scummvm/graphics/video/coktel_decoder.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "graphics/video/coktel_decoder.h"
#ifdef GRAPHICS_VIDEO_COKTELDECODER_H
#include "sound/audiostream.h"
namespace Graphics {
CoktelDecoder::State::State() : flags(0), speechId(0) {
}
CoktelDecoder::CoktelDecoder(Audio::Mixer &mixer, Audio::Mixer::SoundType soundType) :
_mixer(&mixer), _soundType(soundType), _width(0), _height(0), _x(0), _y(0),
_defaultX(0), _defaultY(0), _features(0), _frameCount(0), _paletteDirty(false),
_ownSurface(true), _frameRate(12), _hasSound(false), _soundEnabled(false),
_soundStage(kSoundNone), _audioStream(0) {
memset(_palette, 0, 768);
}
CoktelDecoder::~CoktelDecoder() {
}
void CoktelDecoder::setSurfaceMemory(void *mem, uint16 width, uint16 height, uint8 bpp) {
freeSurface();
// Sanity checks
assert((width > 0) && (height > 0));
assert(bpp == getPixelFormat().bytesPerPixel);
// Create a surface over this memory
_surface.w = width;
_surface.h = height;
_surface.pitch = width * bpp;
_surface.pixels = mem;
_surface.bytesPerPixel = bpp;
_ownSurface = false;
}
void CoktelDecoder::setSurfaceMemory() {
freeSurface();
createSurface();
_ownSurface = true;
}
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const Surface *CoktelDecoder::getSurface() const {
if (!isVideoLoaded())
return 0;
return &_surface;
}
bool CoktelDecoder::hasSurface() {
return _surface.pixels != 0;
}
void CoktelDecoder::createSurface() {
if (hasSurface())
return;
if ((_width > 0) && (_height > 0))
_surface.create(_width, _height, getPixelFormat().bytesPerPixel);
_ownSurface = true;
}
void CoktelDecoder::freeSurface() {
if (!_ownSurface) {
_surface.w = 0;
_surface.h = 0;
_surface.pitch = 0;
_surface.pixels = 0;
_surface.bytesPerPixel = 0;
} else
_surface.free();
_ownSurface = true;
}
void CoktelDecoder::setXY(uint16 x, uint16 y) {
_x = x;
_y = y;
}
void CoktelDecoder::setXY() {
setXY(_defaultX, _defaultY);
}
void CoktelDecoder::setFrameRate(Common::Rational frameRate) {
_frameRate = frameRate;
}
uint16 CoktelDecoder::getDefaultX() const {
return _defaultX;
}
uint16 CoktelDecoder::getDefaultY() const {
return _defaultY;
}
const Common::List<Common::Rect> &CoktelDecoder::getDirtyRects() const {
return _dirtyRects;
}
bool CoktelDecoder::hasPalette() const {
return (_features & kFeaturesPalette) != 0;
}
bool CoktelDecoder::hasSound() const {
return _hasSound;
}
bool CoktelDecoder::isSoundEnabled() const {
return _soundEnabled;
}
bool CoktelDecoder::isSoundPlaying() const {
return _audioStream && _mixer->isSoundHandleActive(_audioHandle);
}
void CoktelDecoder::enableSound() {
if (!hasSound() || isSoundEnabled())
return;
// Sanity check
if (_mixer->getOutputRate() == 0)
return;
// Only possible on the first frame
if (_curFrame > -1)
return;
_soundEnabled = true;
}
void CoktelDecoder::disableSound() {
if (_audioStream) {
if (_soundStage == kSoundPlaying) {
_audioStream->finish();
_mixer->stopHandle(_audioHandle);
} else
delete _audioStream;
}
_soundEnabled = false;
_soundStage = kSoundNone;
_audioStream = 0;
}
