scummvm/engines/saga2/loadsave.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_LOADSAVE_H
#define SAGA2_LOADSAVE_H
namespace Saga2 {
// Load initial game state
void initGameState(void);
// Save the current game state
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Common::Error saveGameState(int16 saveNo, char *saveName);
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// Load a previously saved game state
void loadSavedGameState(int16 saveNo);
// Cleanup the game state
void cleanupGameState(void);
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void checkRestartGame(const char *exeName);
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void loadRestartGame(void);
void getSaveFileName(int16 saveNo, char *fileName);
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Common::String getSaveFileName(int16 saveNo);
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} // end of namespace Saga2
#endif