scummvm/common/bitstream.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Based on eos' BitStream implementation
#ifndef COMMON_BITSTREAM_H
#define COMMON_BITSTREAM_H
#include "common/scummsys.h"
#include "common/textconsole.h"
#include "common/stream.h"
namespace Common {
/** A bit stream. */
class BitStream {
public:
virtual ~BitStream() {
}
/** Return the stream position in bits. */
virtual uint32 pos() const = 0;
/** Return the stream size in bits. */
virtual uint32 size() const = 0;
/** Has the end of the stream been reached? */
virtual bool eos() const = 0;
/** Rewind the bit stream back to the start. */
virtual void rewind() = 0;
/** Skip the specified amount of bits. */
virtual void skip(uint32 n) = 0;
/** Read a bit from the bit stream. */
virtual uint32 getBit() = 0;
/** Read a multi-bit value from the bit stream. */
virtual uint32 getBits(uint8 n) = 0;
/** Read a bit from the bit stream, without changing the stream's position. */
virtual uint32 peekBit() = 0;
/** Read a multi-bit value from the bit stream, without changing the stream's position. */
virtual uint32 peekBits(uint8 n) = 0;
/** Add a bit to the value x, making it an n+1-bit value. */
virtual void addBit(uint32 &x, uint32 n) = 0;
protected:
BitStream() {
}
};
/**
* A template implementing a bit stream for different data memory layouts.
*
* Such a bit stream reads valueBits-wide values from the data stream and
* gives access to their bits, one at a time.
*
* For example, a bit stream with the layout parameters 32, true, false
* for valueBits, isLE and isMSB2LSB, reads 32bit little-endian values
* from the data stream and hands out the bits in the order of LSB to MSB.
*/
template<int valueBits, bool isLE, bool isMSB2LSB>
class BitStreamImpl : public BitStream {
private:
SeekableReadStream *_stream; ///< The input stream.
bool _disposeAfterUse; ///< Should we delete the stream on destruction?
uint32 _value; ///< Current value.
uint8 _inValue; ///< Position within the current value.
/** Read a data value. */
inline uint32 readData() {
if (isLE) {
if (valueBits == 8)
return _stream->readByte();
if (valueBits == 16)
return _stream->readUint16LE();
if (valueBits == 32)
return _stream->readUint32LE();
} else {
if (valueBits == 8)
return _stream->readByte();
if (valueBits == 16)
return _stream->readUint16BE();
if (valueBits == 32)
return _stream->readUint32BE();
}
assert(false);
return 0;
}
/** Read the next data value. */
inline void readValue() {
if ((size() - pos()) < valueBits)
error("BitStreamImpl::readValue(): End of bit stream reached");
_value = readData();
if (_stream->err() || _stream->eos())
error("BitStreamImpl::readValue(): Read error");
// If we're reading the bits MSB first, we need to shift the value to that position
if (isMSB2LSB)
_value <<= 32 - valueBits;
}
public:
/** Create a bit stream using this input data stream and optionally delete it on destruction. */
BitStreamImpl(SeekableReadStream *stream, bool disposeAfterUse = false) :
_stream(stream), _disposeAfterUse(disposeAfterUse), _value(0), _inValue(0) {
if ((valueBits != 8) && (valueBits != 16) && (valueBits != 32))
error("BitStreamImpl: Invalid memory layout %d, %d, %d", valueBits, isLE, isMSB2LSB);
}
/** Create a bit stream using this input data stream. */
BitStreamImpl(SeekableReadStream &stream) :
_stream(&stream), _disposeAfterUse(false), _value(0), _inValue(0) {
if ((valueBits != 8) && (valueBits != 16) && (valueBits != 32))
error("BitStreamImpl: Invalid memory layout %d, %d, %d", valueBits, isLE, isMSB2LSB);
}
~BitStreamImpl() {
if (_disposeAfterUse)
delete _stream;
}
/** Read a bit from the bit stream. */
uint32 getBit() {
// Check if we need the next value
if (_inValue == 0)
readValue();
// Get the current bit
int b = 0;
if (isMSB2LSB)
b = ((_value & 0x80000000) == 0) ? 0 : 1;
else
b = ((_value & 1) == 0) ? 0 : 1;
// Shift to the next bit
if (isMSB2LSB)
_value <<= 1;
else
_value >>= 1;
// Increase the position within the current value
_inValue = (_inValue + 1) % valueBits;
return b;
}
/**
* Read a multi-bit value from the bit stream.
