2021-05-17 18:47:39 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_LOADSAVE_H
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#define SAGA2_LOADSAVE_H
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namespace Saga2 {
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// Load initial game state
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void initGameState(void);
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// Save the current game state
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2021-07-05 11:22:18 +00:00
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Common::Error saveGameState(int16 saveNo, char *saveName);
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2021-05-17 18:47:39 +00:00
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// Load a previously saved game state
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void loadSavedGameState(int16 saveNo);
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// Cleanup the game state
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void cleanupGameState(void);
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2021-06-08 17:00:13 +00:00
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void checkRestartGame(const char *exeName);
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2021-05-17 18:47:39 +00:00
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void loadRestartGame(void);
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void getSaveFileName(int16 saveNo, char *fileName);
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2021-07-05 11:22:18 +00:00
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Common::String getSaveFileName(int16 saveNo);
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2021-05-17 18:47:39 +00:00
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} // end of namespace Saga2
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#endif
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