_cmdRunCtxt.z);
}
DECLARE_COMMAND_OPCODE(toggle) {
if (_cmdRunCtxt.cmd->u._flags & kFlagsGlobal) {
_cmdRunCtxt.cmd->u._flags &= ~kFlagsGlobal;
_commandFlags ^= _cmdRunCtxt.cmd->u._flags;
} else {
toggleLocationFlags(_cmdRunCtxt.cmd->u._flags);
}
}
DECLARE_COMMAND_OPCODE(drop){
dropItem( _cmdRunCtxt.cmd->u._object );
}
DECLARE_COMMAND_OPCODE(quit) {
_vm->_quit = true;
}
DECLARE_COMMAND_OPCODE(move) {
_char.scheduleWalk(_cmdRunCtxt.cmd->u._move.x, _cmdRunCtxt.cmd->u._move.y);
}
DECLARE_COMMAND_OPCODE(stop) {
_cmdRunCtxt.cmd->u._zone->_flags &= ~kFlagsActing;
}
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void Parallaction_ns::drawAnimations() {
uint16 layer = 0;
for (AnimationList::iterator it = _location._animations.begin(); it != _location._animations.end(); it++) {
AnimationPtr v18 = *it;
GfxObj *obj = v18->gfxobj;
if ((v18->_flags & kFlagsActive) && ((v18->_flags & kFlagsRemove) == 0)) {
int16 frame = CLIP((int)v18->_frame, 0, v18->getFrameNum()-1);
if (v18->_flags & kFlagsNoMasked)
layer = 3;
else
layer = _gfx->_backgroundInfo.getLayer(v18->_top + v18->height());
if (obj) {
_gfx->showGfxObj(obj, true);
obj->frame = frame;
obj->x = v18->_left;
obj->y = v18->_top;
obj->z = v18->_z;
obj->layer = layer;
}
}
if (((v18->_flags & kFlagsActive) == 0) && (v18->_flags & kFlagsRemove)) {
v18->_flags &= ~kFlagsRemove;
v18->_oldPos.x = -1000;
}
if ((v18->_flags & kFlagsActive) && (v18->_flags & kFlagsRemove)) {
v18->_flags &= ~kFlagsActive;
v18->_flags |= kFlagsRemove;
if (obj) {
_gfx->showGfxObj(obj, false);
}
}
}
return;
}
void Parallaction_ns::runScripts() {
if (_engineFlags & kEnginePauseJobs) {
return;
}
debugC(9, kDebugExec, "runScripts");
static uint16 modCounter = 0;
for (ProgramList::iterator it = _location._programs.begin(); it != _location._programs.end(); it++) {
AnimationPtr a = (*it)->_anim;
if (a->_flags & kFlagsCharacter)
a->_z = a->_top + a->height();
if ((a->_flags & kFlagsActing) == 0)
continue;
InstructionList::iterator inst = (*it)->_ip;
while (((*inst)->_index != INST_SHOW) && (a->_flags & kFlagsActing)) {
(*it)->_status = kProgramRunning;
debugC(9, kDebugExec, "Animation: %s, instruction: %i", a->_name, (*inst)->_index); //_instructionNamesRes[(*inst)->_index - 1]);
_instRunCtxt.inst = inst;
_instRunCtxt.anim = AnimationPtr(a);
_instRunCtxt.program = *it;
_instRunCtxt.modCounter = modCounter;
_instRunCtxt.suspend = false;
(*_instructionOpcodes[(*inst)->_index])();
inst = _instRunCtxt.inst; // handles endloop correctly
if (_instRunCtxt.suspend)
goto label1;
inst++;
}
(*it)->_ip = ++inst;
label1:
if (a->_flags & kFlagsCharacter)
a->_z = a->_top + a->height();
}
_char._ani->_z = _char._ani->height() + _char._ani->_top;
if (_char._ani->gfxobj) {
_char._ani->gfxobj->z = _char._ani->_z;
}
modCounter++;
return;
}
void Parallaction::runCommands(CommandList& list, ZonePtr z) {
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if (list.size() == 0)
return;
debugC(3, kDebugExec, "runCommands");
CommandList::iterator it = list.begin();
for ( ; it != list.end(); it++) {
CommandPtr cmd = *it;
uint32 v8 = getLocationFlags();
if (_vm->_quit)
break;
if (cmd->_flagsOn & kFlagsGlobal) {
v8 = _commandFlags | kFlagsGlobal;
}
if ((cmd->_flagsOn & v8) != cmd->_flagsOn) continue;