*
* The value is read as if just taken as a whole from the bitstream.
*
* For example:
* Reading a 4-bit value from an 8-bit bitstream with the contents 01010011:
* If the bitstream is MSB2LSB, the 4-bit value would be 0101.
* If the bitstream is LSB2MSB, the 4-bit value would be 0011.
*/
uint32 getBits(uint8 n) {
if (n == 0)
return 0;
if (n > 32)
error("BitStreamImpl::getBits(): Too many bits requested to be read");
// Read the number of bits
uint32 v = 0;
if (isMSB2LSB) {
while (n-- > 0)
v = (v << 1) | getBit();
} else {
for (uint32 i = 0; i < n; i++)
v = (v >> 1) | (((uint32) getBit()) << 31);
v >>= (32 - n);
}
return v;
}
/** Read a bit from the bit stream, without changing the stream's position. */
uint32 peekBit() {
uint32 value = _value;
uint8 inValue = _inValue;
uint32 curPos = _stream->pos();
uint32 v = getBit();
_stream->seek(curPos);
_inValue = inValue;
_value = value;
return v;
}
/**
* Read a multi-bit value from the bit stream, without changing the stream's position.
*
* The bit order is the same as in getBits().
*/
uint32 peekBits(uint8 n) {
uint32 value = _value;
uint8 inValue = _inValue;
uint32 curPos = _stream->pos();
uint32 v = getBits(n);
_stream->seek(curPos);
_inValue = inValue;
_value = value;
return v;
}
/**
* Add a bit to the value x, making it an n+1-bit value.
*
* The current value is shifted and the bit is added to the
* appropriate place, dependant on the stream's bitorder.
*
* For example:
* A bit y is added to the value 00001100 with size 4.
* If the stream's bitorder is MSB2LSB, the resulting value is 0001100y.
* If the stream's bitorder is LSB2MSB, the resulting value is 000y1100.
*/
void addBit(uint32 &x, uint32 n) {
if (n >= 32)
error("BitStreamImpl::addBit(): Too many bits requested to be read");
if (isMSB2LSB)
x = (x << 1) | getBit();
else
x = (x & ~(1 << n)) | (getBit() << n);
}
/** Rewind the bit stream back to the start. */
void rewind() {
_stream->seek(0);
_value = 0;
_inValue = 0;
}
/** Skip the specified amount of bits. */
void skip(uint32 n) {
while (n-- > 0)
getBit();
}
/** Return the stream position in bits. */
uint32 pos() const {
if (_stream->pos() == 0)
return 0;
uint32 p = (_inValue == 0) ? _stream->pos() : ((_stream->pos() - 1) & ~((uint32) ((valueBits >> 3) - 1)));
return p * 8 + _inValue;
}
/** Return the stream size in bits. */
uint32 size() const {
return (_stream->size() & ~((uint32) ((valueBits >> 3) - 1))) * 8;
}
bool eos() const {
return _stream->eos() || (pos() >= size());
}
};
// typedefs for various memory layouts.
/** 8-bit data, MSB to LSB. */
typedef BitStreamImpl<8, false, true > BitStream8MSB;
/** 8-bit data, LSB to MSB. */
typedef BitStreamImpl<8, false, false> BitStream8LSB;
/** 16-bit little-endian data, MSB to LSB. */
typedef BitStreamImpl<16, true , true > BitStream16LEMSB;
/** 16-bit little-endian data, LSB to MSB. */
typedef BitStreamImpl<16, true , false> BitStream16LELSB;
/** 16-bit big-endian data, MSB to LSB. */
typedef BitStreamImpl<16, false, true > BitStream16BEMSB;
/** 16-bit big-endian data, LSB to MSB. */
typedef BitStreamImpl<16, false, false> BitStream16BELSB;
/** 32-bit little-endian data, MSB to LSB. */
typedef BitStreamImpl<32, true , true > BitStream32LEMSB;
/** 32-bit little-endian data, LSB to MSB. */
typedef BitStreamImpl<32, true , false> BitStream32LELSB;
/** 32-bit big-endian data, MSB to LSB. */
typedef BitStreamImpl<32, false, true > BitStream32BEMSB;
/** 32-bit big-endian data, LSB to MSB. */
typedef BitStreamImpl<32, false, false> BitStream32BELSB;
} // End of namespace Common
#endif // COMMON_BITSTREAM_H