scummvm/common/file.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* $URL$
* $Id$
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*
*/
#include "common/file.h"
#include "common/fs.h"
#include "common/hashmap.h"
#include "common/util.h"
#include "common/hash-str.h"
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#include "backends/fs/stdiostream.h"
#if defined(MACOSX) || defined(IPHONE)
#include "CoreFoundation/CoreFoundation.h"
#endif
namespace Common {
typedef HashMap<String, int> StringIntMap;
// The following two objects could be turned into static members of class
// File. However, then we would be forced to #include hashmap in file.h
// which seems to be a high price just for a simple beautification...
static StringIntMap *_defaultDirectories;
static StringMap *_filesMap;
static SeekableReadStream *fopenNoCase(const String &filename, const String &directory) {
SeekableReadStream *handle;
String dirBuf(directory);
String fileBuf(filename);
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#if !defined(__GP32__) && !defined(PALMOS_MODE)
// Add a trailing slash, if necessary.
if (!dirBuf.empty()) {
const char c = dirBuf.lastChar();
if (c != ':' && c != '/' && c != '\\')
dirBuf += '/';
}
#endif
// Append the filename to the path string
String pathBuf(dirBuf);
pathBuf += fileBuf;
//
// Try to open the file normally
//
handle = StdioStream::makeFromPath(pathBuf, false);
//
// Try again, with file name converted to upper case
//
if (!handle) {
fileBuf.toUppercase();
pathBuf = dirBuf + fileBuf;
handle = StdioStream::makeFromPath(pathBuf, false);
}
//
// Try again, with file name converted to lower case
//
if (!handle) {
fileBuf.toLowercase();
pathBuf = dirBuf + fileBuf;
handle = StdioStream::makeFromPath(pathBuf, false);
}
//
// Try again, with file name capitalized
//
if (!handle) {
fileBuf.toLowercase();
fileBuf.setChar(toupper(fileBuf[0]),0);
pathBuf = dirBuf + fileBuf;
handle = StdioStream::makeFromPath(pathBuf, false);
}
return handle;
}
void File::addDefaultDirectory(const String &directory) {
FilesystemNode dir(directory);
addDefaultDirectoryRecursive(dir, 1);
}
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void File::addDefaultDirectoryRecursive(const String &directory, int level, const String &prefix) {
FilesystemNode dir(directory);
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addDefaultDirectoryRecursive(dir, level, prefix);
}
void File::addDefaultDirectory(const FilesystemNode &directory) {
addDefaultDirectoryRecursive(directory, 1);
}
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void File::addDefaultDirectoryRecursive(const FilesystemNode &dir, int level, const String &prefix) {
if (level <= 0 || !dir.exists() || !dir.isDirectory())
return;
FSList fslist;
if (!dir.getChildren(fslist, FilesystemNode::kListAll)) {
// Failed listing the contents of this node, so it is either not a
// directory, or just doesn't exist at all.
return;
}
if (!_defaultDirectories)
_defaultDirectories = new StringIntMap;
// Do not add directories multiple times, unless this time they are added
// with a bigger depth.
const String &directory(dir.getPath());
if (_defaultDirectories->contains(directory) && (*_defaultDirectories)[directory] >= level)
return;
(*_defaultDirectories)[directory] = level;
if (!_filesMap)
_filesMap = new StringMap;
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory()) {
addDefaultDirectoryRecursive(file->getPath(), level - 1, prefix + file->getName() + "/");
} else {
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String lfn(prefix);
lfn += file->getName();
lfn.toLowercase();
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if (!_filesMap->contains(lfn)) {
(*_filesMap)[lfn] = file->getPath();
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}
}
}
}
void File::resetDefaultDirectories() {
delete _defaultDirectories;
delete _filesMap;
_defaultDirectories = 0;
_filesMap = 0;
}
File::File()
: _handle(0) {
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}
File::~File() {
close();
}
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bool File::open(const String &filename) {
assert(!filename.empty());
assert(!_handle);
_name.clear();
clearIOFailed();
String fname(filename);
fname.toLowercase();
if (_filesMap && _filesMap->contains(fname)) {
fname = (*_filesMap)[fname];
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debug(3, "Opening hashed: %s", fname.c_str());
_handle = StdioStream::makeFromPath(fname, false);
} else if (_filesMap && _filesMap->contains(fname + ".")) {
// WORKAROUND: Bug #1458388: "SIMON1: Game Detection fails"
// sometimes instead of "GAMEPC" we get "GAMEPC." (note trailing dot)
fname = (*_filesMap)[fname + "."];
debug(3, "Opening hashed: %s", fname.c_str());
_handle = StdioStream::makeFromPath(fname, false);
} else {
if (_defaultDirectories) {
// Try all default directories
StringIntMap::const_iterator x(_defaultDirectories->begin());
for (; _handle == NULL && x != _defaultDirectories->end(); ++x) {
_handle = fopenNoCase(filename, x->_key);
}
}
// Last resort: try the current directory
if (_handle == NULL)
_handle = fopenNoCase(filename, "");
// Last last (really) resort: try looking inside the application bundle on Mac OS X for the lowercase file.