if ((cmd->_flagsOff & ~v8) != cmd->_flagsOff) continue;
// debugC(3, kDebugExec, "runCommands[%i]: %s (on: %x, off: %x)", cmd->_id, _commandsNamesRes[cmd->_id-1], cmd->_flagsOn, cmd->_flagsOff);
_cmdRunCtxt.z = z;
_cmdRunCtxt.cmd = cmd;
(*_commandOpcodes[cmd->_id])();
}
debugC(3, kDebugExec, "runCommands completed");
return;
}
//
// ZONE TYPE: EXAMINE
//
void Parallaction::displayComment(ExamineData *data) {
if (!data->_description) {
return;
}
int id;
if (data->_filename) {
if (data->_cnv == 0) {
data->_cnv = _disk->loadStatic(data->_filename);
}
_gfx->setHalfbriteMode(true);
_gfx->setSingleBalloon(data->_description, 0, 90, 0, 0);
Common::Rect r;
data->_cnv->getRect(0, r);
id = _gfx->setItem(data->_cnv, 140, (_screenHeight - r.height())/2);
_gfx->setItemFrame(id, 0);
id = _gfx->setItem(_char._head, 100, 152);
_gfx->setItemFrame(id, 0);
} else {
_gfx->setSingleBalloon(data->_description, 140, 10, 0, 0);
id = _gfx->setItem(_char._talk, 190, 80);
_gfx->setItemFrame(id, 0);
}
_input->_inputMode = Input::kInputModeComment;
}
uint16 Parallaction::runZone(ZonePtr z) {
debugC(3, kDebugExec, "runZone (%s)", z->_name);
uint16 subtype = z->_type & 0xFFFF;
debugC(3, kDebugExec, "type = %x, object = %x", subtype, (z->_type & 0xFFFF0000) >> 16);
switch(subtype) {
case kZoneExamine:
displayComment(z->u.examine);
break;
case kZoneGet:
if (z->_flags & kFlagsFixed) break;
if (pickupItem(z) != 0) {
return 1;
}
z->_flags |= kFlagsRemove;
break;
case kZoneDoor:
if (z->_flags & kFlagsLocked) break;
z->_flags ^= kFlagsClosed;
updateDoor(z);
break;
case kZoneHear:
_soundMan->playSfx(z->u.hear->_name, z->u.hear->_channel, (z->_flags & kFlagsLooping) == kFlagsLooping, 60);
break;
case kZoneSpeak:
runDialogue(z->u.speak);
if (_vm->_quit)
return 0;
break;
}
debugC(3, kDebugExec, "runZone completed");
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runCommands(z->_commands, z);
return 0;
}
//
// ZONE TYPE: DOOR
//
void Parallaction::updateDoor(ZonePtr z) {
if (z->u.door->gfxobj) {
uint frame = (z->_flags & kFlagsClosed ? 0 : 1);
// z->u.door->gfxobj->setFrame(frame);
z->u.door->gfxobj->frame = frame;
}
return;
}
//
// ZONE TYPE: GET
//
int16 Parallaction::pickupItem(ZonePtr z) {
int r = addInventoryItem(z->u.get->_icon);
if (r != -1) {
_gfx->showGfxObj(z->u.get->gfxobj, false);
}
return (r == -1);
}
ZonePtr Parallaction::hitZone(uint32 type, uint16 x, uint16 y) {
// printf("hitZone(%i, %i, %i)", type, x, y);
uint16 _di = y;
uint16 _si = x;
for (ZoneList::iterator it = _location._zones.begin(); it != _location._zones.end(); it++) {
// printf("Zone name: %s", z->_name);
ZonePtr z = *it;
if (z->_flags & kFlagsRemove) continue;
Common::Rect r;
z->getRect(r);
r.right++; // adjust border because Common::Rect doesn't include bottom-right edge
r.bottom++;
r.grow(-1); // allows some tolerance for mouse click
if (!r.contains(_si, _di)) {
// out of Zone, so look for special values
if ((z->_left == -2) || (z->_left == -3)) {
// WORKAROUND: this huge condition is needed because we made TypeData a collection of structs
// instead of an union. So, merge->_obj1 and get->_icon were just aliases in the original engine,
// but we need to check it separately here. The same workaround is applied in freeZones.
