2001-10-09 14:30:12 +00:00
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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2001-11-06 20:00:47 +00:00
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* $Header$
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2001-10-09 14:30:12 +00:00
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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2001-11-05 19:21:49 +00:00
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#include "sound.h"
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2001-10-09 14:30:12 +00:00
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void Scumm::addSoundToQueue(int sound) {
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2001-11-26 19:57:57 +00:00
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#if !defined(FULL_THROTTLE)
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2001-10-16 10:01:48 +00:00
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_vars[VAR_LAST_SOUND] = sound;
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2001-11-12 20:50:36 +00:00
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ensureResourceLoaded(rtSound, sound);
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2001-10-09 14:30:12 +00:00
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addSoundToQueue2(sound);
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2001-11-26 19:57:57 +00:00
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#endif
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2001-10-09 14:30:12 +00:00
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}
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void Scumm::addSoundToQueue2(int sound) {
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if (_soundQue2Pos < 10) {
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_soundQue2[_soundQue2Pos++] = sound;
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}
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}
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2001-11-05 19:21:49 +00:00
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void Scumm::processSoundQues() {
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2001-10-09 14:30:12 +00:00
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byte d;
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int i,j;
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int num;
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int16 data[16];
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2001-11-05 19:21:49 +00:00
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SoundEngine *se;
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processSfxQueues();
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2001-10-09 14:30:12 +00:00
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while (_soundQue2Pos){
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d=_soundQue2[--_soundQue2Pos];
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if (d)
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playSound(d);
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}
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for (i=0; i<_soundQuePos; ) {
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num = _soundQue[i++];
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2001-11-05 19:21:49 +00:00
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if (i + num > _soundQuePos) {
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warning("processSoundQues: invalid num value");
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break;
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}
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2001-10-09 14:30:12 +00:00
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for (j=0; j<16; j++)
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data[j] = 0;
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if (num>0) {
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for (j=0; j<num; j++)
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2001-11-05 19:21:49 +00:00
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data[j] = _soundQue[i+j];
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2001-10-09 14:30:12 +00:00
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i += num;
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2001-11-05 19:21:49 +00:00
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2001-12-01 17:06:13 +00:00
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se = (SoundEngine*)_soundEngine;
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2001-11-05 19:21:49 +00:00
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#if 0
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debug(1,"processSoundQues(%d,%d,%d,%d,%d,%d,%d,%d,%d)",
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data[0]>>8,
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data[0]&0xFF,
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data[1],
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data[2],
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data[3],
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data[4],
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data[5],
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data[6],
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data[7]
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);
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#endif
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2001-11-26 19:57:57 +00:00
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#if !defined(FULL_THROTTLE)
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2001-11-05 19:21:49 +00:00
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if (se)
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_vars[VAR_SOUNDRESULT] = se->do_command(data[0],data[1],data[2],data[3],data[4],data[5],data[6],data[7]);
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2001-11-26 19:57:57 +00:00
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#endif
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2001-10-09 14:30:12 +00:00
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}
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}
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_soundQuePos = 0;
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}
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void Scumm::playSound(int sound) {
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2001-12-01 17:06:13 +00:00
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SoundEngine *se = (SoundEngine*)_soundEngine;
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2001-11-05 19:21:49 +00:00
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if (se) {
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getResourceAddress(rtSound, sound);
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se->start_sound(sound);
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}
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2001-10-09 14:30:12 +00:00
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}
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2001-11-05 19:21:49 +00:00
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void Scumm::processSfxQueues() {
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Actor *a;
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int act;
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bool b,finished;
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if (_talk_sound_mode != 0) {
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startTalkSound(_talk_sound_a, _talk_sound_b, _talk_sound_mode);
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_talk_sound_mode = 0;
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}
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if (_sfxMode==2) {
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act = _vars[VAR_TALK_ACTOR];
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finished = isSfxFinished();
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if (act!=0 && (uint)act<0x80 && !string[0].no_talk_anim) {
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a = derefActorSafe(act, "processSfxQueues");
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if (a->room==_currentRoom && (finished || !_endOfMouthSync)) {
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b = true;
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if (!finished)
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b = isMouthSyncOff(_curSoundPos);
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if (_mouthSyncMode != b) {
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_mouthSyncMode = b;
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2001-11-26 19:57:57 +00:00
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startAnimActor(a, b ? a->talkFrame2 : a->talkFrame1);
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2001-11-05 19:21:49 +00:00
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}
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}
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}
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if (finished && _talkDelay==0) {
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stopTalk();
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_sfxMode = 0;
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}
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} else if (_sfxMode==1) {
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if (isSfxFinished()) {
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_sfxMode = 0;
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}
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}
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}
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void Scumm::startTalkSound(uint32 offset, uint32 b, int mode) {
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int num, i;
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byte file_byte,file_byte_2;
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uint16 elem;