bool CoktelDecoder::hasEmbeddedFile(const Common::String &fileName) const {
return false;
}
Common::MemoryReadStream *CoktelDecoder::getEmbeddedFile(const Common::String &fileName) const {
return 0;
}
void CoktelDecoder::close() {
disableSound();
freeSurface();
_x = 0;
_y = 0;
_defaultX = 0;
_defaultY = 0;
_features = 0;
_frameCount = 0;
_hasSound = false;
}
uint16 CoktelDecoder::getWidth() const {
return _width;
}
uint16 CoktelDecoder::getHeight() const {
return _height;
}
uint32 CoktelDecoder::getFrameCount() const {
return _frameCount;
}
byte *CoktelDecoder::getPalette() {
return _palette;
}
bool CoktelDecoder::hasDirtyPalette() const {
return (_features & kFeaturesPalette) && _paletteDirty;
}
void CoktelDecoder::deLZ77(byte *dest, byte *src) {
int i;
byte buf[4370];
uint16 chunkLength;
uint32 frameLength;
uint16 bufPos1;
uint16 bufPos2;
uint16 tmp;
uint8 chunkBitField;
uint8 chunkCount;
bool mode;
frameLength = READ_LE_UINT32(src);
src += 4;
if ((READ_LE_UINT16(src) == 0x1234) && (READ_LE_UINT16(src + 2) == 0x5678)) {
src += 4;
bufPos1 = 273;
mode = 1; // 123Ch (cmp al, 12h)
} else {
bufPos1 = 4078;
mode = 0; // 275h (jnz +2)
}
memset(buf, 32, bufPos1);
chunkCount = 1;
chunkBitField = 0;
while (frameLength > 0) {
chunkCount--;
if (chunkCount == 0) {
tmp = *src++;
chunkCount = 8;
chunkBitField = tmp;
}
if (chunkBitField % 2) {
chunkBitField >>= 1;
buf[bufPos1] = *src;
*dest++ = *src++;
bufPos1 = (bufPos1 + 1) % 4096;
frameLength--;
continue;
}
chunkBitField >>= 1;
tmp = READ_LE_UINT16(src);
src += 2;
chunkLength = ((tmp & 0xF00) >> 8) + 3;
if ((mode && ((chunkLength & 0xFF) == 0x12)) ||
(!mode && (chunkLength == 0)))
chunkLength = *src++ + 0x12;
bufPos2 = (tmp & 0xFF) + ((tmp >> 4) & 0x0F00);
if (((tmp + chunkLength) >= 4096) ||
((chunkLength + bufPos1) >= 4096)) {
for (i = 0; i < chunkLength; i++, dest++) {
*dest = buf[bufPos2];
buf[bufPos1] = buf[bufPos2];
bufPos1 = (bufPos1 + 1) % 4096;
bufPos2 = (bufPos2 + 1) % 4096;
}
} else if (((tmp + chunkLength) < bufPos1) ||
((chunkLength + bufPos1) < bufPos2)) {
memcpy(dest, buf + bufPos2, chunkLength);
memmove(buf + bufPos1, buf + bufPos2, chunkLength);
dest += chunkLength;
bufPos1 += chunkLength;
bufPos2 += chunkLength;
} else {
for (i = 0; i < chunkLength; i++, dest++, bufPos1++, bufPos2++) {
*dest = buf[bufPos2];
buf[bufPos1] = buf[bufPos2];
}
}
frameLength -= chunkLength;
}
}
// A whole, completely filled block
void CoktelDecoder::renderBlockWhole(const byte *src) {
Common::Rect &rect = _dirtyRects.back();
Common::Rect drawRect = rect;
drawRect.clip(_surface.w, _surface.h);
byte *dst = (byte *)_surface.pixels + (drawRect.top * _surface.pitch) + drawRect.left;
for (int i = 0; i < drawRect.height(); i++) {
memcpy(dst, src, drawRect.width());
src += rect.width();
dst += _surface.pitch;
}
}
// A quarter-wide whole, completely filled block
void CoktelDecoder::renderBlockWhole4X(const byte *src) {
Common::Rect &rect = _dirtyRects.back();
Common::Rect drawRect = rect;
drawRect.clip(_surface.w, _surface.h);
byte *dst = (byte *)_surface.pixels + (drawRect.top * _surface.pitch) + drawRect.left;
