scummvm/engines/tony/gfxengine.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#ifndef TONY_GFXENGINE_H
#define TONY_GFXENGINE_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/rect.h"
#include "tony/mpal/memory.h"
#include "tony/game.h"
#include "tony/gfxcore.h"
#include "tony/input.h"
#include "tony/inventory.h"
#include "tony/tonychar.h"
#include "tony/utils.h"
namespace Tony {
class RMGfxEngine {
private:
RMGfxTargetBuffer _bigBuf;
RMInput _input;
RMPointer _point;
RMLocation _loc;
RMOptionScreen _opt;
RMTony _tony;
RMInventory _inv;
RMInterface _inter;
RMTextItemName _itemName;
bool _bOption;
bool _bLocationLoaded;
bool _bInput;
bool _bAlwaysDrawMouse;
int _nCurLoc;
RMTonyAction _curAction;
int _curActionObj;
int _nWipeType;
uint32 _hWipeEvent;
int _nWipeStep;
bool _bMustEnterMenu;
protected:
static void itemIrq(uint32 dwItem, int nPattern, int nStatus);
void initForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start);
public:
bool _bWiping;
Common::Rect _rcWipeEllipse;
bool _bGUIOption;
bool _bGUIInterface;
bool _bGUIInventory;
public:
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RMGfxEngine();
virtual ~RMGfxEngine();
// Draw the next frame
void doFrame(CORO_PARAM, bool bDrawLocation);
// Initializes the graphics engine
void init();
// Closes the graphics engine
void close();
// Warns when entering or exits the options menu
void openOptionScreen(CORO_PARAM, int type);
// Enables or disables mouse input
void enableInput();
void disableInput();
// Enables and disables mouse draw
void enableMouse();
void disableMouse();
operator RMGfxTargetBuffer &();
RMInput &getInput();
RMPointer &getPointer();
// Link to the custom function list
void initCustomDll();
// Link to graphic task
void linkGraphicTask(RMGfxTask *task);
// Manage a location
uint32 loadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start);
void unloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result);
int getCurrentLocation() const { return _nCurLoc; }
// State management
void saveState(const Common::String &fn, byte *curThumb, const Common::String &name);
void loadState(CORO_PARAM, const Common::String &fn);
// Pauses sound
void pauseSound(bool bPause);
// Wipe
void initWipe(int type);
void closeWipe();
void waitWipeEnd(CORO_PARAM);
void setPerorate(bool bpal);
bool canLoadSave();
};
} // End of namespace Tony
#endif