scummvm/simon/intern.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SIMON_INTERN_H
#define SIMON_INTERN_H
struct Child {
Child *next;
uint16 type;
};
struct Child1 : Child {
uint16 subroutine_id;
uint16 fr2;
uint16 array[1];
};
struct Child2 : Child {
uint16 string_id;
uint32 avail_props;
int16 array[1];
};
struct Child9 : Child {
uint16 array[4];
};
enum {
CHILD1_SIZE = sizeof(Child1) - sizeof(uint16),
CHILD2_SIZE = sizeof(Child2) - sizeof(int16)
};
struct Item {
uint16 parent;
uint16 child;
uint16 sibling;
int16 unk1;
int16 unk2;
int16 unk3; /* signed int */
uint16 unk4;
uint16 xxx_1; /* unused? */
Child *children;
};
struct Subroutine {
uint16 id; /* subroutine ID */
uint16 first; /* offset from subroutine start to first subroutine line */
Subroutine *next; /* next subroutine in linked list */
};
struct FillOrCopyDataEntry {
Item *item;
uint16 hit_area;
uint16 xxx_1;
};
struct FillOrCopyData {
int16 unk1;
Item *item_ptr;
FillOrCopyDataEntry e[64];
int16 unk3, unk4;
uint16 unk2;
};
struct FillOrCopyStruct {
byte mode;
byte flags;
uint16 x, y;
uint16 width, height;
uint16 textColumn, textRow;
uint8 textColumnOffset, textLength, textMaxLength;
uint8 fill_color, text_color, unk5;
FillOrCopyData *fcs_data;
};
// note on text offset:
// the actual x-coordinate is: textColumn * 8 + textColumnOffset
// the actual y-coordinate is: textRow * 8
enum {
SUBROUTINE_LINE_SMALL_SIZE = 2,
SUBROUTINE_LINE_BIG_SIZE = 8,
};
struct SubroutineLine {
uint16 next;
int16 cond_a;
int16 cond_b;
int16 cond_c;
};
struct TimeEvent {
uint32 time;
uint16 subroutine_id;
TimeEvent *next;
};
struct GameSpecificSettings {
uint VGA_DELAY_BASE;
uint TABLE_INDEX_BASE;
uint TEXT_INDEX_BASE;
uint NUM_GAME_OFFSETS;
uint NUM_VIDEO_OP_CODES;
uint VGA_MEM_SIZE;
uint TABLES_MEM_SIZE;
uint NUM_VOICE_RESOURCES;
uint NUM_EFFECTS_RESOURCES;
uint MUSIC_INDEX_BASE;
uint SOUND_INDEX_BASE;
const char *gme_filename;
const char *wav_filename;
const char *voc_filename;
const char *mp3_filename;
const char *voc_effects_filename;
const char *mp3_effects_filename;
const char *gamepc_filename;
};
#endif