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if (!_sfxFile) {
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warning("startTalkSound: SFX file is not open");
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return;
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}
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fileSeek((FILE*)_sfxFile, offset + 8, SEEK_SET);
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i = 0;
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if (b>8) {
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num = (b-8)>>1;
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do {
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fileRead((FILE*)_sfxFile, &file_byte, sizeof(file_byte));
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fileRead((FILE*)_sfxFile, &file_byte_2, sizeof(file_byte_2));
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_mouthSyncTimes[i++] = file_byte | (file_byte_2<<8);
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} while (--num);
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}
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_mouthSyncTimes[i] = 0xFFFF;
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_sfxMode = mode;
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_curSoundPos = 0;
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_mouthSyncMode = true;
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startSfxSound(_sfxFile);
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}
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2001-11-14 18:40:39 +00:00
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void Scumm::stopTalkSound() {
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if (_sfxMode==2) {
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stopSfxSound();
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_sfxMode = 0;
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}
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}
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2001-11-05 19:21:49 +00:00
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bool Scumm::isMouthSyncOff(uint pos) {
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uint j;
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bool val = true;
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uint16 *ms = _mouthSyncTimes;
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_endOfMouthSync = false;
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do {
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val ^= 1;
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j = *ms++;
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if (j==0xFFFF) {
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_endOfMouthSync = true;
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break;
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}
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} while (pos > j);
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return val;
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}
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int Scumm::isSoundRunning(int sound) {
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SoundEngine *se;
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int i;
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i = _soundQue2Pos;
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while (i--) {
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if (_soundQue2[i] == sound)
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return 1;
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}
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if (isSoundInQueue(sound))
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return 1;
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2001-11-12 20:50:36 +00:00
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if (!isResourceLoaded(rtSound, sound))
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2001-11-05 19:21:49 +00:00
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return 0;
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2001-12-01 17:06:13 +00:00
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se = (SoundEngine*)_soundEngine;
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2001-11-05 19:21:49 +00:00
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if (!se)
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return 0;
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return se->get_sound_status(sound);
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}
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bool Scumm::isSoundInQueue(int sound) {
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int i = 0,j, num;
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int16 table[16];
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while (i < _soundQuePos) {
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num = _soundQue[i++];
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memset(table, 0, sizeof(table));
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if (num > 0) {
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for (j=0; j<num; j++)
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table[j] = _soundQue[i+j];
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i += num;
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if (table[0] == 0x10F && table[1]==8 && table[2] == sound)
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return 1;
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}
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}
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2001-10-09 14:30:12 +00:00
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return 0;
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}
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2001-11-05 19:21:49 +00:00
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void Scumm::stopSound(int a) {
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SoundEngine *se;
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int i;
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2001-12-01 17:06:13 +00:00
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se = (SoundEngine*)_soundEngine;
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2001-11-05 19:21:49 +00:00
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if (se)
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se->stop_sound(a);
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for (i=0; i<10; i++)
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if (_soundQue2[i] == (byte)a)
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_soundQue2[i] = 0;
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}
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void Scumm::stopAllSounds() {
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2001-12-01 17:06:13 +00:00
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SoundEngine *se = (SoundEngine*)_soundEngine;
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2001-11-05 19:21:49 +00:00
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if (se) {
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se->stop_all_sounds();
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se->clear_queue();
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}
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clearSoundQue();
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2001-11-14 18:40:39 +00:00
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stopSfxSound();
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2001-11-05 19:21:49 +00:00
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}
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void Scumm::clearSoundQue() {
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_soundQue2Pos = 0;
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memset(_soundQue2, 0, sizeof(_soundQue2));
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2001-10-09 14:30:12 +00:00
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}
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2001-10-16 10:01:48 +00:00
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void Scumm::soundKludge(int16 *list) {
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int16 *ptr;
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int i;
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if (list[0]==-1) {
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2001-11-05 19:21:49 +00:00
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processSoundQues();
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2001-10-16 10:01:48 +00:00
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return;
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}
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_soundQue[_soundQuePos++] = 8;
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ptr = _soundQue + _soundQuePos;
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_soundQuePos += 8;
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for (i=0; i<8; i++)
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*ptr++ = list[i];
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if (_soundQuePos > 0x100)
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error("Sound que buffer overflow");
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2001-11-05 19:21:49 +00:00
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}
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void Scumm::talkSound(uint32 a, uint32 b, int mode) {
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_talk_sound_a = a;
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_talk_sound_b = b;
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_talk_sound_mode = mode;
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}
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2001-11-14 18:40:39 +00:00
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/* The sound code currently only supports General Midi.