for (int i = 0; i < drawRect.height(); i++) {
byte *dstRow = dst;
const byte *srcRow = src;
int16 count = drawRect.width();
while (count >= 0) {
memset(dstRow, *srcRow, MIN<int16>(count, 4));
count -= 4;
dstRow += 4;
srcRow += 1;
}
src += rect.width() / 4;
dst += _surface.pitch;
}
}
// A half-high whole, completely filled block
void CoktelDecoder::renderBlockWhole2Y(const byte *src) {
Common::Rect &rect = _dirtyRects.back();
Common::Rect drawRect = rect;
drawRect.clip(_surface.w, _surface.h);
int16 height = drawRect.height();
byte *dst = (byte *)_surface.pixels + (drawRect.top * _surface.pitch) + drawRect.left;
while (height > 1) {
memcpy(dst , src, drawRect.width());
memcpy(dst + _surface.pitch, src, drawRect.width());
height -= 2;
src += rect.width();
dst += 2 * _surface.pitch;
}
if (height == 1)
memcpy(dst, src, drawRect.width());
}
// A sparse block
void CoktelDecoder::renderBlockSparse(const byte *src) {
Common::Rect &rect = _dirtyRects.back();
Common::Rect drawRect = rect;
drawRect.clip(_surface.w, _surface.h);
byte *dst = (byte *)_surface.pixels + (drawRect.top * _surface.pitch) + drawRect.left;
for (int i = 0; i < drawRect.height(); i++) {
byte *dstRow = dst;
int16 pixWritten = 0;
while (pixWritten < rect.width()) {
int16 pixCount = *src++;
if (pixCount & 0x80) { // Data
int16 copyCount;
pixCount = MIN((pixCount & 0x7F) + 1, rect.width() - pixWritten);
copyCount = CLIP<int16>(drawRect.width() - pixWritten, 0, pixCount);
memcpy(dstRow, src, copyCount);
pixWritten += pixCount;
dstRow += pixCount;
src += pixCount;
} else { // "Hole"
pixWritten += pixCount + 1;
dstRow += pixCount + 1;
}
}
dst += _surface.pitch;
}
}
// A half-high sparse block
void CoktelDecoder::renderBlockSparse2Y(const byte *src) {
warning("renderBlockSparse2Y");
Common::Rect &rect = _dirtyRects.back();
Common::Rect drawRect = rect;
drawRect.clip(_surface.w, _surface.h);
byte *dst = (byte *)_surface.pixels + (drawRect.top * _surface.pitch) + drawRect.left;
for (int i = 0; i < drawRect.height(); i += 2) {
byte *dstRow = dst;
int16 pixWritten = 0;
while (pixWritten < rect.width()) {
int16 pixCount = *src++;
if (pixCount & 0x80) { // Data
int16 copyCount;
pixCount = MIN((pixCount & 0x7F) + 1, rect.width() - pixWritten);
copyCount = CLIP<int16>(drawRect.width() - pixWritten, 0, pixCount);
memcpy(dstRow , src, pixCount);
memcpy(dstRow + _surface.pitch, src, pixCount);
pixWritten += pixCount;
dstRow += pixCount;
src += pixCount;
} else { // "Hole"
pixWritten += pixCount + 1;
dstRow += pixCount + 1;
}
}
dst += _surface.pitch;
}
}
Common::Rational CoktelDecoder::getFrameRate() const {
return _frameRate;
}
uint32 CoktelDecoder::getTimeToNextFrame() const {
// If there is no audio, just return the static time between
// frames without any elaborate sync calculation. This is
// needed for the gob engine, since it has a lot of control
// between the videos and often plays just few frames out of
// the middle of a long video.
if (!hasSound())
return (Common::Rational(1000) / _frameRate).toInt();
// If there /is/ audio, we do need to keep video and audio
// in sync, though.
