2020-01-20 01:34:22 +00:00
|
|
|
/* ScummVM - Graphic Adventure Engine
|
|
|
|
*
|
|
|
|
* ScummVM is the legal property of its developers, whose names
|
|
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
|
|
* file distributed with this source distribution.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "ultima/ultima1/u1dialogs/full_screen_dialog.h"
|
|
|
|
#include "ultima/ultima1/u1gfx/drawing_support.h"
|
|
|
|
#include "ultima/ultima1/game.h"
|
|
|
|
|
|
|
|
namespace Ultima {
|
|
|
|
namespace Ultima1 {
|
|
|
|
namespace U1Dialogs {
|
|
|
|
|
|
|
|
FullScreenDialog::FullScreenDialog(Ultima1Game *game) : Dialog(game) {
|
|
|
|
_bounds = Common::Rect(0, 0, 320, 200);
|
|
|
|
}
|
2021-05-04 08:45:03 +00:00
|
|
|
|
2020-01-20 01:34:22 +00:00
|
|
|
void FullScreenDialog::drawFrame(const Common::String &title) {
|
|
|
|
Shared::Gfx::VisualSurface s = getSurface();
|
|
|
|
U1Gfx::DrawingSupport ds(s);
|
|
|
|
s.fillRect(TextRect(0, 0, 40, 20), _game->_bgColor);
|
|
|
|
ds.drawGameFrame();
|
|
|
|
|
|
|
|
size_t titleLen = title.size() + 2;
|
|
|
|
size_t xStart = 20 - titleLen / 2;
|
|
|
|
ds.drawRightArrow(TextPoint(xStart - 1, 0));
|
|
|
|
s.fillRect(TextRect(xStart, 0, xStart + titleLen, 0), 0);
|
2020-01-20 02:15:31 +00:00
|
|
|
s.writeString(title, TextPoint(xStart + 1, 0));
|
2020-01-20 01:34:22 +00:00
|
|
|
ds.drawLeftArrow(TextPoint(xStart + titleLen, 0));
|
|
|
|
}
|
|
|
|
|
2018-09-22 18:30:06 +00:00
|
|
|
void FullScreenDialog::hide() {
|
|
|
|
Ultima1Game *game = _game;
|
|
|
|
Dialog::hide();
|
|
|
|
|
|
|
|
game->endOfTurn();
|
|
|
|
}
|
|
|
|
|
2020-01-20 01:34:22 +00:00
|
|
|
} // End of namespace U1Dialogs
|
|
|
|
} // End of namespace Gfx
|
|
|
|
} // End of namespace Ultima
|