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* General Midi is used in Day Of The Tentacle.
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* Roland music is also playable, but doesn't sound well.
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* A mapping between roland instruments and GM instruments
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* is needed.
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*/
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2001-11-05 19:21:49 +00:00
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void Scumm::setupSound() {
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2001-12-01 17:06:13 +00:00
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SoundEngine *se = (SoundEngine*)_soundEngine;
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2001-11-14 18:40:39 +00:00
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if (se)
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2001-12-01 17:06:13 +00:00
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se->setBase(res.address[rtSound]);
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2001-11-14 18:40:39 +00:00
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2001-11-06 20:25:08 +00:00
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_sfxFile = openSfxFile();
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2001-11-05 19:21:49 +00:00
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}
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2001-11-14 18:40:39 +00:00
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void Scumm::pauseSounds(bool pause) {
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2001-12-01 17:06:13 +00:00
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SoundEngine *se = (SoundEngine*)_soundEngine;
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2001-11-14 18:40:39 +00:00
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if (se)
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se->pause(pause);
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_soundsPaused = pause;
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}
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2001-11-14 19:33:10 +00:00
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#pragma START_PACK_STRUCTS
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2001-11-05 19:21:49 +00:00
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struct VOCHeader {
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byte id[19];
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byte extra[7];
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2001-11-14 19:33:10 +00:00
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} GCC_PACK;
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#pragma END_PACK_STRUCTS
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2001-11-05 19:21:49 +00:00
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static const char VALID_VOC_ID[] = "Creative Voice File";
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2001-11-14 18:40:39 +00:00
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2001-11-05 19:21:49 +00:00
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void Scumm::startSfxSound(void *file) {
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VOCHeader hdr;
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int block_type;
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byte work[8];
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uint size,i;
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int rate,comp;
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byte *data;
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if (fread(&hdr, sizeof(hdr), 1, (FILE*)file) != 1 ||
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memcmp(hdr.id, VALID_VOC_ID, sizeof(hdr.id)) != 0) {
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warning("startSfxSound: invalid header");
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return;
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}
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block_type = getc( (FILE*)file );
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if (block_type != 1) {
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warning("startSfxSound: Expecting block_type == 1, got %d", block_type);
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return;
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}
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fread(work, 3, 1, (FILE*)file);
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size = ( work[0] | ( work[1] << 8 ) | ( work[2] << 16 ) ) - 2;
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rate = getc( (FILE*)file );
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comp = getc( (FILE*)file );
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if (comp != 0) {
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warning("startSfxSound: Unsupported compression type %d", comp);
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return;
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}
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data = (byte*) malloc(size);
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if (data==NULL) {
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error("startSfxSound: out of memory");
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return;
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|
}
|
|
|
|
|
|
|
|
if (fread(data, size, 1, (FILE*)file) != 1) {
|
|
|
|
/* no need to free the memory since error will shut down */
|
|
|
|
error("startSfxSound: cannot read %d bytes", size);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
for(i=0;i<size; i++)
|
|
|
|
data[i] ^= 0x80;
|
|
|
|
|
|
|
|
playSfxSound(data, size, 1000000 / (256 - rate) );
|
|
|
|
}
|
|
|
|
|
|
|
|
void *Scumm::openSfxFile() {
|
2001-11-29 22:29:38 +00:00
|
|
|
char buf[50];
|
|
|
|
FILE *file;
|
|
|
|
|
|
|
|
/* Try opening the file <_exe_name>.sou first, eg tentacle.sou.