return FixedRateVideoDecoder::getTimeToNextFrame();
}
inline void CoktelDecoder::unsignedToSigned(byte *buffer, int length) {
while (length-- > 0) *buffer++ ^= 0x80;
}
PreIMDDecoder::PreIMDDecoder(uint16 width, uint16 height,
Audio::Mixer &mixer, Audio::Mixer::SoundType soundType) : CoktelDecoder(mixer, soundType),
_stream(0), _videoBuffer(0), _videoBufferSize(0) {
_width = width;
_height = height;
}
PreIMDDecoder::~PreIMDDecoder() {
close();
}
bool PreIMDDecoder::seek(int32 frame, int whence, bool restart) {
if (!isVideoLoaded())
// Nothing to do
return false;
// Find the frame to which to seek
if (whence == SEEK_CUR)
frame += _curFrame;
else if (whence == SEEK_END)
frame = _frameCount - frame - 1;
else if (whence == SEEK_SET)
frame--;
else
return false;
if ((frame < -1) || (((uint32) frame) >= _frameCount))
// Out of range
return false;
if (frame == _curFrame)
// Nothing to do
return true;
// Run through the frames
_curFrame = -1;
_stream->seek(2);
while (_curFrame != frame) {
uint16 frameSize = _stream->readUint16LE();
_stream->skip(frameSize + 2);
_curFrame++;
}
return true;
}
bool PreIMDDecoder::load(Common::SeekableReadStream &stream) {
// Since PreIMDs don't have any width and height values stored,
// we need them to be specified in the constructor
assert((_width > 0) && (_height > 0));
close();
_stream = &stream;
_stream->seek(0);
_frameCount = _stream->readUint16LE();
_videoBufferSize = _width * _height;
_videoBuffer = new byte[_videoBufferSize];
memset(_videoBuffer, 0, _videoBufferSize);
return true;
}
void PreIMDDecoder::close() {
reset();
CoktelDecoder::close();
delete _stream;
delete[] _videoBuffer;
_stream = 0;
_videoBuffer = 0;
_videoBufferSize = 0;
}
bool PreIMDDecoder::isVideoLoaded() const {
return _stream != 0;
}
Surface *PreIMDDecoder::decodeNextFrame() {
if (!isVideoLoaded() || endOfVideo())
return 0;
createSurface();
processFrame();
renderFrame();
if (_curFrame == 0)
_startTime = g_system->getMillis();
return &_surface;
}
void PreIMDDecoder::processFrame() {
uint16 frameSize = _stream->readUint16LE();
uint32 nextFramePos = _stream->pos() + frameSize + 2;
byte cmd;
cmd = _stream->readByte();
frameSize--;
if (cmd == 0) {
// Palette. Ignored by Fascination, though.
// NOTE: If we ever find another game using this format,
// palettes may need to be evaluated.
_stream->skip(768);
frameSize -= 769;
cmd = _stream->readByte();
}
if (cmd != 2) {
// Partial frame data
uint32 fSize = frameSize;
uint32 vidSize = _videoBufferSize;
byte *vidBuffer = _videoBuffer;
while ((fSize > 0) && (vidSize > 0)) {
uint32 n = _stream->readByte();
fSize--;
if ((n & 0x80) != 0) {
// Data
n = MIN<uint32>((n & 0x7F) + 1, MIN(fSize, vidSize));
_stream->read(vidBuffer, n);
vidBuffer += n;
vidSize -= n;
fSize -= n;
} else {
// Skip
n = MIN<uint32>(n + 1, vidSize);
vidBuffer += n;
vidSize -= n;
}
}
} else {
// Full direct frame
uint32 vidSize = MIN<uint32>(_videoBufferSize, frameSize);
_stream->read(_videoBuffer, vidSize);
}
_stream->seek(nextFramePos);
_curFrame++;
}
// Just a simple blit
void PreIMDDecoder::renderFrame() {
_dirtyRects.clear();
uint16 w = CLIP<int32>(_surface.w - _x, 0, _width);
uint16 h = CLIP<int32>(_surface.h - _y, 0, _height);
const byte *src = _videoBuffer;
byte *dst = (byte *)_surface.pixels + (_y * _surface.pitch) + _x;
uint32 frameDataSize = _videoBufferSize;
while (h-- > 0) {
uint32 n = MIN<uint32>(w, frameDataSize);
memcpy(dst, src, n);
src += _width;
dst += _surface.pitch;
frameDataSize -= n;
}
_dirtyRects.push_back(Common::Rect(_x, _y, _x + _width, _y + _height));
}
PixelFormat PreIMDDecoder::getPixelFormat() const {
return PixelFormat::createFormatCLUT8();
}
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IMDDecoder::IMDDecoder(Audio::Mixer &mixer, Audio::Mixer::SoundType soundType) : CoktelDecoder(mixer, soundType),
