scummvm/gob/sound.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/sound.h"
namespace Gob {
SoundHandle soundHandle;
int16 snd_checkProAudio(void) {return 0;}
int16 snd_checkAdlib(void) {return 0;}
int16 snd_checkBlaster(void) {return 0;}
void snd_setBlasterPort(int16 port) {return;}
void snd_speakerOn(int16 frequency) {return;}
void snd_speakerOff(void) {return;}
void snd_stopSound(int16 arg){return;}
void snd_setResetTimerFlag(char flag){return;}
2005-04-29 15:13:21 +00:00
// This is mostly to see if we are interpreting the sound effects correctly. If
// we want to implement looping etc. we're probably going to need something a
// bit more elaborate.
//
// Currently we ignore looping completely. We also ignore samples with negative
// sample frequency. Something wacky is going on here, and I don't think it's
// a simple signed/unsigned issue.
void snd_playSample(Snd_SoundDesc *sndDesc, int16 repCount, int16 frequency) {
if (repCount != 1)
warning("snd_playSample: repCount = %d - not implemented", repCount);
if (frequency < 0) {
warning("snd_playSample: frequency = %d - this is weird", frequency);
return;
}
_vm->_mixer->playRaw(&soundHandle, sndDesc->data, sndDesc->size, frequency, 0);
}
void snd_cleanupFuncCallback() {;}
CleanupFuncPtr (snd_cleanupFunc);
//CleanupFuncPtr snd_cleanupFunc;// = &snd_cleanupFuncCallback();
int16 snd_soundPort;
char snd_playingSound;
void snd_writeAdlib(int16 port, int16 data) {
return;
}
Snd_SoundDesc *snd_loadSoundData(const char *path) {
Snd_SoundDesc *sndDesc;
int32 size;
size = data_getDataSize(path);
sndDesc = (Snd_SoundDesc *)malloc(size);
sndDesc->size = size;
sndDesc->data = data_getData(path);
return sndDesc;
}
void snd_freeSoundData(Snd_SoundDesc *sndDesc) {
free(sndDesc->data);
free(sndDesc);
}
void snd_playComposition(Snd_SoundDesc ** samples, int16 *composit, int16 freqVal) {;}
void snd_waitEndPlay(void) {;}
} // End of namespace Gob