if ((((z->_type & 0xFFFF) == kZoneMerge) && (((_si == z->u.merge->_obj1) && (_di == z->u.merge->_obj2)) || ((_si == z->u.merge->_obj2) && (_di == z->u.merge->_obj1)))) ||
(((z->_type & 0xFFFF) == kZoneGet) && ((_si == z->u.get->_icon) || (_di == z->u.get->_icon)))) {
// special Zone
if ((type == 0) && ((z->_type & 0xFFFF0000) == 0))
return z;
if (z->_type == type)
return z;
if ((z->_type & 0xFFFF0000) == type)
return z;
}
}
if (z->_left != -1)
continue;
if (_si < _char._ani->_left)
continue;
if (_si > (_char._ani->_left + _char._ani->width()))
continue;
if (_di < _char._ani->_top)
continue;
if (_di > (_char._ani->_top + _char._ani->height()))
continue;
}
// normal Zone
if ((type == 0) && ((z->_type & 0xFFFF0000) == 0))
return z;
if (z->_type == type)
return z;
if ((z->_type & 0xFFFF0000) == type)
return z;
}
int16 _a, _b, _c, _d, _e, _f;
for (AnimationList::iterator ait = _location._animations.begin(); ait != _location._animations.end(); ait++) {
AnimationPtr a = *ait;
_a = (a->_flags & kFlagsActive) ? 1 : 0; // _a: active Animation
_e = ((_si >= a->_left + a->width()) || (_si <= a->_left)) ? 0 : 1; // _e: horizontal range
_f = ((_di >= a->_top + a->height()) || (_di <= a->_top)) ? 0 : 1; // _f: vertical range
_b = ((type != 0) || (a->_type == kZoneYou)) ? 0 : 1; // _b: (no type specified) AND (Animation is not the character)
_c = (a->_type & 0xFFFF0000) ? 0 : 1; // _c: Animation is not an object
_d = ((a->_type & 0xFFFF0000) != type) ? 0 : 1; // _d: Animation is an object of the same type
if ((_a != 0 && _e != 0 && _f != 0) && ((_b != 0 && _c != 0) || (a->_type == type) || (_d != 0))) {
return a;
}
}
return nullZonePtr;
}
void Parallaction_ns::initOpcodes() {
Common::Array<const Opcode*> *table = 0;
SetOpcodeTable(_instructionOpcodes);
INSTRUCTION_OPCODE(invalid);
INSTRUCTION_OPCODE(on);
INSTRUCTION_OPCODE(off);
INSTRUCTION_OPCODE(set); // x
INSTRUCTION_OPCODE(set); // y
INSTRUCTION_OPCODE(set); // z
INSTRUCTION_OPCODE(set); // f
INSTRUCTION_OPCODE(loop);
INSTRUCTION_OPCODE(endloop);
INSTRUCTION_OPCODE(null);
INSTRUCTION_OPCODE(inc);
INSTRUCTION_OPCODE(inc); // dec
INSTRUCTION_OPCODE(set);
INSTRUCTION_OPCODE(put);
INSTRUCTION_OPCODE(call);
INSTRUCTION_OPCODE(wait);
INSTRUCTION_OPCODE(start);
INSTRUCTION_OPCODE(sound);
INSTRUCTION_OPCODE(move);
INSTRUCTION_OPCODE(endscript);
SetOpcodeTable(_commandOpcodes);
COMMAND_OPCODE(invalid);
COMMAND_OPCODE(set);
COMMAND_OPCODE(clear);
COMMAND_OPCODE(start);
COMMAND_OPCODE(speak);
COMMAND_OPCODE(get);
COMMAND_OPCODE(location);
COMMAND_OPCODE(open);
COMMAND_OPCODE(close);
COMMAND_OPCODE(on);
COMMAND_OPCODE(off);
COMMAND_OPCODE(call);
COMMAND_OPCODE(toggle);
COMMAND_OPCODE(drop);
COMMAND_OPCODE(quit);
COMMAND_OPCODE(move);
COMMAND_OPCODE(stop);
}
} // namespace Parallaction