_stream(0), _version(0), _stdX(-1), _stdY(-1), _stdWidth(-1), _stdHeight(-1),
_flags(0), _firstFramePos(0), _framePos(0), _frameCoords(0),
_frameData(0), _frameDataSize(0), _frameDataLen(0),
_videoBuffer(0), _videoBufferSize(0),
_soundFlags(0), _soundFreq(0), _soundSliceSize(0), _soundSlicesCount(0) {
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}
IMDDecoder::~IMDDecoder() {
close();
}
bool IMDDecoder::seek(int32 frame, int whence, bool restart) {
if (!isVideoLoaded())
// Nothing to do
return false;
// Find the frame to which to seek
if (whence == SEEK_CUR)
frame += _curFrame;
else if (whence == SEEK_END)
frame = _frameCount - frame - 1;
else if (whence == SEEK_SET)
frame--;
else
return false;
if ((frame < -1) || (frame >= ((int32) _frameCount)))
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// Out of range
return false;
if (frame == _curFrame)
// Nothing to do
return true;
// Try every possible way to find a file offset to that frame
uint32 framePos = 0;
if (frame == -1) {
// First frame, we know that position
framePos = _firstFramePos;
} else if (frame == 0) {
// Second frame, can be calculated from the first frame's position
framePos = _firstFramePos;
_stream->seek(framePos);
framePos += _stream->readUint16LE() + 4;
} else if (_framePos) {
// If we have an array of frame positions, use that
framePos = _framePos[frame + 1];
} else if (restart && (_soundStage == kSoundNone)) {
// If we are asked to restart the video if necessary and have no
// audio to worry about, restart the video and run through the frames
_curFrame = 0;
_stream->seek(_firstFramePos);
for (int i = ((frame > _curFrame) ? _curFrame : 0); i <= frame; i++)
processFrame();
return true;
} else {
// Not possible
warning("IMDDecoder::seek(): Frame %d is not directly accessible", frame + 1);
return false;
}
// Seek
_stream->seek(framePos);
_curFrame = frame;
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return true;
}
void IMDDecoder::setXY(uint16 x, uint16 y) {
// Adjusting the standard coordinates
if (_stdX != -1) {
if (x != 0xFFFF)
_stdX = _stdX - _x + x;
if (y != 0xFFFF)
_stdY = _stdY - _y + y;
}
// Going through the coordinate table as well
if (_frameCoords) {
for (uint32 i = 0; i < _frameCount; i++) {
if (_frameCoords[i].left != -1) {
if (x != 0xFFFF) {
_frameCoords[i].left = _frameCoords[i].left - _x + x;
_frameCoords[i].right = _frameCoords[i].right - _x + x;
}
if (y != 0xFFFF) {
_frameCoords[i].top = _frameCoords[i].top - _y + y;
_frameCoords[i].bottom = _frameCoords[i].bottom - _y + y;
}
}
}
}
if (x != 0xFFFF)
_x = x;
if (y != 0xFFFF)
_y = y;
}
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bool IMDDecoder::load(Common::SeekableReadStream &stream) {
close();
_stream = &stream;
uint16 handle;
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handle = _stream->readUint16LE();
_version = _stream->readByte();
// Version checking
if ((handle != 0) || (_version < 2)) {
warning("IMDDecoder::load(): Version incorrect (%d, 0x%X)", handle, _version);
close();
return false;
}
// Rest header
_features = _stream->readByte();
_frameCount = _stream->readUint16LE();
_defaultX = _stream->readSint16LE();
_defaultY = _stream->readSint16LE();
_width = _stream->readSint16LE();
_height = _stream->readSint16LE();
_flags = _stream->readUint16LE();
_firstFramePos = _stream->readUint16LE();
_x = _defaultX;
_y = _defaultY;
// IMDs always have video
_features |= kFeaturesVideo;
// IMDs always have palettes
_features |= kFeaturesPalette;
// Palette
_stream->read((byte *)_palette, 768);
_paletteDirty = true;
if (!loadCoordinates()) {
close();
return false;
}
uint32 framePosPos, frameCoordsPos;
if (!loadFrameTableOffsets(framePosPos, frameCoordsPos)) {
