2005-04-05 18:08:02 +00:00
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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2005-04-09 19:19:54 +00:00
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* along with this program; if not, write to the Free Software
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2005-04-05 18:08:02 +00:00
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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2005-04-05 15:07:40 +00:00
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/sound.h"
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namespace Gob {
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2005-04-29 10:07:00 +00:00
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SoundHandle soundHandle;
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int16 snd_checkProAudio(void) {return 0;}
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int16 snd_checkAdlib(void) {return 0;}
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int16 snd_checkBlaster(void) {return 0;}
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void snd_setBlasterPort(int16 port) {return;}
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void snd_speakerOn(int16 frequency) {return;}
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void snd_speakerOff(void) {return;}
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void snd_stopSound(int16 arg){return;}
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void snd_setResetTimerFlag(char flag){return;}
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2005-04-29 15:13:21 +00:00
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// This is mostly to see if we are interpreting the sound effects correctly. If
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// we want to implement looping etc. we're probably going to need something a
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// bit more elaborate.
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//
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// Currently we ignore looping completely. We also ignore samples with negative
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// sample frequency. Something wacky is going on here, and I don't think it's
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// a simple signed/unsigned issue.
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2005-04-29 10:07:00 +00:00
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void snd_playSample(Snd_SoundDesc *sndDesc, int16 repCount, int16 frequency) {
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if (repCount != 1)
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warning("snd_playSample: repCount = %d - not implemented", repCount);
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if (frequency < 0) {
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warning("snd_playSample: frequency = %d - this is weird", frequency);
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2005-04-05 15:07:40 +00:00
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return;
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}
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2005-04-29 10:07:00 +00:00
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_vm->_mixer->playRaw(&soundHandle, sndDesc->data, sndDesc->size, frequency, 0);
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}
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void snd_cleanupFuncCallback() {;}
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CleanupFuncPtr (snd_cleanupFunc);
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//CleanupFuncPtr snd_cleanupFunc;// = &snd_cleanupFuncCallback();
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int16 snd_soundPort;
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char snd_playingSound;
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void snd_writeAdlib(int16 port, int16 data) {
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return;
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}
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Snd_SoundDesc *snd_loadSoundData(const char *path) {
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Snd_SoundDesc *sndDesc;
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int32 size;
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size = data_getDataSize(path);
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sndDesc = (Snd_SoundDesc *)malloc(size);
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sndDesc->size = size;
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sndDesc->data = data_getData(path);
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return sndDesc;
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}
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void snd_freeSoundData(Snd_SoundDesc *sndDesc) {
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free(sndDesc->data);
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free(sndDesc);
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}
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2005-04-05 15:07:40 +00:00
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void snd_playComposition(Snd_SoundDesc ** samples, int16 *composit, int16 freqVal) {;}
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void snd_waitEndPlay(void) {;}
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} // End of namespace Gob
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