|
|
|
|
* That way, you can keep .sou files for multiple games in the
|
|
|
|
* same directory */
|
|
|
|
|
|
|
|
sprintf(buf, "%s.sou", _exe_name);
|
|
|
|
file = fopen(buf, "rb");
|
|
|
|
if (!file)
|
|
|
|
file = fopen("monster.sou", "rb");
|
|
|
|
return file;
|
2001-11-14 18:40:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#define NUM_MIXER 4
|
|
|
|
|
|
|
|
MixerChannel *Scumm::allocateMixer() {
|
|
|
|
int i;
|
|
|
|
MixerChannel *mc = _mixer_channel;
|
|
|
|
for(i=0; i<NUM_MIXER; i++,mc++) {
|
|
|
|
if (!mc->_sfx_sound)
|
|
|
|
return mc;
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scumm::stopSfxSound() {
|
|
|
|
MixerChannel *mc = _mixer_channel;
|
|
|
|
int i;
|
|
|
|
for(i=0; i<NUM_MIXER; i++,mc++) {
|
|
|
|
if (mc->_sfx_sound)
|
|
|
|
mc->clear();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool Scumm::isSfxFinished() {
|
|
|
|
int i;
|
|
|
|
for(i=0; i<NUM_MIXER; i++)
|
|
|
|
if (_mixer_channel[i]._sfx_sound)
|
|
|
|
return false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scumm::playSfxSound(void *sound, uint32 size, uint rate) {
|
|
|
|
MixerChannel *mc = allocateMixer();
|
|
|
|
|
|
|
|
if (!mc) {
|
|
|
|
warning("No mixer channel available");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
mc->_sfx_sound = sound;
|
|
|
|
mc->_sfx_pos = 0;
|
|
|
|
mc->_sfx_fp_speed = (1<<16) * rate / 22050;
|
|
|
|
mc->_sfx_fp_pos = 0;
|
|
|
|
|
|
|
|
while (size&0xFFFF0000) size>>=1, rate>>=1;
|
|
|
|
mc->_sfx_size = size * 22050 / rate;
|
|
|
|
}
|
|
|
|
|
|
|
|
void MixerChannel::mix(int16 *data, uint32 len) {
|
|
|
|
int8 *s;
|
|
|
|
int i;
|
|
|
|
uint32 fp_pos, fp_speed;
|
|
|
|
|
|
|
|
if (!_sfx_sound)
|
|
|
|
return;
|
|
|
|
if (len > _sfx_size)
|
|
|
|
len = _sfx_size;
|
|
|
|
_sfx_size -= len;
|
|
|
|
|
|
|
|
s = (int8*)_sfx_sound + _sfx_pos;
|
|
|
|
fp_pos = _sfx_fp_pos;
|
|
|
|
fp_speed = _sfx_fp_speed;
|
|
|
|
|
|
|
|
do {
|
|
|
|
fp_pos += fp_speed;
|
|
|
|
*data++ += (*s<<6);
|
|
|
|
s += fp_pos >> 16;
|
|
|
|
fp_pos &= 0x0000FFFF;
|
|
|
|
} while (--len);
|
|
|
|
|
|
|
|
_sfx_pos = s - (int8*)_sfx_sound;
|
|
|
|
_sfx_fp_speed = fp_speed;
|
|
|
|
_sfx_fp_pos = fp_pos;
|
|
|
|
|
|
|
|
if (!_sfx_size)
|
|
|
|
clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
void MixerChannel::clear() {
|
|
|
|
free(_sfx_sound);
|
|
|
|
_sfx_sound = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scumm::mixWaves(int16 *sounds, int len) {
|
|
|
|
int i;
|
|
|
|
|
2001-12-01 17:06:13 +00:00
|
|
|
memset(sounds, 0,len * sizeof(int16));
|
|
|
|
|
2001-11-14 18:40:39 +00:00
|
|
|
if (_soundsPaused)
|
|
|
|
return;
|
2001-12-01 17:06:13 +00:00
|
|
|
|
|
|
|
SoundEngine *se = (SoundEngine*)_soundEngine;
|
|
|
|
if (se) {
|
|
|
|
se->driver()->generate_samples(sounds, len);
|
|
|
|
}
|
|
|
|
|
2001-11-14 18:40:39 +00:00
|
|
|
for(i=NUM_MIXER-1; i>=0;i--) {
|
|
|
|
_mixer_channel[i].mix(sounds, len);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|