close();
return false;
}
if (!assessAudioProperties()) {
close();
return false;
}
if (!assessVideoProperties()) {
close();
return false;
}
if (!loadFrameTables(framePosPos, frameCoordsPos)) {
close();
return false;
}
// Seek to the first frame
_stream->seek(_firstFramePos);
return true;
}
bool IMDDecoder::loadCoordinates() {
// Standard coordinates
if (_version >= 3) {
uint16 count = _stream->readUint16LE();
if (count > 1) {
warning("IMDDecoder::loadCoordinates(): More than one standard coordinate quad found (%d)", count);
return false;
}
if (count != 0) {
_stdX = _stream->readSint16LE();
_stdY = _stream->readSint16LE();
_stdWidth = _stream->readSint16LE();
_stdHeight = _stream->readSint16LE();
_features |= kFeaturesStdCoords;
} else
_stdX = _stdY = _stdWidth = _stdHeight = -1;
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} else
_stdX = _stdY = _stdWidth = _stdHeight = -1;
return true;
}
bool IMDDecoder::loadFrameTableOffsets(uint32 &framePosPos, uint32 &frameCoordsPos) {
framePosPos = 0;
frameCoordsPos = 0;
// Frame positions
if (_version >= 4) {
framePosPos = _stream->readUint32LE();
if (framePosPos != 0) {
_framePos = new uint32[_frameCount];
_features |= kFeaturesFramePos;
}
}
// Frame coordinates
if (_features & kFeaturesFrameCoords)
frameCoordsPos = _stream->readUint32LE();
return true;
}
bool IMDDecoder::assessVideoProperties() {
// Sizes of the frame data and extra video buffer
if (_features & kFeaturesDataSize) {
_frameDataSize = _stream->readUint16LE();
if (_frameDataSize == 0) {
_frameDataSize = _stream->readUint32LE();
_videoBufferSize = _stream->readUint32LE();
} else
_videoBufferSize = _stream->readUint16LE();
} else {
_frameDataSize = _width * _height + 500;
if (!(_flags & 0x100) || (_flags & 0x1000))
_videoBufferSize = _frameDataSize;
}
// Allocating working memory
_frameData = new byte[_frameDataSize + 500];
memset(_frameData, 0, _frameDataSize + 500);
_videoBuffer = new byte[_videoBufferSize + 500];
memset(_videoBuffer, 0, _videoBufferSize + 500);
return true;
}
bool IMDDecoder::assessAudioProperties() {
if (_features & kFeaturesSound) {
_soundFreq = _stream->readSint16LE();
_soundSliceSize = _stream->readSint16LE();
_soundSlicesCount = _stream->readSint16LE();
if (_soundFreq < 0)
_soundFreq = -_soundFreq;
if (_soundSlicesCount < 0)
_soundSlicesCount = -_soundSlicesCount - 1;
if (_soundSlicesCount > 40) {
warning("IMDDecoder::assessAudioProperties(): More than 40 sound slices found (%d)", _soundSlicesCount);
return false;
}
_frameRate = Common::Rational(_soundFreq) / _soundSliceSize;
_hasSound = true;
_soundEnabled = true;
_soundStage = kSoundLoaded;
_audioStream = Audio::makeQueuingAudioStream(_soundFreq, false);
}
return true;
}
bool IMDDecoder::loadFrameTables(uint32 framePosPos, uint32 frameCoordsPos) {
// Positions table
if (_framePos) {
_stream->seek(framePosPos);
for (uint32 i = 0; i < _frameCount; i++)
_framePos[i] = _stream->readUint32LE();
}
// Coordinates table
if (_features & kFeaturesFrameCoords) {
_stream->seek(frameCoordsPos);
_frameCoords = new Coord[_frameCount];
assert(_frameCoords);
for (uint32 i = 0; i < _frameCount; i++) {
_frameCoords[i].left = _stream->readSint16LE();
_frameCoords[i].top = _stream->readSint16LE();
_frameCoords[i].right = _stream->readSint16LE();
_frameCoords[i].bottom = _stream->readSint16LE();
}
}
return true;
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}
void IMDDecoder::close() {
reset();
CoktelDecoder::close();
delete _stream;
delete[] _framePos;
delete[] _frameCoords;
delete[] _frameData;
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delete[] _videoBuffer;
_stream = 0;
_version = 0;
_stdX = -1;
_stdY = -1;
_stdWidth = -1;
_stdHeight = -1;
_flags = 0;
_firstFramePos = 0;
_framePos = 0;
