scummvm/engines/saga/sndres.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
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// Sound resource class header
#ifndef SAGA_SNDRES_H
#define SAGA_SNDRES_H
#include "saga/itedata.h"
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#include "saga/sound.h"
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namespace Saga {
class SndRes {
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public:
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SndRes(SagaEngine *vm);
~SndRes();
int loadSound(uint32 resourceId);
void playSound(uint32 resourceId, int volume, bool loop);
void playVoice(uint32 resourceId);
int getVoiceLength(uint32 resourceId);
void setVoiceBank(int serial);
FxTable *_fxTable;
int _fxTableLen;
int16 *_fxTableIDs;
int _fxTableIDsLen;
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private:
bool load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader);
bool loadVocSound(byte *soundResource, size_t soundResourceLength, SoundBuffer &buffer);
bool loadWavSound(byte *soundResource, size_t soundResourceLength, SoundBuffer &buffer);
ResourceContext *_sfxContext;
ResourceContext *_voiceContext;
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int _voiceSerial; // voice bank number
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SagaEngine *_vm;
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};
} // End of namespace Saga
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#endif