#if defined(MACOSX) || defined(IPHONE)
if (!_handle) {
CFStringRef cfFileName = CFStringCreateWithBytes(NULL, (const UInt8 *)filename.c_str(), filename.size(), kCFStringEncodingASCII, false);
CFURLRef fileUrl = CFBundleCopyResourceURL(CFBundleGetMainBundle(), cfFileName, NULL, NULL);
if (fileUrl) {
UInt8 buf[256];
if (CFURLGetFileSystemRepresentation(fileUrl, false, (UInt8 *)buf, 256)) {
_handle = StdioStream::makeFromPath((char *)buf, false);
}
CFRelease(fileUrl);
}
CFRelease(cfFileName);
}
#endif
}
if (_handle == NULL)
debug(2, "File %s not opened", filename.c_str());
else
_name = filename;
return _handle != NULL;
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}
bool File::open(const FilesystemNode &node) {
if (!node.exists()) {
warning("File::open: Trying to open a FilesystemNode which does not exist");
return false;
} else if (node.isDirectory()) {
warning("File::open: Trying to open a FilesystemNode which is a directory");
return false;
} /*else if (!node.isReadable() && mode == kFileReadMode) {
warning("File::open: Trying to open an unreadable FilesystemNode object for reading");
return false;
} else if (!node.isWritable() && mode == kFileWriteMode) {
warning("File::open: Trying to open an unwritable FilesystemNode object for writing");
return false;
}*/
String filename(node.getName());
if (_handle) {
error("File::open: This file object already is opened (%s), won't open '%s'", _name.c_str(), filename.c_str());
}
clearIOFailed();
_name.clear();
_handle = node.openForReading();
if (_handle == NULL)
debug(2, "File %s not found", filename.c_str());
else
_name = filename;
return _handle != NULL;
}
bool File::exists(const String &filename) {
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// First try to find the file via a FilesystemNode (in case an absolute
// path was passed). This is only used to filter out directories.
FilesystemNode file(filename);
if (file.exists())
return !file.isDirectory();
// See if the file is already mapped
if (_filesMap && _filesMap->contains(filename)) {
FilesystemNode file2((*_filesMap)[filename]);
if (file2.exists())
return !file2.isDirectory();
}
// Try all default directories
if (_defaultDirectories) {
StringIntMap::const_iterator i(_defaultDirectories->begin());
for (; i != _defaultDirectories->end(); ++i) {
FilesystemNode file2(i->_key + filename);
if(file2.exists())
return !file2.isDirectory();
}
}
//Try opening the file inside the local directory as a last resort
File tmp;
return tmp.open(filename);
}
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void File::close() {
delete _handle;
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_handle = NULL;
}
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bool File::isOpen() const {
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return _handle != NULL;
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}
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bool File::ioFailed() const {
// TODO/FIXME: Just use ferror() here?
return !_handle || _handle->ioFailed();
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}
void File::clearIOFailed() {
if (_handle)
_handle->clearIOFailed();
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}
bool File::eos() const {
assert(_handle);
return _handle->eos();
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}
uint32 File::pos() const {
assert(_handle);
return _handle->pos();
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}
uint32 File::size() const {
assert(_handle);
return _handle->size();
}
void File::seek(int32 offs, int whence) {
assert(_handle);
_handle->seek(offs, whence);
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}
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uint32 File::read(void *ptr, uint32 len) {
assert(_handle);
return _handle->read(ptr, len);
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}
DumpFile::DumpFile() : _handle(0) {
}
DumpFile::~DumpFile() {
close();
}
bool DumpFile::open(const String &filename) {
assert(!filename.empty());
assert(!_handle);
String fname(filename);
fname.toLowercase();
_handle = StdioStream::makeFromPath(filename, true);
if (_handle == NULL)
debug(2, "Failed to open '%s' for writing", filename.c_str());
return _handle != NULL;
}
bool DumpFile::open(const FilesystemNode &node) {
assert(!_handle);
if (node.isDirectory()) {
warning("File::open: Trying to open a FilesystemNode which is a directory");
return false;
} /*else if (!node.isReadable() && mode == kFileReadMode) {
warning("File::open: Trying to open an unreadable FilesystemNode object for reading");
return false;
} else if (!node.isWritable() && mode == kFileWriteMode) {
warning("File::open: Trying to open an unwritable FilesystemNode object for writing");
return false;
}*/
_handle = node.openForWriting();
if (_handle == NULL)
debug(2, "File %s not found", node.getName().c_str());
return _handle != NULL;
}
void DumpFile::close() {
delete _handle;
_handle = NULL;
}
bool DumpFile::isOpen() const {
return _handle != NULL;
}
bool DumpFile::ioFailed() const {
assert(_handle);
return _handle->ioFailed();
}
void DumpFile::clearIOFailed() {
assert(_handle);
_handle->clearIOFailed();
}
uint32 DumpFile::write(const void *ptr, uint32 len) {
assert(_handle);
return _handle->write(ptr, len);
}
void DumpFile::flush() {
assert(_handle);
_handle->flush();
}
} // End of namespace Common