_frameCoords = 0;
_frameData = 0;
_frameDataSize = 0;
_frameDataLen = 0;
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_videoBuffer = 0;
_videoBufferSize = 0;
_soundFlags = 0;
_soundFreq = 0;
_soundSliceSize = 0;
_soundSlicesCount = 0;
_hasSound = false;
_soundEnabled = false;
_soundStage = kSoundNone;
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}
bool IMDDecoder::isVideoLoaded() const {
return _stream != 0;
}
Surface *IMDDecoder::decodeNextFrame() {
if (!isVideoLoaded() || endOfVideo())
return 0;
createSurface();
processFrame();
if (_curFrame == 0)
_startTime = g_system->getMillis();
return &_surface;
}
void IMDDecoder::processFrame() {
_curFrame++;
_dirtyRects.clear();
_paletteDirty = false;
uint32 cmd = 0;
bool hasNextCmd = false;
bool startSound = false;
do {
cmd = _stream->readUint16LE();
if ((cmd & kCommandBreakMask) == kCommandBreak) {
// Flow control
if (cmd == kCommandBreak) {
_stream->skip(2);
cmd = _stream->readUint16LE();
}
// Break
if (cmd == kCommandBreakSkip0) {
continue;
} else if (cmd == kCommandBreakSkip16) {
cmd = _stream->readUint16LE();
_stream->skip(cmd);
continue;
} else if (cmd == kCommandBreakSkip32) {
cmd = _stream->readUint32LE();
_stream->skip(cmd);
continue;
}
}
// Audio
if (cmd == kCommandNextSound) {
nextSoundSlice(hasNextCmd);
cmd = _stream->readUint16LE();
} else if (cmd == kCommandStartSound) {
startSound = initialSoundSlice(hasNextCmd);
cmd = _stream->readUint16LE();
} else
emptySoundSlice(hasNextCmd);
// Set palette
if (cmd == kCommandPalette) {
_stream->skip(2);
_paletteDirty = true;
_stream->read(_palette, 768);
cmd = _stream->readUint16LE();
}
hasNextCmd = false;
if (cmd == kCommandJump) {
// Jump to frame
int16 frame = _stream->readSint16LE();
if (_framePos) {
_curFrame = frame - 1;
_stream->seek(_framePos[frame]);
hasNextCmd = true;
}
} else if (cmd == kCommandVideoData) {
calcFrameCoords(_curFrame);
videoData(_stream->readUint32LE() + 2);
} else if (cmd != 0) {
calcFrameCoords(_curFrame);
videoData(cmd + 2);
}
} while (hasNextCmd);
// Start the audio stream if necessary
if (startSound && _soundEnabled) {
_mixer->playStream(_soundType, &_audioHandle, _audioStream);
_soundStage = kSoundPlaying;
}
// End the audio stream if necessary
if ((_curFrame >= (int32)(_frameCount - 1)) && (_soundStage == kSoundPlaying)) {
_audioStream->finish();
_mixer->stopHandle(_audioHandle);
_audioStream = 0;
_soundStage = kSoundNone;
}
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}
void IMDDecoder::calcFrameCoords(uint32 frame) {
int16 left, top, right, bottom;
if (frame == 0) {
// First frame is always a full "keyframe"
left = _x;
top = _y;
right = _x + _width;
bottom = _y + _height;
} else if (_frameCoords && ((_frameCoords[frame].left != -1))) {
// We have frame coordinates for that frame
left = _frameCoords[frame].left;
top = _frameCoords[frame].top;
right = _frameCoords[frame].right + 1;
bottom = _frameCoords[frame].bottom + 1;
} else if (_stdX != -1) {
// We have standard coordinates
left = _stdX;
top = _stdY;
right = _stdX + _stdWidth;
bottom = _stdY + _stdHeight;
} else {
// Otherwise, it must be a full "keyframe"
left = _x;
top = _y;
right = _x + _width;
bottom = _y + _height;
}
_dirtyRects.push_back(Common::Rect(left, top, right, bottom));
}
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void IMDDecoder::videoData(uint32 size) {
_stream->read(_frameData, size);
_frameDataLen = size;
renderFrame();
}
void IMDDecoder::renderFrame() {
if (_dirtyRects.empty())
// Nothing to do
return;
// The area for the frame
Common::Rect &rect = _dirtyRects.back();
// Clip it by the video's visible area
rect.clip(Common::Rect(_x, _y, _x + _width, _y + _height));
if (!rect.isValidRect() || rect.isEmpty()) {
// Result is empty => nothing to do
