scummvm/engines/grim/color.h

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/* ScummVM - Graphic Adventure Engine
*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
*/
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#ifndef GRIM_COLOR_H
#define GRIM_COLOR_H
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#include "common/endian.h"
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namespace Grim {
class Color {
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public:
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byte _vals[3];
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Color();
Color(byte r, byte g, byte b);
Color(const Color &c);
Color(uint32 c);
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byte &getRed() { return _vals[0]; }
byte getRed() const { return _vals[0]; }
byte &getGreen() { return _vals[1]; }
byte getGreen() const { return _vals[1]; }
byte &getBlue() { return _vals[2]; }
byte getBlue() const { return _vals[2]; }
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uint32 toEncodedValue();
Color &operator =(const Color &c);
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Color &operator =(const Color *c);
};
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} // end of namespace Grim
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#endif