_dirtyRects.pop_back();
return;
}
byte *dataPtr = _frameData;
uint8 type = *dataPtr++;
if (type & 0x10) {
// Palette data
// One byte index
int index = *dataPtr++;
// 16 entries with each 3 bytes (RGB)
memcpy(_palette + index * 3, dataPtr, MIN((255 - index) * 3, 48));
dataPtr += 48;
type ^= 0x10;
_paletteDirty = true;
}
if (type & 0x80) {
// Frame data is compressed
type &= 0x7F;
if ((type == 2) && (rect.width() == _surface.w) && (_x == 0)) {
// Directly uncompress onto the video surface
deLZ77((byte *)_surface.pixels + (_y * _surface.pitch), dataPtr);
return;
}
deLZ77(_videoBuffer, dataPtr);
dataPtr = _videoBuffer;
}
// Evaluate the block type
if (type == 0x01)
renderBlockSparse (dataPtr);
else if (type == 0x02)
renderBlockWhole (dataPtr);
else if (type == 0x42)
renderBlockWhole4X (dataPtr);
else if ((type & 0x0F) == 0x02)
renderBlockWhole2Y (dataPtr);
else
renderBlockSparse2Y(dataPtr);
}
void IMDDecoder::nextSoundSlice(bool hasNextCmd) {
if (hasNextCmd || !_soundEnabled) {
// Skip sound
_stream->skip(_soundSliceSize);
return;
}
// Read, convert, queue
byte *soundBuf = (byte *)malloc(_soundSliceSize);
_stream->read(soundBuf, _soundSliceSize);
unsignedToSigned(soundBuf, _soundSliceSize);
_audioStream->queueBuffer(soundBuf, _soundSliceSize, DisposeAfterUse::YES, 0);
}
bool IMDDecoder::initialSoundSlice(bool hasNextCmd) {
int dataLength = _soundSliceSize * _soundSlicesCount;
if (hasNextCmd || !_soundEnabled) {
// Skip sound
_stream->skip(dataLength);
return false;
}
// Read, convert, queue
byte *soundBuf = (byte *)malloc(dataLength);
_stream->read(soundBuf, dataLength);
unsignedToSigned(soundBuf, dataLength);
_audioStream->queueBuffer(soundBuf, dataLength, DisposeAfterUse::YES, 0);
return _soundStage == kSoundLoaded;
}
void IMDDecoder::emptySoundSlice(bool hasNextCmd) {
if (hasNextCmd || !_soundEnabled)
return;
// Create an empty sound buffer and queue it
byte *soundBuf = (byte *)malloc(_soundSliceSize);
memset(soundBuf, 0, _soundSliceSize);
_audioStream->queueBuffer(soundBuf, _soundSliceSize, DisposeAfterUse::YES, 0);
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}
PixelFormat IMDDecoder::getPixelFormat() const {
return PixelFormat::createFormatCLUT8();
}
VMDDecoder::VMDDecoder(Audio::Mixer &mixer, Audio::Mixer::SoundType soundType) : CoktelDecoder(mixer, soundType),
_stream(0), _videoBuffer(0), _videoBufferSize(0) {
}
VMDDecoder::~VMDDecoder() {
close();
}
bool VMDDecoder::seek(int32 frame, int whence, bool restart) {
if (!isVideoLoaded())
// Nothing to do
return false;
// Find the frame to which to seek
if (whence == SEEK_CUR)
frame += _curFrame;
else if (whence == SEEK_END)
frame = _frameCount - frame - 1;
else if (whence == SEEK_SET)
frame--;
else
return false;
if ((frame < -1) || (((uint32) frame) >= _frameCount))
// Out of range
return false;
if (frame == _curFrame)
// Nothing to do
return true;
// TODO
return true;
}
bool VMDDecoder::load(Common::SeekableReadStream &stream) {
close();
_stream = &stream;
_stream->seek(0);
warning("TODO: VMDDecoder::load()");
return false;
}
void VMDDecoder::close() {
reset();
CoktelDecoder::close();
delete _stream;
delete[] _videoBuffer;
_stream = 0;
_videoBuffer = 0;
_videoBufferSize = 0;
}
bool VMDDecoder::isVideoLoaded() const {
return _stream != 0;
}
Surface *VMDDecoder::decodeNextFrame() {
if (!isVideoLoaded() || endOfVideo())
return 0;
createSurface();
processFrame();
renderFrame();
if (_curFrame == 0)
_startTime = g_system->getMillis();
return &_surface;
}
void VMDDecoder::processFrame() {
_curFrame++;
}
// Just a simple blit
void VMDDecoder::renderFrame() {
}
PixelFormat VMDDecoder::getPixelFormat() const {
return PixelFormat::createFormatCLUT8();
}
} // End of namespace Graphics
#endif // GRAPHICS_VIDEO_COKTELDECODER_H